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MULTI DC Universe Online

Benutzer, welche sich diesen Thread anschauen:

The DarkScar schrieb:
PvP hab ich noch garnicht getestet, hab alle meine Chars auf den PvE Servern. Bin auch eigentlich nur am testen was für mich so in frage kommt. Find die Kombi aus Gewehr und Telekinese sehr gut. Was spielt ihr so?

Die ist auch nicht schlecht, habe gestern alle Kombis getestet und fand Bogen/Zauber auch nicht schlecht.
 
Im PvP ist es im 1on1 ganz ok und ich gehe oft als Sieger aus dem Kampf, aber sobald mehrere dabei sind kann man nicht für Areaschaden sorgen, jedoch man kann die Gegner mit den Stuns etc. gut beschäftigen.

TheDarkScar:
Unbedingt auf einen PvP Server mit dir. Da geht die wahre Action ab und das Spiel ist auch definitiv dafür gemacht ;)

Edit: Neue News zum Spiel

DC Universe Online to get new content monthly
In an official press release, SOE stated, "Sony Online Entertainment will update the game every month with new episodes featuring iconic DC Comics characters. New instances and major in-game events are scheduled to be added to the game every three months.”
Quelle
 
Das gehört doch dazu. Sonst macht es ja keinen Spaß. :deal:
Ne, ist gar nicht sooo schlimm. Bei DCO muss man ja auch nicht zurück zur Leiche laufen deswegen ist ganken nur begrenzt möglich.

Falls ihr auf dem PvP Server spielen solltet und zufällig auf der Bösewichtseite.
Addet mich: Rockthar, würde dann falls nötig helfen ;)

Btw: Das ist mein Char. Die Ähnlichkeit zu Spawn ist unbeabsichtigt :lol:

 
Das Entwicklerteam tut mir schon leid. SOE rusht da Spiel total auf den Markt und die haben wohl aktuell ihr tollstes Weinachten/Silvester ever mit dem ganzen Doppelschichten die die da gerade deswegen schieben. :lol:
 
NA ich hoffe mal in der Verkaufsversion gibt es weniger Probleme als in der Beta. Werd erstmal die Foren beobachten bevor ich zuschlage. Ich kann fast mit allen kleinen fehlern leben aber das Freezen geht mir ziemlich auf den Senkel.
 
Seit dem Patch keinen Freez mehr gehabt :dhoch:

US Server Patch Note

A number of game stability and performance enhancements have been made.

Server stability has been improved.




Bug Fixes:·

Bank: After using the shared bank players should no longer receive an error when trying to login with a different character


Controllers

Controller’s Power restoration mechanics have changed significantly. In general the “slot cost” of maintaining your group’s power was greatly reduced. You will be able to maintain a flexible loadout without having to devote the majority of your bar to Power restoration.
The first super power in each of the Controller trees will apply a Power regeneration over time buff to your entire party. These are combination Control+Power Restoration abilities. Specifically these abilities are: Taser Pull, Sticky Bomb, Telekinesis and Psychic Blades.
Defibrillator and Psychic Empowerment now restore Power instantly to the three most fatigued group members.
Battle Plan, Last Laugh, Final Fright and Presence have been removed.
Hide has changed significantly. Hide hides you instantly, de-taunts enemies so they will prefer to attack other targets and prevents a small amount of damage for a short time. It is now usable in combat, isn’t interruptible and is usable while controlled.
Grandeur has changed significantly. Grandeur applies breakout effect, de-taunts and prevents a small amount of damage for a short time. Usable while controlled.
Intimidation is now a weapon buff in the Tricks tree that adds damage and a chance to cause enemies to cower in fear.
Clown Box no longer restores power, costs power but also releases nerve gas when it ends stunning enemies and causing heavy damage. The Clown Box object now has more Health and must be smashed five times to be destroyed. It is tougher to break you out of it unless your enemy is some combination of fast, determined, powerful and willing to risk getting blasted in the face.
Cryo-foam and Cryo-field (formerly Energy Transfer Field) have made their triumphant return to the Traps tree.
Telekinetic Shield now costs power, has a lower cooldown and only prevents damage.
Descriptions for Controller abilities may not be accurate at this time. Debuff information could be missing or wrong. Damage Role bonus information is also wrong in a lot of cases. Level prerequisites should be correct. These will be correct in the next update.
Controls now affect a maximum of two targets.
Controls now apply additional hate to their targets.
Controller debuffs have changed. Generally, only the powers in tier 4 and 5 have debuff effects and only in the Controller role of course. The debuff is only applied to your primary target. The following cause a debuffing effect:
-25% Healing recieved: Cryo-foam, Bomb, Horrific Visage, Pyrokinesis
-493 Defense/Toughness (7% @lvl 30): Gauss Grenade, Stasis Field, Phantom Flames, Thought Bubble
-7% Damage output: Sleep Dart, Gag Glove, Terrorize, Cryokinesis
The maximum health debuff has been removed.
The 25% personal power regeneration penalty for Controllers was removed. It will be important to share this excess Power with group members through the use of Defibrillator or Psychic Empowerment.
Abilities have been moved around the Controller trees so your points should be reset.
The Damage Role buffs should be applying the appropriate bonuses for each given tier of power but as noted above the descriptions may not be updated yet.
Power costs and relative effectiveness of many powers have also changed based upon where they have been moved. Basically if something is in a lower tier then before it will cost more Power but have a commensurate increase in effectiveness.
Other changes
Increased the cooldown and cost of Hard Light Shield.
Consume Objects now applies a flat amount of healing to the Tank.
Arbiter of Destiny should get the Healing role bonus effects while using this Supercharge ability like intended.
Brawler’s ranged attacks will now trigger the hit counter.
The Brawler hit counter reset timer was extended slightly to improve game play.


