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PC American Truck Simulator

Benutzer, welche sich diesen Thread anschauen:

http://blog.scssoft.com/2018/07/wood-production-chain.html

Wood production chain

As our games mature and as our team grows to be able to focus on multiple projects and features of our games, we also pay more attention to the production chains and local industries within the game world. It is actually not a small task to bring in enough new types of cargo and facilities to populate the economy enough to achieve variety as well as to keep healthy supply and demand balance. We take it as a longer-term ambition, but the goal is definitely for our deliveries to make more sense in players' eyes - we will be gradually moving away from the concept of random cargoes headed from a generic point A to a generic point B.

With Oregon, we are paying special attention to the woodworking logistic chain. It's an interesting and characteristic part of Oregon's economy, and it will be a fun addition to the gameplay. Timber, lumber, and products made of wood will give us a nice reason to journey to rural as well as urban areas of the state and beyond, with cargoes that originated as trees in a forest.



We have already shown you several related screenshots and even some video footage depicting elements of the wood production chain. Today we want to share with you a few more detailed shots of Oregon woodworking facilities under construction for the upcoming American Truck Simulator DLC. As you can see, there will be busy logging sites, dusty sawmills, a furniture factory as well as new building sites.


 
Ich vermute mal im Herbst...


http://blog.scssoft.com/2018/07/highway-1-reopening-today.html

Highway 1 Reopening Today!

Players of American Truck Simulator can finally enjoy driving the full length of US Highway 1 again. Thanks to the heroic effort of the truck sim fan community during Operation Big Sur, the landslide was cleared up in record time and the new stretch of the road is ready for you.



As Highway 1 is back in full operation, your help in #OperationBigSur is no longer needed, and the World of Trucks event has been finally wrapped up. Massive thanks to all the participants! Just beware that Steam will automatically update the game today.

We have asked the fan community for 500,000 deliveries to get the job done and ultimately got even more. We have prolonged the event by a few extra days after the goal was reached, giving latecomers a chance to do their part, too.




With these numbers and with the high volume of your positive feedback, it is clear that the event was well accepted and that you would like to see more events engaging the community. It takes considerable effort across several company departments to set up an event and to create all the content, but we will surely do our best to listen to your voice and work on improving our event pipeline.



Together we made it! The scenic coastal road is clear again and the cool event rewards have been distributed to all who have taken part and qualified for them. We are delighted to see that the event truck paint jobs are proudly worn on so many of your trucks!
 
Nun ist die Beta auch bei ATS erhältlich:

http://blog.scssoft.com/2018/08/american-truck-simulator-update-132.html

American Truck Simulator Update 1.32 Open Beta

The open Beta of American Truck Simulator Update 1.32 is available now, bringing most of the additions ETS2 received a week ago plus some ATS specific bonuses.

IMPORTANT: Due to the scope and scale of the major changes to the game, in order to receive as much feedback as possible, we're sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we're working on, and it’s possible there are even bigger bugs hidden away that we hope you’ll help us discover. If you think that the risk and possible frustration with an unstable and unpolished beta is worth it for you, make sure to backup your player profile to have a safe way to revert to 1.31 in case you get tired of testing. Many mods may have become broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes right away, but for testing at this moment, you may need to disable most mods just to get things working.

With the disclaimer out of the way, let's focus on different elements of this open beta.



Those reading the blog on a regular basis already know that the major addition coming in 1.32 is trailer ownership. So all the ATS players can now buy, tune and paint their trailers too. And since the laws and rules are a little bit different in the USA than in Europe, we added the option to use Long/Wide vehicles and Oversize Load banners to the trailer tuning options. Just don't forget to lock the trailers up if you want to use them only for yourself, since your employees might decide to try them out too!



Same as in ETS2, some of the trailers were discarded and redesigned, while the rest was adjusted for trailer ownership. This is just the first stage, as development is still ongoing – and will continue for at least a few more months of hard work. But we didn't want to keep you waiting for the final result when the actual state of trailer ownership allows us to let you play with these new toys already :)



With trailer ownership came the need to add "icons" to access the new functionality through the game's central "desktop" main menu, so we reorganized the user interface screen. You’ll probably notice that there are two larger widgets on the right side of the screen now, instead of three smaller ones. Also, new screens for trailer management have been added, and some company management screens had to be changed to handle the new feature.



The next addition brings changes in the map. The ATS map design team felt that some gaps in the map deserved to be filled, while some other previous work should get a retouch. So in this update, ATS receives three new roads: US-550 – from Albuquerque to Bloomfield (Farmington), US-95 from Yuma to Quartsize (Ehrenberg) and US-191 which connects I-10 and US-60. Also, the intersection of I-5 and I-80 has been razed to the ground and built completely from scratch.



