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Gast
Bin drin, aber passen da wirklich nur vier rein? Sonst geb ich meinen Platz ab, weil ich es mir eh nicht zu Release hole(n kann).
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Von wem ist eigentlich der Cover-Song im Trailer?
Die Interpretation ist wirklich klasse, auch wenn mich das Spiel eher kalt lässt.
Echt? Hätt ich nicht erkanntDas ist Lorde, ich finde den Song auch klasse![]()
[vid]http://youtu.be/6b5tJJ-fVH4[/vid]

Ich komm einfach nicht klar damit.
The peppering of Unity‘s Paris with tons of side content. Amancio calls it “1,000 stories of Paris,” the idea that the game’s vast city (and many explorable interiors) will be full of treasure hunts, contracts, and even stuff that’s, well, “not even a mission: go into a house, there’s a dead body, use eagle sense, see blood, see traces… follow it and find something secret, or find a letter that tells you about things in the person’s life.”
Amancio estimates that Ubisoft’s developers are rendering about 5,000 Parisians on-screen at once.
The change to the threat detection system which will emulate Far Cry 3 and put the awareness meter around Arno’s body instead of on each enemy. Players should have an improved understanding of who is spotting them and from which side. “We’re all about making stealth better,” Amancio said, “making it easier to read.”
The removal of the automatic day-night system, in favour of locking the time of day in the game at various times. The idea is to keep players from feeling rushed and from having some of their in-game progress reset by the quick passing of sunrise and sunset. (I wonder, but didn’t ask, if it’s also because of changes to how the game world will be illuminated and animated.)
The AMMs are Unity‘s way of getting away from designing missions that can only work as tailing missions or only work as eavesdrop missions. An example of an AMM: “You need to get here, that dude has the key — or you need to know where he’s going. You start as a tail. He spots you, he bolts. No desync. [Translation: The mission doesn't fail.] It turns into a chase. You lose him. It becomes a locate. Let’s say he goes into a riot and he gets killed. You loot the body, and you might find a letter that tells you where it is. Now the dude’s missing so there’s going to be twice as many guards on the other side.”
There’s also something called mod missions, missions that might change part of the game world and make the next mission easier. Amancio shared an example in which you might lock some grates in one mission that would allow you to fill the area with smoke in the next and use eagle vision to hunt your target.
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