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PS5/PC Horizon Forbidden West (Complete Edition)

Benutzer, welche sich diesen Thread anschauen:

Ist die Kombotrophy machbar?

Ja... war nicht schwer und innerhalb von ein paar Minuten zu machen. Es sind ein paar Dinger dabei die evtl. 1-2 Versuche mehr brauchen... aber wenn man mal gecheckt hat was das System von einem will ist es nicht so schwer.
Problematischer ist es wohl wenn man auf deutsch spielt... da wurde, oh Überraschung, in der Übersetzung geschludert und wohl sehr ungünstig übersetzt so dass man die Anweisung falsch versteht.
Auf Englisch hatte ich damit keine Probleme... da passt die Anweisung.
 
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Aktuell komme ich nicht so oft zum zocken, aber gestern mal etwas weitergespielt und ich muss einfach sagen. Das Game ist einfach mega.
Wobei ich mich jetzt schon darauf freue endlich Elden Ring zu starten, wenn ich Horizon durch habe.
 
Horizon II zündet bei mir leider nicht so wie erhofft. Teil 1 habe ich samt DLC verschlungen, die Welt, die Grafik und das Gameplay haben mich total gefesselt.
Teil 2 sieht super aus und das Gameplay ist ja praktisch 1:1 aus dem Vorgänger (die Kombos, Resonator Stoß und solche Sachen nutze ich in der Hektik der Kämpfe praktisch nie), aber das mystische der Welt ist für mich verflogen. Für mich fühlt es sich bisher eher wie ein Horizon1.5 oder ein großer DLC an und ich spule die Aufträge halt der Reihe nach ab und erledige Nebenquests (hab knapp 23 Stunden auf der Uhr).
Trotzdem hoffe ich, dass es mich noch richtig packt, wie im ersten Teil.
 
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FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in Main Quest "The Dying Lands" where machines would stay stuck behind an energy shield.
  • Fixed an issue in Main Quest "The Broken Sky" where the player could get stuck in invisible collision.
  • Fixed an issue in Main Quest "The Broken Sky" where Dekka would be standing behind the throne and cannot be interacted with.
Side Quests

  • Fixed an issue in Side Quest "The Second Verse" where Zo would not be in Plainsong after completing all Main Quests.
  • Fixed an issue in Side Quest "Drowned Hopes" where the player could "pry open" rocks from the wrong side, breaking progression.
  • Fixed an issue in Side Quest "The Deluge" where Aloy could become stuck in the ground under water after igniting firegleam.
  • Fixed an issue in Side Quest "The Deluge" where Snapmaws could become stuck inside a wall, out of Aloy's reach.
  • Fixed an issue in Side Quest "Thirst for the Hunt" where the quest did not update after killing the Thunderjaw.
  • Fixed an issue in Side Quest "Lofty Ambitions" where Morlund could conveniently get stuck in a rock, leaving Aloy to take on the Stormbird on her own while he cheered her on from safety.
  • Fixed an issue in Side Quest "In the Fog" where the memorial marker could not be found in Scrap Piles.
  • Fixed an issue where alternating between Side Quest "What was lost" and Errand Quest "First to Fly" would cause Kotallo to be unable to be interacted with.
  • Fixed an issue in Errand Quest "Supply Drop" where Littay would become stuck underneath the terrain.
  • Fixed an issue in Errand Quest "Shining Example" where the player could block progression by destroying the metal flower's vines before the "Destroy the Metal Flower's Vines" mission objective shows up.
  • Fixed an issue in Errand Quest "Sons of Prometheus Data" where the ambushers took the term ‘ghosted’ to a new level and are no longer present after dying.
World Activities

  • Fixed an issue in Cauldron "Kappa" where the player could respawn in an out of bounds area.
  • Fixed an issue in Rebel Camp "First Forge" where reloading a specific save game would spawn the player underneath the terrain.
  • Fixed an issue in Salvage Contract "Colleague and Key" where the player would get stuck in an "Examine the Disc Launcher" animation.
  • Fixed an issue in Relic Ruin "The Dry Yearn" where the railroad cart could get stuck behind a piece of rubble.
  • Fixed an issue in Relic Ruin "The Long Coast" where a pullable crate can get stuck in the water.
  • Fixed an issue where the Black Boxes could not be picked up.
  • Fixed an issue where the Black Boxes could not be handed in with Untalla.
UI/UX

  • Fixed issues when remapping specific button actions.
Graphics

  • Further improvements related to shimmering/sharpness.
Performance and Stability

  • Loading screen reductions.
  • Crash fixes.
  • Localization and spelling fixes.
Other

  • Fixed several issues that prevented 100% completion in the Notebook. Completionists rejoice!
  • Fixed several issues where the player could escape from a boss fight with a mount.
  • Fixed an issue where customizations to the Hunter's Kit would not persist after restarting save.
  • Rebalanced several combat mechanics.
  • Fixed multiple Music issues.
 
