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Ach geil und das gilt echt für PS4? Ist mir noch nie aufgefallen, danke für den Tipp.
Klar ist mir aufgefallen das wenn der Download läuft samt mp Match, das es langsamer geht wie ein sp Game. Oder hast du dabei immer mp gezockt?
Ja, du musst im Menu unter Netzwerk gucken, also da wo du es eingestellt hast, dass dir der Ping angezeigt wird. Den Ping kannst du dann dort sehen, sobald du im Spiel bzw. der Blackoutlobby bist.
Xbox Update lädt!
11,56 GB![]()
Introduction
I was doing a bit of testing with Wireshark to see where the multiplayer servers were located and I noticed that the server send rate is 20hz instead of the 60hz value it was at in the beta.
Here is some terminology that I will be using below:
Battle(non)sense made a videoHere is an imgur albumviewed on a map here. I connected to a dedicated server every match. I had quite a high ping to the New Jersey servers and a lower ping everywhere else. Something to point out is that the in-game ping graph showed a 50-60ms ping to the California and Illinois servers, but a ping from my computer to those same servers is 12-13ms. I'm not sure what causes such a mismatch there (if not the processing delay on the server).
- Client: your system (PS4/Xbox/PC).
- Server: Treyarch's system through which all clients (players) in a match connect.
- Send rate: rate at which update packets are sent between systems. This is also known as update rate and is commonly confused with tick rate which is something entirely different.
- Tick rate: the rate at which the game itself is simulated on a system.
- Client send rate: rate at which a client sends updates to the server.
- Server send rate: rate at which the server sends updates to a client.
Testing
I performed the testing with Wireshark where I measured the send rate in each direction between the server and my system based on the packets sent to and from the server. I connected to 7 different multiplayer servers (in four different locations) and each showed a client send rate of 60hz and server send rate of 20hz. My testing was performed on a PS4 Pro with a wired, fiber connection.
Here is an imgur albumviewed on a map here. I connected to a dedicated server every match. I had quite a high ping to the New Jersey servers and a lower ping everywhere else. Something to point out is that the in-game ping graph showed a 50-60ms ping to the California and Illinois servers, but a ping from my computer to those same servers is 12-13ms. I'm not sure what causes such a mismatch there (if not the processing delay on the server).
The servers that I connected to can be viewed on a map here. I connected to a dedicated server every match. I had quite a high ping to the New Jersey servers and a lower ping everywhere else. Something to point out is that the in-game ping graph showed a 50-60ms ping to the California and Illinois servers, but a ping from my computer to those same servers is 12-13ms. I'm not sure what causes such a mismatch there (if not the processing delay on the server).
Conclusion
The server send rate has been lowered from 60hz to 20hz causing more inconsistency compared to the beta due to the fact that there is (on average) triple the amount of time between server updates. Also, it would seem that matchmaking sometimes chooses servers that are undesirable in terms of latency. It would be nice to have the ability to whitelist server locations which give the best experience to prevent this from happening.
These results are (for now) valid only on PS4 as I do not have access to the other platforms. I'd assume they are the same, but you never know. I'd be interested to see if anyone finds different results than I did on other platforms.
As a side note, it would seem that the Blackout client send rates have been upped to 60hz. The Blackout server send rates fluctuate from 40hz as the match starts down to 20hz (with frequent jumps up to 25-30hz) after that. I was not getting consistent results here-- in some matches the server send rate averaged 15hz dipping as low as 10hz.
I compared the final version of Call of Duty:Black Ops 4 to the previous beta's. And the results were very shocking.
Wie mich diese ICR-7-no-Recoil-ich-kann-nix-anderes-spielen-Spieler anwidern. Die gehört generft.
Hey, das ist die einzige Knarre, mit der ich was reißen kann.![]()

Bei Pubg fällt es mir mit meinem Zockpartner leichter, Siege einzufahren. Bisher sollte noch kein Sieg in Blackout rausspringen, ich werde noch wahnsinnig!
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