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MULTI Assassin's Creed: Unity

Benutzer, welche sich diesen Thread anschauen:

Der Herr Ibn La-Ahad dreht sich in seiner Gruft um wenn er sieht was aus dem Assassinen Orden wurde. Verschluckt sich glatt am Edenapfel :D

Finds schade, macht zwar immer noch Spaß aber ich hab eben nicht mehr dieses Geheimbund Gefühl mit ritualen. Ist eher wie payback Punkte sammeln. Jeder kann mit machen und überall bekommt man welche.
 
Ich liebe die Assassins Creed Reihe, habe jeden Teil gespielt und auch meist in der Sonderedition hier stehen. Aber auf der PS4 ist das Spiel einfach eine technische Katastrophe, die Framerate läuft ständig bei gefühlten 20 Frames.
Kann es kaum länger als ne Stunde am Stück spielen, dann bekomme ich Kopfschmerzen davon.
Werde es auf der One dann nochmals spielen. Sorry an @Dschulien und @cab :(


Was? Zum Glück lese ich das jetzt noch wollte es mir gerade für die PS4 holen. Dann also doch eher für Xbox One? Gibt es da noch andere Unterschiede?
 
Das Fazit auf SO trifft's ganz gut:

"Assassin's Creed: Unity" will aber mehr als nur eine Geschichte sein. Und so ist bereits zu Beginn des Spiels die Stadtkarte von Paris voll von Symbolen. Hier eine Schatztruhe, dort eine Koop-Mission, ein Café, das man kaufen kann, Diebe und Mörder, die man verfolgen, Sehenswürdigkeiten, die man besichtigen kann. Arno lässt sich in unzähligen Stufen aufbauen, kleiden, ausrüsten. Zu vielen.

Und dann gibt es nicht nur einfache Schatztruhen. Sondern Schatztruhen, die man plündern kann, Schatztruhen, für die man die Fähigkeit braucht, Schlösser knacken zu können. Und Schatztruhen, für die man online gehen und sich bei einem externen Programm registrieren muss. Es gibt Kostüme, die man einfach so anziehen kann, Kostüme, die man kaufen kann, Kostüme, die man nach Erledigung von Missionen bekommt, und solche, für die man die zum Spiel gehörige App spielen muss.
Letztlich muss man also auf vielen verschiedenen Ebenen spielen, sich registrieren, andere Geräte in die Hand nehmen. Und dabei in drei verschiedenen Währungen denken. Die man übrigens auch per Micropayment kaufen kann, um im Spiel schneller voranzukommen.

All das ist grober Unfug, der Spieler verärgert und der dem Hersteller Ubisoft zu Recht als nervender Versuch ausgelegt werden wird, bei einem ohnehin teuren Spiel Zusatzgeld zu machen. Und der dazu führt, dass ein Spiel, das in manchen Momenten wirklich großartig ist, in schlechter Erinnerung bleiben wird. Und vielleicht muss genau das passieren, damit die Reihe beim nächsten Teil wieder den richtigen Weg findet

http://www.spiegel.de/netzwelt/game...t-rezension-von-carsten-goerig-a-1002816.html
 
Bin momentan an einem Punkt angekommen den ich noch bei keinem einzigen Assassins Creed hatte, ich hab keine Lust und Motivation mehr weiter zu spielen. Es gibt einfach so viel was mich nervt; keine große Abwechslung bei den Missionen, eine belanglose Story, die Karte die direkt aus der Hölle kommt... Allein das man sich keine Minute frei in der Stadt bewegen kann, ständig werd ich irgendwo erkannt "He du, bleib stehen!" Dann werden wieder zwei Wachen gekillt und keine drei Meter stehen wieder die nächsten "He Bürger, willst du Stress?" Nein verdammt, ich will einfach nur über die Straße gehen!
Mal sehen ob ich wenigstens noch die Hauptstory durch bekomme, und dabei hab ich mich so auf das Spiel gefreut :|
 
Bin momentan an einem Punkt angekommen den ich noch bei keinem einzigen Assassins Creed hatte, ich hab keine Lust und Motivation mehr weiter zu spielen. Es gibt einfach so viel was mich nervt; keine große Abwechslung bei den Missionen, eine belanglose Story, die Karte die direkt aus der Hölle kommt...
Etwas seltsam, das ging mir so ungefähr nach zwei Stunden im ersten Assassins Creed vor sieben Jahren.
 
