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Watch Us Take On The Horde In Days Gone
(20 Minuten Horde Gameplay)
Video im Link:
http://www.gameinformer.com/b/features/archive/2018/05/16/days-gones-horde-vs-game-informer.aspx
(20 Minuten Horde Gameplay)
Since Days Gone's reveal at E3 2016, a huge point of discussion for the game has been "the horde." One of the most interesting aspects of the game from Sony Bend is the team's ability to have hundreds upon hundreds of freakers rush toward the player as a dynamic, dangerous biomass. Sony Bend is eager to show that the E3 2016 demo is real tech in the game, and there's no better way to do that than to have the horde brutally kill us over and over again. While visiting the studio for our cover story on Days Gone, we passed the PS4 controller between Jeff Cork, Jeff Marchiafava, and myself in an attempt to extinguish a 300-freaker strong horde.
Video im Link:
http://www.gameinformer.com/b/features/archive/2018/05/16/days-gones-horde-vs-game-informer.aspx
https://www.resetera.com/threads/days-gone-20-minutes-horde-gameplay.42978/This is an alpha gameplay, they are aware of the character stucking, janky issues etc.
- Clearing out finite number (indicator on top left)
- Napalm Molotov crafting requires (Growler, Rag, Kerosene, Polystyrene)
- Orange on radar = horde zone
- He's using heavy machine gun
- No hiding spot, always be running
- Custom baseball bat with axe head and barb wire
- 5 different types under the "explosive" category, unsure if there's more
- XP pop can be turned off
- Horde seems to only feature one type of freaker
- You can leave the area to prepare supply, progress will be saved
- Clearing horde gives you "legendary loot", e.g. this horde gives parts for your bike to carry more ammo
- Huge hordes are kind of "end game"
- Each item (explosive?) holding limit is 5
- Grenades are extremely over powered now (3 nades clearing half hordes), they will be nerfing it
- Freaker left ear, a type of currency is for bounty clearing in town
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