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"We are going to put the full weight of PlayStation behind it. If it all comes together as well as expected, it will be treated like a first-party release; it is not a self-published small indie title on the platform."
[We want to replicate that] feeling of responsiveness, of bounciness, of what I would call ‘console gameplay that Joe Danger had. That’s how we want No Man’s Sky to feel: responsive, immediate, running at 60fps.