Macht aber trotzdem spaß, ich liebe dieses Mini-spiel bei den verschlossenen Truhen.
Nur die Story hat mich bisher nicht so gepackt...
Diese ganze Scheisse mit dem Companion-App Truhen u.s.w hätten sie auch ruhig weglassen können.
Und die Technischen Bugs bzw. Performance-drops nerven auch immer noch, naja momentan spüre ich nicht die Lust unbedingt weiterspielen zu wollen :/
 
Ja ich finde, man verliert auch relativ den Bezug bzw. den Faden der Story, durch die ganzen Ablenkungen (Kisten, Kokarden, Mordfälle, Pariser Geschichten etc.)

Btw. wer noch nen Koop-Partner sucht ^^
PSN: cab2k

würde gern wenigstens 1x jedes Mission gesehen haben
 
Heh @EmmJey . Machst du Klicki Klicki

http://forums.ubi.com/showthread.php/959126-Patch-3-Notes-Rolling-Out-This-week

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

  • Fixed numerous random crashes for both on Campaign and Co-op
    • (90+ various low reproduced crashes)


  • Fixed specific framerate drops
    • Improved general Framerate on PS4 by lowering the priority of the online services thread
    • Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
    • Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
    • Fixed FPS drops in Sainte Chapelle


Gameplay (navigation, fight, stealth)
  • Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
    • [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
    • [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
    • [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
    • [Saint-Louis] Arno remains stuck while trying to pass over a table
    • [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
    • [Porte-Saint-Denis]Arno remains stuck after falling between 2 props
    • [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
    • [Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
    • [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
    • [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
    • [Cité]Arno gets stuck on the chair while trying to climb the building
    • [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP


  • Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
    • [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
    • [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
    • [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
    • [Cité] Arno remains stuck in a haystack near the Notre Dame


  • Fixed Cover issues
    • Fixed an issue where Arno could not peek while in cover and standing.
    • Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
    • Fixed an issue with right facing cover quick drop animation.


  • Fixed various camera issues
    • Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.


  • Fixed animation issues
    • High Profile stop animation plays when walking then stopping in an indoor area.
    • High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
    • Arno will not enter incapacitated stance if dying while in customization menu
    • Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
    • Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
    • Arno will remain in a running animation for several second after jumping from a collision to another
    • Climbing up angled edges is very slow.
    • Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
    • Beam Low Profile Step is too fast over greater distances in between beams.
    • Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
    • Arno can play the upper body animation of not having any grenades while climbing up


  • Fixed some Booster issues
    • Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
    • Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
    • Arno will teleport when descending from Fences and Walls
    • The Stealth Boost counter does not work properly.
    • Climb to Hang corner transition isn't always smooth.


AI & Crowd
  • Fixed various animation issues
    • [Café theatre] Intendant slides quickly from between two stations
    • NPC was observed walking in the air and, at another point, running in place
  • Fixed various detection issues
    • NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
    • If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
    • [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
    • Guards can be stuck in a detection loop and never attack the player
  • Fixed various crowd stations issues
    • [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
    • [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
    • [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
    • [Louvre][Feydeau] Missing chair from the NPC Station near a building
    • [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
    • Character model issue in a crowdlife station.
    • When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
    • Horse carts fall through world when moving 115m+ away from them
    • [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
    • Low Rez crowd can be seen when walking in the Street


Matchmaking, Connectivity & Replication
  • Fixed various matchmaking issues
    • The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
    • Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
    • Wrong session attached to game party after having received a ghost
    • [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
    • The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
    • [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
    • Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
    • [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
    • Client can be not pulled into host's world after accepting party and game invite
    • Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
    • The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
    • One of the clients can receive Server error message on the search screen for LB050
    • Sometimes, other friends gamertags appear for the ones invited in toy sessions
    • The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
    • [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
    • Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
    • The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
    • All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
    • User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
    • Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
    • Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
    • All players can get stuck on a black screen after starting the transition from freeroam to a mission.
    • Accepting an invite towards an empty session can leave the user without in-game sound.
    • [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
    • Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
    • Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
    • Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world
  • Fixed various host migration issues
    • Performing a Host Migration while the users are on the AMD screen will split up the TOY
    • The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
    • Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen
  • Fixed join-in-progress issues
    • When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
    • [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
    • A client that joins a private session while in another private session has three loading screens
    • Join in progress Ghost does not spawn while the user is in Versailles
    • The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
    • One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
    • [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
    • [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons
  • Fixed various replication issues between host and clients
    • [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
 
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