UI

General: Improved the font readability of many of UIs throughout the game
General: Text should no longer be cut off on many of the UI screens throughout the game
General: Improved gamepad navigation on many of the UI screens
Feats: Updated the gamepad button legend
Key Binding: Players can now change the key bound to Block in the key bindings
Key Binding: The Collections UI no longer shows ‘undefined’ when binding it to a key
Leagues: Improved messaging when creating a league
Leagues: Improved messaging when inviting players to a league
Leagues: Improved messaging when kicking players from a league
Leagues: Improved messaging when leaving or disbanding a league
Leagues: Improved messaging when renaming a league rank
Map: Map marker labels should no longer display as “[::]”
Map: Updated the appearance of the Warp Rally and Warp HQ buttons
Quest Objectives: Quest Objectives should no longer appear twice when choosing to accept a quest
Scorecard: Player names should no longer be duplicated on the scorecard
Social: Rank name changes should now update in the dropdown
Style: Category buttons should no longer display “Section” as the label
Trade: Stack quantities now display in the Trade UI
Trade: Stack splitting in the Trade UI now works with a gamepad
Trade: The stack splitting interface in the Trade UI has had an additional art pass
Vendors: The Vendor UI should no longer display a preview button for styles that are only allowed on the opposite gender (e.g. hairstyles)


Gameplay

Abilities: Increased the cooldown and cost of Hard Light Shield.
Abilities: Consume Objects now applies a flat amount of healing to the Tank.
Abilities: Arbiter of Destiny should get the Healing role bonus effects while using this Supercharge ability like intended.
Brawler: Brawler’s ranged attacks will now trigger the hit counter.
Brawler: The Brawler hit counter reset timer was extended slightly to improve game play.
· Healing:

The price of Soder Colas has been reduced
· Movement:

Players should no longer be able to occasionally get stuck with a reduced jump height when breaking out of an Encase effect
· Repair:

Repair costs have been reduced
· Rewards:

Players will now receive an additional reward for collecting all briefs in a storyline


Quests

· Blinding Brother Eye:

Players can now re-enter this instance after completing the quest if desired
· JSA – Jacked:

Wildcat should no longer get stuck allowing this quest to be completed


Items

High-level DPS gear sets now have more Might and less Precision
Soder Cola MK-30 is now an item with charges, rather than a stackable consumable like normal Soder Colas
Legends: The pre-order Batman is no longer auto granted to players
Icons: Addressed a number of mismatched item icons


Arena: PvP

STAR Labs: The EMP console should now be usable by both teams throughout the match, not just the first team to use it


Exploration Quests

Exploration Quest kiosks should no longer be moved by player attack abilities that are triggered nearby


Audio

Music: Added new Hero Music to Metropolis


Visuals

City Traffic: Cars should no longer be overlapping when waiting at a traffic light
Player Characters: Adjusted the default skin colors for many of the player skins in Character Create
Player Characters: Checkerboard patterns should no longer appear on your shirt while on the Character Select screen
Player Characters: Female wings should no longer be misaligned while in flight
Player Characters: Player Characters will now use the correct animations after switching weapons while shapesshifted
Player Characters: Speedsters should now orient properly during combat and while falling
 
The end of the beta is near, and the next step to legendary is coming…1-11-11!

