IGN: I’d also love to hear about how the DualSense’s haptics and adaptive triggers work on a practical level to make these powers feel more real.
Kenji Kimura: You need to experience it directly because this is very difficult to explain both verbally and in text, but the DualSense Haptics and adaptive triggers felt so good that it made us, the developers, say “woah!” because they allowed for us to feel and experience the various actions and attacks like never before.
IGN: Please tell us about the city itself. What kind of personality does it have, and how has the PS5’s tech helped you make this city what it is?
Kenji Kimura: GhostWire’s version of Tokyo blends the cutting-edge future with traditional culture, while sometimes being mysterious and even spooky. It has the fun parts of Tokyo, with famous locations and buildings all condensed tightly together, and offers a unique version of the metropolis created for the game.
There was some risk that making a unique, original version of Tokyo may make the city feel weird (or just strange), but with the power of the PlayStation 5, we were able to create our vision: an original version of Tokyo that you can realistically feel and be immersed in.
IGN: You’ve spoken about 3D audio integration, but I’d love to hear more about how that works in GhostWire.
Kenji Kimura: This one is also difficult to explain without personally experiencing it.
To feel like you’re actually there, to feel the objects and beings that are actually there, sound is extremely important. You’ll be able to feel like you are there and “feel” the things that are there with 3D audio.
The Tokyo in GhostWire, is a city in unique circumstances and, due to that, there are times players will hear not just the familiar sounds of the city but also sounds of the supernatural. So there’s also the fun in using those sounds to help solve the mystery and explore the city.