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MULTI Baldur's Gate I & II

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Baldur’s Gate: Enhanced Edition Getting 25-Hour Expansion

After 17 years, Baldur’s Gate is getting a new expansion. Beamdog has announced that the updated version of the game, Baldur’s Gate: Enhanced Edition, is due for a 25-hour add-on called Siege of Dragonspear.

The add-on, which was just shown for the first time on Beamdog’s Twitch channel, includes a number of enhancements. The original cast will be joined by four new adventurers. There are new areas to explore (and monsters that inhabit them), and when it’s all over, you can export your save to Baldur’s Gate II: Enhanced Edition.

Cross-platform multiplayer is supported, so you and up to five friends can take on the adventure together. For those that simply want to experience the story, a lower difficulty option is available to ease the challenge.

The expansion will be released first for PC, Mac, and Linux. Android and iOS versions will be available later as an in-app purchase. Regardless of platform, Siege of Dragonspear is priced at $19.99.

http://www.gameinformer.com/b/news/...hanced-edition-getting-25-hour-expansion.aspx
 
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Kann mir kaum vorstellen, dass sich Iso-RPGs vernünftig auf Konsolen steuern lassen. Hat das bei Pillars und Divinity etc. denn schon vernünftig funktioniert? Habs selbst nie ausprobiert. Wenn ja, dann wäre das schon sehr interessant für mich, da ich noch einige von den Spielen nachholen möchte und immer wenn möglich auf Maus+Tastatur verzichten will.
 
Beamdog Impressions and Interview – PAX East 2019

The demo let me control an over-powered party of characters in a few different areas of the game to get a feel for how it, and the other Infinity Engine titles, will control on console. Outside of combat, players can move their party with the control stick, while objects and characters the player can interact with will be highlighted as they pass them. Characters can be controlled individually by cycling through them with two shoulder buttons, and selecting all again is done simply by pressing both shoulder buttons. Once combat commences, the game will pause, and the player can give individual characters orders, or the whole party orders before unpausing. Actions can be selected from the bottom action bar with a quick button press and then using the d-pad to select weapons, spells, scrolls, etc. If players wish for a more traditional experience, a simple press will switch to the control stick being used just to move a mouse cursor, and everything else will control as close to the PC original as possible. The controls took a little bit to get used to, but on the whole it was a smooth experience.

+ (Audio) Interview mit Trent Oster

https://rpgamer.com/2019/03/beamdog-impressions-and-interview-pax-east-2019/



Wird sich also, wie erwartet, wie POE spielen.
 
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