Tomorrow, Wednesday January 5, 2011 will be the last day of the DC Universe™ Beta in the U.S. and Thursday will be the last day to fight to save or rule the universe in Europe (in beta that is!).

To celebrate – we plan to stage The Battle of the Legends in-game in the spirit of the DCUO cinematic, “Who do you trust?” Beta players can align and fight alongside or against some of DC Comics most notorious superheroes and villains including; Batman, Superman, Lex Luthor and The Joker. Together will we take on DC’s greatest icons as we embark on our own path to legendary! Show up to the battle when it erupts on your server! Check the schedule below and don’t miss your chance to become part of the “Battle of the Legends!”

If for some hideous reason you cannot attend have no fear – we will update you as to the status of each battle on our Facebook site at Facebook.com/DCUniverseOnline and on Twitter @DCUO. We plan to have streaming video, screens and updates and hope that our beta players will contribute as well. One thing is for sure, this event will be legendary!

And, to add just a little more fun factor we have some special “legendary” guests joining us in a few of the events! Check the schedule below to find out who and when.

One important thing to be aware of, when it’s over…so is the DCUO Beta! (Each server will shut down at the end of the event.)



Server Name / Date / Time / Location



US Beta Servers – Wednesday January 5



PC BETA 2 / Wednesday January 5 / 4PM PT / Botanical Gardens (Batman vs. The Joker)

BETA 1 (PC) / Wednesday January 5 / 5PM PT / Botanical Gardens (Batman vs. The Joker) or Centennial Park (Superman vs. Lex Luthor)

PS3 BETA 2 / Wednesday January 5 / 5PM PT / Botanical Gardens (Batman vs. The Joker) or Centennial Park (Superman vs. Lex Luthor)

*PC BETA 3 / Wednesday January 5 / 6PM PT / Botanical Gardens (Batman vs. The Joker) or Centennial Park (Superman vs. Lex Luthor) *Come join the battle and fight alongside or against Jim Lee aka Future Batman in this event as he takes on Nick Kolan PC Editor at IGN and his league of wanna be villains!

PS3 BETA 3 / Wednesday January 5 / 6PM PT / Botanical Gardens (Batman vs. The Joker) or Centennial Park (Superman vs. Lex Luthor)

PC BETA 4 / Wednesday January 5 / 7PM PT / Botanical Gardens (Batman vs. The Joker) or Centennial Park (Superman vs. Lex Luthor)

*PS3 BETA 1 / Wednesday January 5 / 7PM PT / Botanical Gardens (Batman vs. The Joker) or Centennial Park (Superman vs. Lex Luthor) *Once again, fight against Jim Lee aka Future Batman, as he attempts to protect the Universe from the chaos and destruction that Greg Miller, Executive Editor – IGN, and his villainous band are trying to spawn!



EUROPEAN Beta Servers – Thursday January 6

EU PS3 BETA 1 / Thursday January 6 / 11AM CT or 5PM GMT / Botanical Gardens (Batman vs. The Joker)

EU PS3 BETA 2 / Thursday January 6 / 12 NOON CT or 6PM GMT / Centennial Park (Superman vs. Lex Luthor)

Note: Our forums will be closing at the end of the Beta events until Launch. We look forward to seeing all of you!
 
Hat vielleicht jemand noch einen Beta Code(PS3), bitte? :traurig: Hab total Bock auf das Game, insbesondere nach dem Cinematic Trailer.

Weiß zufällig einer wie die Bezahlungsarten später sein werden?
 
Ich hab keinen, aber meinst du, das lohnt noch für den einen Tag, den die Beta noch läuft?

Was die Bezahlarten angeht kannst du dich auf vermutlich auf die üblichen Verdächtigen einstellen. Kreditkarte, Paypal, vielleicht Lastschrift in Europa, Zeitkarten vermutlich auch.
 
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