You don’t babysit Atreus
First and foremost, God of War is not about monitoring Atreus’ health and making sure he stays out of trouble. He navigates by himself and uses a ranged weapon, which means he isn’t likely to charge into dangerous combat situations. Though Atreus is a constant presence, he isn’t a distraction.
“From the beginning, I wanted to make sure we weren’t making an escort-mission game – one where you’re constantly feeling like the A.I. messed you up,” says creative director Cory Barlog.