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Wusste gar nicht, dass das Spiel von Ubi gepublisht wird. Bei all den Bullshots...
Wusste gar nicht, dass das Spiel von Ubi gepublisht wird. Bei all den Bullshots...
Wusste gar nicht, dass das Spiel von Ubi gepublisht wird. Bei all den Bullshots...
Like most games of its ilk, Horizon Zero Dawn is at pains to walk the line between sophisticated and accessible. It's deeper and more narratively focused than, say, Far Cry, but still more of an action game than your average RPG. I'm honestly curious to see what it becomes once the narrative choices begin to bear fruit and the weapons become more numerous. Right now I would say its biggest strength is in the diversity and personality of its robots, which I will cover in more detail later in the week. Suffice it to say, they are consistently interesting foes, and they do more than anything to elevate the overall experience.
As for its pedrigree as an RPG, it's fair to say that Horizon Zero Dawn is pretty basic. Guerilla is upfront about its intentions to craft an accessible and enjoyable action game with RPG elements, and they've intentionally avoided overly sophisticated systems. Whether you consider that a good thing or a bad thing is mostly down to taste, but it isn't exactly The Witcher 3.
It is, however, an utterly gorgeous open-world action game with a stronger story than you might expect, as well as a real sense of danger that comes from dodging large mechanical foes that want to stomp you into the dirt. Those are Horizon Zero Dawn's main selling points—the RPG elements are mostly there to lend the action and the narrative some texture. From what I've seen, they'll be more than enough.

https://www.engadget.com/2017/01/30/horizon-zero-dawn-hands-on-preview-sony-ps4/To begin with, Horizon is gorgeous. The game will be rendered in 2160p checkerboard (meaning, basically 4K) on the PlayStation 4 Pro, but its graphics shine even in 1080p on the standard PS4. This is the debut of Guerrilla Games' Decima engine, a new foundation for rendering video games with built-in tools for artificial intelligence, physics, logic and world-building. This is also the engine powering Hideo Kojima's mysterious Death Stranding, by the by.
Wenn man die ganzen hässlichen Ubisymbole nicht deaktivieren kann, werd ich aber ganz schön mett. Mittlerweile dürfte es auch der allerletzte Otto begriffen haben, dass man Kadaver nach Loot durchsucht.
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