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360 Gears of War 3

Benutzer, welche sich diesen Thread anschauen:

:headbang:

Auf dem letzten Scan wirken die Pflanzen aber etwas "erzwungen"... Grüner Daumen im Eisen- und Stahlmeer...

Lustig, wie Marcus die vielleicht anderthalb Meter lange und sicherlich sauschwere Waffe legere in einer Hand hält, als ob's eine Zuckerwatte wär... :lol: Aber hey, es ist Marcus!

Freue mich aber wie ein Schnitzel!
 
hört sich sehr geil an :sabber:

at this is saying...oh here we go...

the little square on the top left says:

"Epic is taking hints from previous Unreal Tournament game. "Those girls (ours) looked like Polish pornstars." (Just translating.) That helped the authors redraw Anya in a shape and form of a girl from Lenningrad's highway. (Russian spot to pick up 'easy' girls)"

The first paragraph is saying that "the 3rd game will end the trilogy (duh) but EPIC is not giving up on the gears series. "Next ten years you'll spend hugging GoW" (as direct as I can). There will be prequels, spinoffs and maybe even a transition to a new genre. Maybe it will be like Greed Corp just with people and Locust. The main thing is that the story of Marcus Fenix is ending and ending just in time before getting boring (that's just mean)."

The last paragraph is recaping all the events of Gears 2 and the little square on bottom left is saying that Lambents are mutated locust that spit acid and explode after dying that's it for that one.

Will try to get the next one up soon.

Originally Posted by Razor605:
Anytime!

Alright...this one is saying that....

A year and a half later (aha) there is no more COG, no more government, no more organized resistance. (...aha) Leader of the COG disappeared to unknown location (wuss), army fell apart, parts of humanity formed little tribes and now fight for their survival. "We are all stranded now" (needs no translation) - say the heroes of Gears of War 3. Meaning that they are in the same spot that they left some of its territories that COG once left behind. (over run by Locust). Large number of those people died in the Hammer of Dawn offensive (ya'll better know what that is.) The ashy remains of them are shown in the trailer 'Ashes to ashes'. The Locust are now in the similar situation (yeah, keep reading). Left without homes (boohoo), driven off by the Lambent. They like the humans are fighting a war for their survivor (go LOCUST). Even the planet seems to be affected by this. Imulsion, the soul reason the humanity waged war on itself, now seems to be slowly killing off the planet (OMG I F**** KNEW IT!) They need to do something and do it quickly, but who's they? (as in who's supposed to do it.). Everyone lives by the day.

(this part is EPIC WIN) Even in multiplayer the environment constantly shifting (not explained how). The top picture is from the beginning of the match and the bottom one is five minutes later :O

Hope that made sense...moving on.

Originally Posted by Razor605:
While I'm working on the whole page I found a really funny line that I think everyone will like!

This is saying...

(the little square on top left) "That's a new home for Marcus and his friends. In periods between cleaning their Lancers, Gears take care of the gardens (not kidding that's what is says word for word) of tomatoes and potatoes. "Don't mess with my tomatoes" - yells Dom to the enemies (not specified who) attacking the aircraft carrier."

l o l

Originally Posted by Razor605:
Same picture as before...

"New 'home' of Macurs - aircraft carrier called 'Raven's nest' (somebody call Jonesy! ). Which sales through seas aimlessly, just trying to survive. From time to time Gears have to fight off enemies and protect their tomatoes (sounds funnier in English actually). *********SPOILER ALERT********* The game starts off with Prescott landing on the deck of the Raven's Nest. Marcus give him the EYE! Prescott says that he had a reason to leave (leave run same thing) and presents Marcus with an audio recording from Adam who has a way to save the planet (here we go again). It's easy to figure out the fore-coming events. **************no Spoiler******************

I lost this big chunk, the page refreshed but I was smart enough to Ctrl C before. Basically it talks about Baird and Cole having their own storyline at one point in the campaign. And yes that is Jace, he's in. And the author of the article thought that Anya was a guy from Final Fantasy at first.

"She (scratched out) turned into a...badass (I guess) (normal text) let her hair loose, put on armor, and now fights along side Marcus. Besides her there will be several more female characters thought mostly as...redshirts ( I guess)."

"By the looks of things the main enemy will be Lambent and not Locust...and he goes on describing the Lambent again."

Whoooh alright let's see what's next.

Originally Posted by Razor605:
This one...

"The Lambet are able to battle 2-3 Gears at the same time. Once they feel they're close to dying they charge for the nearest Gears to explode next to them. Their tentacles remain active even after the body dies (god knows what that's supposed to mean) Overall (crude translation) mean bastards. We however did NOT get a chance to play the game (EPIC HAS A DEMO!!!!!!!). Epic did not let any journalists near the controllers (good). But based on our knowledge of Halo (huh?) enemies like that are very annoying."

