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MULTI EA Sports F1 25 + 26 Season DLC

Benutzer, welche sich diesen Thread anschauen:

F1 24 hat meine Liga Begeisterung gekillt, ich bin seit 2020 jedes Jahr alle Seasons mitgefahren in den zwei Xbox Ligen, aber in F1 24 hab ich nicht einmal die erste Saison zuende gefahren und mich nach ein paar Rennen abgemeldet und so bin ich dann in den Ruhestand gegangen.

Kam einfach null mit dem Handling klar im Vergleich zu den Vorjahren. 23 war so genial.
 
25 is zum Glück wieder anders als 24..
Wie es final is, is leider schwer zu sagen, da sich das Reifenmodell, was den Verschleiß angeht, leider/zum Glück mit jeder Beta geändert hat.. (aber zum Besseren)
 
Nun, man kommt wohl auf 100 km/h nur durch's shiften, ohne Gas zu geben. Witzig.

Und olle Filmstar ist nun auch richtig präsent.
197125deffa1-screenshotUrl.jpg
 
Nun, man kommt wohl auf 100 km/h nur durch's shiften, ohne Gas zu geben. Witzig.

Und olle Filmstar ist nun auch richtig präsent.
Anhang anzeigen 178641
ja gut, dass das Teil wieder Bugs ohne Ende haben wird, sollte keinen verwundern..

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:D
 
Zuletzt bearbeitet:
erster Post-Releasepatch kommt Anfang nächste Woche:

v1.03 Patch Notes

Highlights
  • Fixed an issue where visual effects of light rain were incorrectly represented, resulting in damp conditions appearing dry
Some players had reported that during a race, the car would begin to feel as though it was driving in ‘light rain’ conditions, however, the weather conditions did not reflect that. Visual weather in these instances now better reflects how the car feels.

  • Fixed an issue in Driver Career where the Konnersport and APXGP teams were receiving an unfairly large amount of Resource Points
For existing saves, incorrectly accrued Resource Points won't be taken away but Konnersport/APXGP will now earn points at the normal rate, balancing out compared to other teams over time. New Driver Career saves games will work as intended from the start.

  • Fixed an issue where with HDR set to On, the Gamma slider was locked
  • HDR setting will now default to Auto (PS5 & Xbox Series X|S Only)
To enable or disable HDR on console, please do so in your console settings rather than in-game.

  • Updated build configuration to enable Intel XeSS Frame Generation (XeFG) on compatible hardware (PC Only)
Once you have selected your preferred Frame Generation option, please be sure to restart F1 25 for this change to take effect.

  • Fixed a number of trackside markings at Belgium which may have caused issues with the track limits penalty system
  • Fixed a number of trackside markings at Miami which may have caused issues with the track limits penalty system
  • Added a launch notification to recommend updating to the F1 25 Game Ready NVIDIA Driver (576.52) for those on older drivers (PC Only)
  • Fixed an issue with one piece of Carlos Sainz's post-race voiceover where it appeared he'd forgotten which team he was driving for
  • Updated the 2025 sponsors in Braking Point post-race interview sequences
Circuits
  • Fixed a small number of issues with the track surface at Miami
  • Fixed a small off-track surface area near the pit lane entrance at Belgium
  • Repositioned team members holding pit boards at Belgium so they can reach over the wall correctly
  • Fixed an issue at Japan where cars would slightly clip through garage objects as they left their pit box
  • Updated the car monitors for several F2 teams
  • Updated Tsunoda's driver monitor in the garage to show his correct number
  • Updated the Alpine Paddock building
Vehicles
  • Fixed an issue on the Racing Bulls cars to remove a small dark texture which incorrectly appeared when the halo column was turned off
  • Improved the visual quality of off-track dirt build-up on tyres
  • Improved the visual quality of tyre shadows for multiple vehicles
  • Improved reflections on car bodywork in the Customisation menus
  • Fixed an issue in Braking Point where the Konnersport 2024 car's steering wheel screen would sometimes flicker in certain camera angles
Audio
  • Fixed an issue which could, in rare circumstances, cause engine audio to cut out
  • Fixed an issue where the Engineer could sometimes advise you to ‘overtake to avoid dirty air’ while in the Safety Car queue or under Virtual Safety Car conditions
  • Fixed an issue where the sound of increasing ratings could become stuck after opening and closing the Details section of the Ratings screen after a race
  • Fixed an issue where the commentator could get the weather wrong before the race in Las Vegas and Spain
Career
  • Fixed an issue in My Team where moving between screens after a Driver Timeline Event appears could cause lighting problems
  • Fixed an issue in My Team where some activities which decreased morale were described as increasing morale
  • Fixed an issue in Driver Career where driver milestone events were not being shown correctly when returning to the Driver HQ after a race
  • Fixed an issue where the Help Tutorial at the end of the first season of a Driver Career would not be functional
  • Fixed an issue on the Teammate Rivalry screen where the celebrating driver's animation could pause briefly after a race
  • Fixed a graphical issue with window reflections in the Team Workstation
Multiplayer
  • Fixed an issue in the Invitationals lobby where the Objective Rewards could appear on top of the Player menu
  • Fixed an issue where changing a League multiplayer lobby via Racenet would sometimes not show the correct changes to every player in that Lobby
  • Fixed an issue on the League Racing screen where the "Last edited by" section would appear blank the first time a player entered a League
  • Fixed an issue in Local Multiplayer where Player 1 & Player 2's identification colours could get mixed up on various screens
  • Fixed an issue where the Player Hub on the Main Menu would not be visible after returning from a LAN game (PS5 Only)
Customisation
  • Fixed an issue in the Decal Editor where editing a randomised design would only update one side of the car
  • Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
These issues include problems with the visual quality of some badges and driver numbers, the snapping mode option, and the application of decals on a randomised design.

