http://www.eurogamer.net/articles/2013-05-13-metro-last-light-review
Ein paar Highlights aus dem Text:
what do you want from the Metro series? For me, it's a scary and dark post-nuclear Russian underground, a first-person survival horror-slash-shooter with scarce resources and terrifying scenarios. There's a bit of that, to be sure. But if you also want tits, QTEs and hand-holding companions, then congratulations - you're part of the wider audience this game is looking for.
Last Light's nadir is the attritional approach to one of the worst bosses in gaming history: Big Momma. The sections prior to the actual confrontation force you into combat with feral watchmen (basically gorillas with claws) and one moment in particular - waiting for a lift to descend while fighting off waves of them - had me gnashing my teeth in frustration. I eventually got through after expending all ammo, hit the checkpoint before the Big Momma fight, went in and got planted.
Restarting, I needed more ammo. Sure enough, I'd overlooked some stashes. Once more unto the breach and, having memorised her attacks and easily dismissed the bodyguards, I unloaded every single bullet into her face. She didn't die, which was a bit of a problem. I retried this fight many, many times, becoming super-efficient with the ammo and trying all sorts of crazy strategies - the enclosed battlefield is full of support columns and walls she can destroy, so I matador'd her into every one. Nothing. A previous incident showed Big Momma's weight collapsing a wooden floor. The middle of the arena looked wooden. So I danced around her on top of it for 20 minutes, praying she'd fall through. Not today, she said.
I eventually beat Big Momma when she got stuck in an AI loop next to a wall and stopped attacking, at which point I fearlessly approached and stabbed her in the face about 200 times. It was probably 10 minutes, but it felt like three hours, and of course as she collapsed I was rewarded with an achievement. At this point, Metro: Last Light joined a very exclusive club of games that have made me think about what I'm doing with my life.