Die Grafik und ein gutes Grundgameplay lassen mich weiterspielen und ich will das Spiel unbedingt beenden. Allerdings langweilen mich mittlerweile die meisten Dialoge und ich klicke sie schnell durch.
Der größte Reiz an Teil 1 war mich das mystische der Welt und dieser Reiz ist in Teil 2 für mich verflogen. Trotzdem ist es im Kern ein sehr gutes Spiel.
 
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FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in Main Quest “The Broken Sky” where sometimes players were not able to interact with or follow Kotallo after fast traveling away and progressing through other side content.

  • Fixed an issue in Main Quest “The Wings Of The Ten” where in rare occasions the objective would not update upon returning to the Base, blocking progression.
Side Quests

  • Fixed multiple conditional progression issues in Side Quest “Thirst For The Hunt”.

  • Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.

  • Fixed multiple instances of machines that would get outside of the player’s reach during Side Quest objectives, thus conditionally blocking progression.
World Activities

  • Fixed an issue in Rebel Camp Devil’s Grasp where sometimes the “Search the Command Center” objective could not be completed.

  • Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera. NOTE: This will not affect save games of people who "lost" the bow due to reloading the save after picking up the bow but before talking to Erend. These players can revisit Asera’s corpse. Asera's corpse will always respawn until players have looted the bow from her. Please, take the bow so she can stop haunting the West.

  • Fixed an issue with Keruf’s “Missing Gear” salvage contract where the contract could not be completed if the player acquired multiples of the required items.

  • Fixed an issue in the Plainsong Hunting Grounds where trials could sometimes not be started or completed.

  • Fixed an issue with Melee Pits progression.
Machines

  • Fixed an issue where player level instead of kill count could influence whether Apex or Evolved machines would spawn in the open world instead of standard variants.

  • Fixed an issue with the Bristleback where the Apex version would never spawn in the open world.

  • Fixed an issue with the Plowhorn where the Apex Plowhorn would not contain the Apex Plowhorn Heart.

  • Fixed an issue with the Rockbreaker where “Mining Claws” could not be collected from an Apex Rockbreaker after detaching them.

  • Fixed an issue with the Slaughterspine where looting the Plasma Earthblaster from the Apex Slaughterspine would contain one metal shard, instead of Volatile Sludge and Crystal Braiding.

  • Tweaked drop rates for the Snapmaw’s “Dispersal Tanks” loot.

  • Fixed an issue with the Skydrifter where the Skydrifter would stand in the air.

  • Fixed an issue with the Thunderjaw where the regular (non-Apex) version would never spawn in the open world.

  • Disciplined a Tideripper caught showing off by slip and sliding across their designated habitat.

  • Fixed an issue with the Widemaw where its throat keeps spinning after it has been killed.
Humans

  • Fixed an issue with humanoid enemies where applying the killing blow with a Spike Thrower could cause the enemies to freeze in place instead of dying and falling to the ground.
Weapons/Armor/Skills

  • Rebalanced the unintentional change on Legendary weapons.

  • Fixed an issue with the upgrade path for Death-Seeker’s Shadow: Increased Impact Damage for Advance Hunter Arrows with the first upgrade.

  • Fixed an issue with Death-Seeker’s Shadow and Lightning Hunter Bow where crafting Advanced Shock Hunter arrows would draw resources from the stash.

  • Fixed an issue with Shredders where sometimes the reload and toss animation did not play.

  • Fixed an issue with Shredders where Advanced Shredders would use the same icon as normal Shredders.

  • Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.

  • Fixed an incorrect statement in the tutorial text for the Purgewater tutorial. The text used to state 'Once in this state, their elemental attacks are disabled and they become more vulnerable to Frost and Shock attacks.' This has been changed to ‘Once in this state, their elemental attacks are disabled and their resistance to all elemental damage and states is reduced.

  • Fixed an issue with Coils and Weaves where mods that are meant to increase impact damage instead increase all damage.