Peripherals (Wheels/Controllers)
  • Logitech wheel Force Feedback refinements to several devices
These refinements relate to wheel dampening and aligning torque, with Trueforce-enabled devices also benefitting from a further review. The intention is to improve the balance of the force feedback strength, whilst respecting elements of the experience from previous titles and maintaining consistency across all platforms.

  • Added Steering Controls to all default Simucube Wheel Base preset control schemes
Accessibility
  • Fixed an issue where changes to the “Turn Cue Frequency” accessibility setting were not reflected in-game
Stability
  • Fixed a crash that could happen when quickly moving between Team Owner screens in My Team
  • Fixed a crash that could happen when quickly moving between Vendor Goals screens in F1 World
Miscellaneous
  • Updated the cover art images for multiple songs in EA Music
  • Fixed an issue where if you switched teams after winning the Constructors' Championship, the Driver Statistics screen would not show that you had won a Constructors' Championship
  • Fixed an issue at Jeddah where, on occasion, a Safety Car about to re-enter the pit lane would trigger an incorrect cinematic camera angle
  • Fixed an issue where the "Let Me Hear It" Emote would appear blurry on the podium
  • Fixed an issue where after a race has been restarted following a red flag, the minimap could still appear as red for some time
  • Fixed the subtitles in English to correctly match the post-race Broadcast line: "There was no Ver-stopping Max Verstappen"
  • Fixed an issue where the bloom effect on nighttime lighting could disappear during camera movement
  • Fixed an issue in VR where the Rewind Tutorial was not visible (PC Only)
  • Various visual improvements with Ray Tracing and Path Tracing
  • Various UI improvements
  • General stability improvements
 
neuer Patch kommt Montag:

v1.04 Patch Notes

Highlights
  • AI race starts have been adjusted so they perform as competitively as expected
Thanks to feedback shared by the community, a change has been made so that AI drivers are a little quicker off the line across all difficulty levels. If you would like to read more about potential further enhancements to the experience of racing alongside computer-controlled opponents (AI), please check out this post on the EA Forums.

  • Fixed an issue in My Team Career where, under certain circumstances, players couldn't approach any new drivers for contract talks after their first season
  • Tyre smoke, from skids and lock-ups, is not as thick as before and will now fade away quicker
  • Fixed an issue in My Team Career where the previous season's Cost Cap graph could be shown, wrongly implying that it hadn't been reset at the start of the current season
  • Updated the Driver Accolades to be correct up to the end of the 2024 season
These updated stats will be applied to all Career save games that are started after this patch is installed and will not affect existing Career save games.