"On the other hand there are new weapons and executions (you like that don't you...sickos! ). The prime example would be a Grenade launcher with ORGANIC earth drilling grenades (Locust presumably). If you need to smoke somebody out cover there is no better option. After firing, the grenade digs into the ground, travels under all the obstacle and explodes where you aimed at. (Like upside down Mortar ). "

"DB shotgun takes long time to reload and can only take up two shells at a time. However it's insanely powerful and both barrels can be fired at the same time (YES, excellent)."

(direct translation) "There is also a rifle that shoots singles, but has very little delay between rounds. It's advantage is that while shooting at the same target every..." (the page ends there)

(the little square) "Cliff Blizinski says hi to all the all the Sci Fi of the past 30 years" (go figure)

(larger square) (talking about Lambet) "Every other Sci Fi game ALWAYS introduces a third front."

Not a word about the spider thingys.

Originally Posted by Razor605:
continuing about the rifle thing.

"Each bullet does more and more damage."

"For some special situations there is now an exo-skeleton called Silver-Back (EPIC MOTHOFING PWNAGE!) which looks like Vital Suit from Lost Planet (RAGE). It's equipped with a machine gun (infinite ammo) and a grenade launcher (this one is NOT infinite, sadly). Well protected from the front but not the back sadly. (begs the question, WHY?) When transferred into stationary mode the suit becomes a turret and drops shields that people can take cover behind."

"Almost every gun has its own unique execution now. Knife-bayonet (Pendulum War Lancer) you can cut the enemies throat (nasty, yes), with shotgun you can break the neck, with mortar you can squash the head, and with the flame thrower you can set people on fire...from the INSIDE."

"If you have a meatshield, you can put it to very good use. A grenade is placed inside the Locust' armor, followed by "this is Sparta" kick (yeah I added that), the grub flies to his comrades and explodes."

"There are three types of grenades. (Bolo/Frag, Ignitable, and Smoke) and they could be combined with one another. For example a Ignitable grenade followed by a Frag will create a fire-y hell in a closed environment."

"You can now swap weapons and ammo (love you muchly EPIC!). No more of "Don't touch my DAMN AMMO!" or "No, you picked up the last time. And give me that Mortar", "What you need Mortar for, you a noob that dies all the time." And of course 4 player co-op."

I got too frustrated with this part so I'll just summarize it:

"Cliff found out that 60 percent of the people stop playing the game without finishing it. (Yeah they're called N00bs). So in order to help them out, there's going to be more story and character development, but also the difficulty will be lower. (a double edged sort as some would say)"

Cliff - "Graphics, oh yes the graphics will be better. take a look we have multilayered shadows (can't think of the proper term). There is now wind and much more particles flying around. But keep in mind that it's hard to squeeze out a lot of performance from the current gen processors. That's the reason for lower frame rate (WTF?). Instead of chasing after 60 fps we decided to make it look better, we think that's a good choice. (let us hope so). Also the levels change in real time...here take a look.." - continued on the next page.

This is in order so far...just one to go.

Originally Posted by Razor605:
Alright the last page is mainly Cliff talking about changing levels and summarizing the ideas from "Destroyed Beauty" (look it up). The picture with a mech suit has a caption: "Cliff says that to this day he has not played Lost Planet, yeah right." (a bit cruel for my tastes).

and the picture with Dom and Marcus standing by the tomatoes says: "Who would have thought that the epic struggle between Humans and Locust would come to protecting some a garden of tomatoes."

Alright that's it folks...happy to be helpful.
 
Handlung

- 1 1/2 Jahre nach dem Vorgänger gibt es keine COG, Regierung oder sonstige organisierte Widerstands-Vereinigung mehr. Die Anführer der COG sind irgendwohin verschwunden, wärend die Armee auseinander gefallen ist. Einige Menschen gruppieren sich in kleinen Stämmen und kämpfen um ihr Überleben.

- Marcus und seine Mannschaft lebt auf dem Flugzeugträger "Raven's Nest". Darauf befinden sich Zelte, Hütten, Wohnwagen und sogar ein großer Garten. Das Schiff fährt ziellos über das Meer, denn seine Passagiere wollen nur

genial, endzeit ftw :bier:

gamefront.de
 
Geile Idee mit dem Flugzeugträger! Gefällt! Hatte zwar das Ende von Teil 2 so verstanden dass wie die Locust langsam aber sicher bezwingen, aber das gefällt mir auch sehr gut!
 