  • Fixed an issue with Coils and Weaves where weaves that grant multiple defense increases show the Plasma Weave icon.

  • Fixed an edge case where pressing the “throw” action for Rocks would perform a Heavy Melee instead. Stealth players, don’t celebrate too loud, the machines will hear you!

  • Fixed an issue with Hunter Bows where the reload animation plays incorrectly when using Advanced Elemental or Targeting arrows. Players should now be able to fire arrows more rapidly.

  • Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Tracker armor where resistances would decrease when upgrading them.
UI/UX

  • Activating a new quest prompt when it shows up in the HUD will now correctly highlight that quest in the Quests tab in the journal.

  • Fixed an issue where trying to access a workbench after selling all weapons would result in an infinite black screen.

  • Action prompts and quest markers can now be hidden in the custom HUD settings.
Graphics

  • Improved visibility in the underwater section of the San Francisco Challenge Ruin Hobart Office.

  • Changed the sort order on some vegetation assets to improve rendering time.

  • Made adjustments to the dynamic resolution system to scale better.
Performance and Stability

  • Multiple crash fixes.

  • Multiple streaming fixes in game and in cinematics.
Other

  • Added subtitles for the lyrics of the title song, “In The Flood”. Time for a karaoke session!

  • Added a “Toggle” option in the Settings menu for loot actions.

  • Fixed multiple control remapping conflicts.

  • Fixed a default control conflict between Mount Light Attack and Select/Deselect Track while in Focus mode.

  • Fixed an issue where Aloy could become locked in an animation if a Valor Surge was activated while using a zipline.

  • Fixed an issue where killing a hovering Stormbird could sometimes result in its corpse being stuck in a floating position.

  • Fixed an issue where difficulty-related settings could be enabled in difficulty modes that did not allow them.

  • Fixed multiple instances where Aloy could get stuck in geometry.

  • Multiple fixes to Aloy’s animations.

  • Multiple audio fixes and improvements.

  • Multiple lighting fixes and improvements in cinematics.

  • Multiple fixes and improvements to body and facial animations in cinematics.

  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.

  • Multiple localization fixes and improvements.

  • Multiple other bug fixes.
 
Bin mittlerweile bei rund 64 Stunden und habe Poseidon und Demeter besorgt.
Die Unterwasserwelt von Poseidon und das Umland von Demeter sind wunderschön, grafisch absolute Bombe.
 
Ich habs vor 2 Wochen mit so ziemlich genau 100 Stunden aufm Tacho beendet. Sämtliche Missionen beendet bis auf den Finalkampf "Das Fortdauern" ... na und die Trophäe für Maschinenstreit spielen fehlt auch, da ich so Spiele im Spiel nicht leiden kann.
Alles in allem eine tolle Erfahrung und bitte bitte gerne mehr davon!
 
na und die Trophäe für Maschinenstreit spielen fehlt auch

Ja... kann mit solchen Ingame-Spielen auch überhaupt nix anfangen. Hab nicht ein Spiel wirklich gemacht... die für die Trophy geforderten kannst du aber sehr fix über einen Guide machen... der Gegner reagiert auf bestimmte Situationen immer gleich, sprich du bewegst deine Figuren wie im Tutorial und hast die Trophy... geht innerhalb von ein paar Minuten.
 
Ich habs vor 2 Wochen mit so ziemlich genau 100 Stunden aufm Tacho beendet. Sämtliche Missionen beendet bis auf den Finalkampf "Das Fortdauern" ... na und die Trophäe für Maschinenstreit spielen fehlt auch, da ich so Spiele im Spiel nicht leiden kann.
Alles in allem eine tolle Erfahrung und bitte bitte gerne mehr davon!
Bei mir ist die auch noch verbugt, hab sicher bereits an die 8-9 Siege und bekomme die Trophäe einfach nicht.
 
Die Grafik und ein gutes Grundgameplay lassen mich weiterspielen und ich will das Spiel unbedingt beenden. Allerdings langweilen mich mittlerweile die meisten Dialoge und ich klicke sie schnell durch.
Der größte Reiz an Teil 1 war mich das mystische der Welt und dieser Reiz ist in Teil 2 für mich verflogen. Trotzdem ist es im Kern ein sehr gutes Spiel.
Ich hab eben den ersten Kern wieder zu Gaia gebraucht. Und mich öded das Gelaber jetzt schon an. Wie konnten die so ein langweiligen Scheiß produzieren?
 
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