Circuits
  • Fixed a small number of issues with the track surface at Miami
  • Fixed a small number of issues with the track surface at Japan
  • Fixed an issue with the lighting in the team garages at Japan
  • Improvements have been made to shadows across various tracks
Vehicles
  • Updated Williams sponsors in various places to better reflect their real-life counterparts
Real-world sponsor Airia has been introduced in-game to the Williams team. This triggers changes to driver suits, pit crew and race crew clothing, as well as pit lane and paddock areas. This sponsor has also been added to the FW47 car along with amendments to the placements of FanCapital and Keeper logos. Oh, and we’ve also added the mysterious JV Carrot.

  • The Kick Sauber car in Time Trial now uses the correct driver number
Audio
  • Fixed an issue where using a Rewind after the Safety Car had entered the pits could result in the Engineer talking about Safety Car window pit strategy
  • Fixed an issue which could cause incorrect timing information to be given when requesting "Teammate Status" in the radio menu
  • Updated the game intro sequence to use the official 2025 F1 Opening Titles music
Braking Point
  • Fixed an issue in Braking Point where the Engineer could give updates about your target position too frequently
  • Fixed an issue in Braking Point where some phone calls could be silent if the player declines an earlier call
Career
  • Fixed an issue to avoid drivers hired during Career no longer being assigned numbers 1 or 99
Multiplayer
  • Fixed an issue where players invited into Invitational lobbies could enter the race with different Simulation settings to the rest of the lobby
  • Fixed an issue where applying a Licence Level restriction to an Invitational lobby wouldn't stop players with a lower licence from joining
  • Fixed an issue in Multiplayer sessions where Spectators would see the "Caution" message flickering on-screen
Customisation
  • Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
These changes include improvements to decal mirroring, asymmetrical placement areas, and missing rotation options.

Peripherals (Wheels/Controllers)
  • Fixed an issue where Force Feedback on some wheels would stop working when restarting a Time Trial session from the results screen
  • Added Asetek Forte, La Prima, and Tony Kanaan wheelbase action map support based on existing Invicta action map (PC Only)
We will continue to work with our partners at Asetek to expand support for their wheels in F1® 25 and appreciate your feedback on implementation so far.

Accessibility
  • Improved the Tinnitus Relief Filter option in the Audio and Accessibility Settings so that the Frequency sound now starts lower and fades in gradually.
Stability
  • Thanks to player reports and stability telemetry we have fixed a number of issues that could cause the game to crash.
All crash reports are valuable and the team will continue to work on further stability updates after this patch. Thank you for your ongoing support in reporting issues, providing report codes, and answering questions from the community team around reproduction steps and hardware setups.

Miscellaneous
  • Fixed an issue where using a Rewind after fixing a faulty DRS during a pit stop would cause the DRS to become broken again
  • Various UI improvements
  • Other general stability improvements
 
Keine Lust auf Patchfest über Monate, hab's refunded. Yuki Tsunoda in meinem Grandprix-Rennen in Bahrain als Sieger, Stroll P8, Piastri P18. Ganz genau, das überzeugt mich :D
Und beim Kurvenausgang gefühlt keine Chance gegen die bots, was die dabei an Traktion haben.
 
Was aber auch herrlich witzlos ist: Die F1 25 exe ist mit einem Zertifikat versehen und signiert und der Anticheat prüft das. Wenn der Anticheatlauncher aber den Splashscreen zeigt, ist er effektiv bereits damit durch und du kannst die exe modifieren.
Haben wir per Python gemacht, um bearbeitete Sprachdateien nutzen zu können (also ganz wie zu prä F1 2019 Zeiten).
Richtig guter Anticheat, nicht. :D
 
Montag kommt schon Patch 1.07..da kommt man ja gar nich mehr hinterher :ugly:

v1.07 Patch Notes

Highlights
  • Increased the cost of R&D Upgrades for the player and AI, to slow the speed of team progression in Career modes
  • Regulation Changes in Career modes will now affect more areas and can trigger later, making it harder for teams to fully adapt before the start of the next season
These two fixes address a community-raised concern around how quickly stats were being maxed out in Career modes. These changes aim to extend the long-term progression and enjoyment of Career play. The adjustments apply to both existing and new Career saves.