- Jede Waffe hat einen eigenen "Finishing Move": Das Bajonett der "Pendulum War Lancer" zerschneidet den Hals des Gegners, die Shotgun bricht sein Genick. Der Granatwerfer zerstampft den Kopf, und mit dem Flammenwerfer lässt sich ein Gegner von innen heraus verbrennen.

- Hält man einen Locust als Schild vor seinen Körper, lässt sich eine Granate an seinem Körper zünden, während man ihn zurück auf eine Gegnerhorde wirft, wo er dann explodiert.

:ugly:
 
WaldGespenst schrieb:
[...]zerschneidet den Hals [...] zerstampft den Kopf[...]von innen heraus verbrennen.[...]Granate an seinem Körper zünden, während man ihn zurück auf eine Gegnerhorde wirft, wo er dann explodiert.

Schön, dann kann man es endlich ganz legal hier in Deutschland kaufen und muss es nicht importieren. FSK 6 müsste ja damit eigentlich drin sein.

:grins:
 
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Ich muss ja mal sagen dass mich das, was man bisher storytechnisch vom dritten Teil weiß, ziemlich :sabber: lässt.

Gears hatte nie eine wirklich epische Story, aber Epic hat's einfach drauf so ziemlich alles aus diesem Grundgerüst raus zu holen und absolut phantastisch zu präsentieren. :dhoch:
 
Ich fand Story und Spielwelt so unglaublich schlecht und trashig, dass ich beim Spielen Schmerzen hatte. :skep: Alleine die grottigen Dialoge und oberflächlichen Charaktere. Deshalb hab ich das Spiel auch nie weit gespielt.
 
Nasreddin schrieb:
Ich fand Story und Spielwelt so unglaublich schlecht und trashig, dass ich beim Spielen Schmerzen hatte. :skep: Alleine die grottigen Dialoge und oberflächlichen Charaktere. Deshalb hab ich das Spiel auch nie weit gespielt.

Man spielt Gears doch nicht wegen der Story. :grins: Ach Schatzi, der Prono ist gerade so spannend, ich muss wissen wie er zu Ende geht, geh du mal ins Bett, ich erzähl dir den Rest morgen vom Film.
 
neue infos:

In the G.I Issue, EPIC confirms Arcade Mode -

"It is a way that the players can compete against each other in campaign mode. It adds points and stat tracking features, encouraging a competitive and challenging replay of the campaign. Onscreen indicators clearly highlight fellow players with over-the-head carrots to help them navigate. Objectives and other highlighted objects are clearly marked at all times, sacrificing the normally lean presentation for quick directions and a clear sense of purpose."

Arcade mode also has mutators -

"Mutators also become part of the game in arcade mode, allowing for dramatic and sometimes humorous gameplay in arcade mode. One of our big goals is to add re playability of the content. Mixing up the gameplay simply by changing the rules through mutators are a way to do that, whether you change gravity, the sizes of the heads, sound effects, or whatever else you want to play. As you play through arcade mode, pop-ups appear on you screen showing you accomplishments that your friends have managed and daring you to beat them - a feature lifted from EPIC's shadow Complex."



Quote:
Thrash ball Arena -

"The decadent and crumbling trash ball arena will surely be a favorite for games who've wondered about the sport that Col used to play. Along its roughly symmetrical ends, several visual cues (like a crashed helicopter) help players keep track of their location. The scoreboard over the pitch can be brought down to change the center of the battlefield into a sparking metallic mess. The arena layout also doubles as a fine opportunity to see some of the newest elements of Unreal tech in actions; a new global illumination system creates dramatic visual light and shadow effects along the ground. As a tattered flag blows in the breeze, its shadow is perfectly mirrored upon a moving figure beneath. From within a smoky mass of rock and metal, particles of color and light glimmer."

It also says there is destructible cover, and when you destroy it, the A.I will walk over to it



Quote:
Executions---

Flamethrower - Is thrust threw the down character
The shotgun - Unhinges then wrapped around the character's neck to snap it.
The Pendulum Lancer can slash open the downed person.



Quote:
Some new maps in the game include a trashball arena where Cole used to play at and Overpass, which is in the scans someone posted ( The one with the Exit 35 sign) It changes status for the people battling on the ground. First, water begins to flood, then the whole map begins to tumble towards a yawning caver into the underground Hollow.

A new Locust is the Savage Grenadier that is basically the brute from Halo. It rushes into combat with primitive weapons.

Oh and another new weapon is the multi-turret which can be equipped with any weapon from the game. ( Is in Overpass)

mann ich will das spiel jetzt :traurig:
 
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