When driving on US-191, right by the newly added small city of Clifton, you'll discover Morenci Mine, the biggest copper mine in the United States. Surely a good place to visit, since there’s also a new cargo dock!



As for other changes, the new ATS update brings trailer cables on AI trucks and one new restriction – long trailers (53 feet – 40+ feet from kingpin to rear axle) are now forbidden in California. Plus one of the community's smaller wishes – parking brake is now disabled by default; those who liked this function need to turn it back on in game options.

Several changes to the code and data were made, related to rendering optimization, and it appears to have brought very nice framerate improvements in some scenarios. But since experience may vary, do share yours with us, please. We're really interested in your feedback on any noticeable FPS changes.



So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. This time more than ever, due to the sheer size of the update. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The method to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.32 public beta. No password required.

CHANGELOG:

  • Trailers ownership (read more)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)
  • Remade and redesigned few places (e.g. I5-I80 interchange)
  • Power/air lines on AI vehicles (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California

MOD ALERT:
  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
 
Ihr könnt den Oregon DLC schon mal auf eure Wunschliste setzen:

ats - oregon.jpg


https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon
 
Ich glaube, auf der Konsole gäbe es bei ATS enttäuschte Gesichter, denn wenn ich American Truck Simulator höre, dann erwarte ich doch, die gesamte USA zu befahren und nicht nur 5 Bundesstaaten (Oregon schon mitgezählt).

Das würde mit dem European Truck Simulator 2 viel besser funktionieren, da der Begriff Europa etwas schwammig ist und andere Assoziationen weckt.
Außerdem gibt es mit den Erweiterungen nun schon eine ganze Latte an Ländern, in denen man herumkommt.

Das würde sich bestimmt auch wunderbar verkaufen, denn wenn man sieht, daß sich selbst mit dem Nischenspiel in der Nische Spintires Mudrunner eine Million Spiele verkaufen lassen, dann würde ETS2 das locker übertreffen.
 
Die reguläre 1.32 ist nun bei ATS und ETS2 da:

https://steamcommunity.com/games/227300/announcements/detail/1712946892825607008

Update 1.32 with trailer ownership is here!
17. September - Timmy the Duck Thief

It's on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now.

blog_1_32_update.jpg


The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic!

CHANGELOG:
  • Trailer ownership

  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Power/airlines on AI trucks added (optional)
  • Rendering speedups
  • Option for automatic parking brake - disabled by default
ETS2 only:
  • Scania 2016 added to AI traffic
  • B-double type trailers added
  • Updated part of Germany map

  • Lighting improvements (sync with ATS)
  • The speed limit in France dropped to 80 KPH on some roads
ATS only:
  • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)
  • Remade and redesigned few places (e.g. I5-I80 interchange)
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California

MOD ALERT:

Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!

To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game.

Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)
 
Zum Zeit überbrücken...

http://blog.scssoft.com/2018/09/bridges-of-oregon.html

Bridges of Oregon

Let us bridge the time until the release of ATS Oregon DLC by a post showing some of the bridges featured in the map expansion. Thanks to a plentiful amount of rivers in Oregon, our DLC will also contain a considerable number of bridges. We've just shown some major bridges while introducing Portland, but there are way more of them scattered around the state!



Bridges are landmark objects in the game that are experienced really up close, whenever the player's truck is crossing them. We need to provide a lot of detail, they are not a cheap 3D asset to build quickly. As each bridge structure and the terrain configuration around it is unique, bridges ask for solid planning and coordination across our teams.

We can see the light at the end of the.. bridge. October is getting closer, as is Oregon!





 
Glüht schon mal den Diesel vor, Donnerstag ist es soweit. :hurra:

http://blog.scssoft.com/2018/09/oregon-dlc-releasing-next-week.html

Oregon DLC releasing next week

The wait is almost over. Our American Truck Simulator map design team is putting finishing touches on the Oregon DLC. We are ready to confirm its release date now...


Oregon map expansion for American Truck Simulator
will come out on October 4, 2018.

Let us prime you for next Thursday with a cool video trailer celebrating this announcement:

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Please find the feature list and additional information on the Oregon DLC Steam page.

https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/

You may start seeing more news, reviews, images, and videos online this coming weekend. We will be lifting the veil of secrecy then, allowing the media as well as our friends in the senior volunteer tester group to openly start showing their footage from the DLC. We will also keep on working on the launch-day video trailer to make a yet bigger splash at the release.
 
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