  • Career settings that affect resource and cash rates for both the player and AI now decrease the rate even further when set to "Reduced"
  • Smoothed out a bump in the track surface on the apex of the last turn at Spain
  • Improvements to the Pit Release when the Pit Assist is turned off, to reduce instances of the player waiting longer than necessary in the pit box after a stop
  • Fixed an issue which would cause certain Braking Point & F1® The Movie chapters to fail if Pit Assist was turned off
New Features
  • Season 2 content addition, including new Podium Pass and Shop items.
  • Addition of Season 2 Events, including Lewis Hamilton at China.
  • Elimination Mode Returns for a limited time only, with quicker races and new rewards.
Achievements
  • Fixed a rare issue which could sometimes cause the Lucrative Alliance Achievement/Trophy to not unlock correctly
  • Fixed a rare issue which could sometimes cause the One for the Team Achievement/Trophy to not unlock correctly
These fixes are not retroactive, players will need to meet criteria again to unlock.

Circuits
  • Fixed a number of tyrewalls at Belgium
  • Minor Graphical improvements at Abu Dhabi, Azerbaijan and Belgium
  • Updated the Time of Day for various sessions at Bahrain and Qatar
Career
  • Fixed an issue in My Team Career where upgrades were not correctly locked behind the Level 4 Breakthrough Facility Upgrade
  • Fixed a number of minor issues involving mail in My Team Career mode
  • Added the ability to start a Two Player Career without Icon Drivers being enabled
  • Fixed an issue where if Two Player Career was entered immediately after Ranked Multiplayer, custom car setups would be unavailable
Multiplayer
  • Fixed an issue where if the player paused and looks at the Race Director at the start of a Multiplayer Race, after un-pausing the starting countdown lights are not visible
  • Fixed an issue in Multiplayer Lobbies where if a player edits their Trophy Cabinet the Player Hub UI is missing when they return to the Lobby
  • Fixed an issue where if a player gets a DNF in a multiplayer race but is still in a points position, those points are not shown on their Results screen
  • Fixed an issue in League races where sometimes the Driver of the Day can't see their own Expression Label on the post-race screen
  • Fixed an issue in the Invitationals lobby selection screen where the "Hide games beyond my license level" option was not working correctly
Peripherals (Wheels/Controllers)
  • Improved the performance of the game on XBOX Series X when using the Logitech G923 wheel
PC
  • Added support for HDR10+ on NVIDIA graphics cards when connected to compatible displays
  • Updated Intel XeFG implementation to correctly pause frame generation when in menus
  • Fixed an issue on PC which was causing the keyboard shortcut Alt+F4 to not work correctly in every area of the game
  • Fixed an issue on PC where certain Anti-Aliasing settings could cause flickering in the background of various Team HQ locations within My Team Career
  • Fixed a minor issue on PC when changing the Frame Generation option with DLSS-FG Enabled which occasionally caused visual issues
Splitscreen
  • Fixed an issue in Splitcreen which was causing the Overtake button icon to be the same for players who were using different input methods
  • Fixed an issue in Splitscreen where sometimes the UI prompts to continue would not be present on the Results screen
Miscellaneous
  • Fixed an issue where retired cars could sometimes remain on track after a red flag restart
  • Improved the ability of the AI to identify which is the correct tyre to be on when a race is restarted after a red flag
  • Added more characters to the backgrounds of various Garage screens in F1 World
  • Fixed an issue which could cause a small amount of flickering on the car in various screens within Customisation
  • Fixed a minor graphical issue on the wheel cover of the 2025 Konnersport car
  • Fixed a graphical issue in the pitlane during F1® The Movie Chapter 6
  • Podium Pass XP will now only be given for the first 200 completed laps in any single Time Trial session
  • Added a new XP reward for completing your first Race of the Day
  • Added more details for the Podium Pass XP awarded at the end of each session
  • Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
  • Various UI Improvements
  • General Stability Improvements
 
Und wer oder was ist jetzt Traxion, und warum genügen die offiziellen Mitteilungen dazu nicht?

Und wann schafft es EA/CM mal die Teamperformances an die Realität anzupassen? Bleibt wohl wieder bis zum Schluss unverändert.
 
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