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KT Gecancelt: Spiele, die wir nie spielen durften

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vor paar tagen ist neues material zum duke nukem forever 2001 build aufgetaucht:
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randy könnte einmal etwas gutes in seinem leben machen und uns das echte duke nukem forever geben...
 
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ein screenshot von 1313 ist scheinbar aufgetaucht:
https://www.reddit.com/r/StarWars/comments/fnjsi0/here_is_an_actual_ingame_screenshot_from_the/
a1jn1lc5afo41.jpg


war wahrscheinlich zu dem zeitpunkt genau so poliert wie jedi fallen order zu release.
 
epic hat scheinbar 2011 an einem ps3 port für gears of war 3 gearbeitet. :O_o:
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It's the real deal. This is an Epic-made build of Gears of War 3 for PS3. This build is dated May 19 2011, and is the only build of this ever located. As far as I know I'm also the only person with a working build of this particular data as well. I don't know why it exists, I dont know why it was made. All I can do is speculate. This is distinctly different from the January 2011 build, as that build was rebuilt from source by an unknown party. As a result, theres 2 builds on PS3, one being unofficial (Jan 2011), the other being this one (May 19 2011). There's a lot of differences from final, as well as a lot of changes from the January data, but I'll skip over them for now.
 
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spy open world game in berlin. glaube näher an rockstar's agent hätten wir nie rankommen können.

dürfte @Türenmacher sicherlich interessieren. :D
 
video-material von einem triple-a lord of the rings action-rpg pitch:
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  • Half-Life 3: Created in the Source 2 engine and drawing some gameplay inspiration from Left 4 Dead, the project known as Half-Life 3 would have used procedural generation between hand-crafted story moments to create a more replayable game. For instance, the game would generate a building and an objective (such as rescuing a prisoner), then create a route through it and fill the building with enemies, meaning that section would always play out differently. The team went as far as scanning Frank Sheldon, the actor whose likeness was used for the series' G-Man. However the Source 2 engine was unfinished, and the project "didn't get very far" before it was dropped. It was in development for around a year between 2013 and 2014.
  • Left 4 Dead 3: An open world game set in Morocco and potentially featuring featuring hundreds of zombies at a time, this was also deemed unworkable because of the unfinished Source 2.
  • RPG: This RPG project was simply codenamed 'RPG', drawing inspiration from the likes of The Elder Scrolls, Dark Souls and Monster Hunter, and was envisaged as being released in small chunks, but "never really left the conceptual stage". After RPG was abandoned, experiments went into turning it into a single-player RPG based on DOTA character Axe, which were also shelved.
  • A.R.T.I.: A light-hearted, voxel-based game that allowed for open-ended destruction and creation in the vein of Minecraft. One version included Half-Life 2 and Portal writer Erik Wolpaw voicing a character called King Kevin, who had to be broken out of prison using the game's tools. A.R.T.I. was later resurrected as a VR game, but was shelved as Half-Life: Alyx grew.
  • SimTrek: A VR game develoepd by members of the Kerbal Space Prgram team that was also shelved during Alyx's development.
  • Shooter: A Half-Life themed VR shooter that would have been a part of The Lab, Valve's VR showcase. Using only Half-Life 2 assets, it would have had players take part in short gunfights, and was designed more like a Half-Life theme park ride than an continuation of its story. However, it was deemed not to be ready in time for The Lab's release.
  • Borealis: A Half-Life VR project, led by writer Marc Laidlaw, that would have been set on the time-travelling ship mentioned in Half-Life 2. Skipping between the Half-Life series' Seven Hour War, and a time period shortly after Half-Life 2: Episode 2, no gameplay details were revealed, aside from that it included a fishing minigame.
  • Hot Dog - Another new take on Left 4 Dead, purposely codenamed so that people on the Internet wouldn't know it was a Left 4 Dead game. No details were revealed.
  • Vader - Valve's first internal attempt to create a VR headset. Vader was designed without compromise, but was scrapped when it became clear that it was too ambitious. The team estimates it would have cost $5,000 per unit if released. Half-Life: Alyx was initially conceived to launch alongside Vader.
 
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