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Quake II the legendary FPS is back, like you’ve never seen it before. See how NVIDIA has re-engineered a classic with cutting-edge ray-traced visuals, all running in real-time on a GeForce RTX graphics card.
Quake II RTX is available on June 6, 2019.
Tony Tamasi, NVIDIA’s VP of Technical Marketing, is back to give us a rundown on Quake II RTX and how it applies an advanced form of ray tracing known as path tracing. Get ready to experience 1997’s Quake II like never before.
Was ist denn vorher und was nachher?
Quake II RTX, our ray-traced remaster of Quake II is now available to download and play! Check out the exclusive Official Launch Trailer for all the action that awaits you, all with GeForce RTX!
m iphone weiss ich nicht was mir besser gefällt, das meine ich.Wenn er das nicht sieht brauch Pil kein RTX
wo wir schon dabei sind... crytek hat ihre techdemo für raytracing veröffentlicht, die keine rtx karte benötigt:
We are delighted to share ‘Neon Noir,’ a free ray tracing benchmark based on the ray tracing demo of the same name, which was made available as a video during GDC 2019.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.
What? Quake 2 RTX looks even better than it did at launch? Yup, Nvidia's Lightspeed Studios has returned to their remastered version of the 1997 id Software classic and improved visuals even more. Alex Battaglia - inevitably - has the full story.
PhysX 5.0 is just around the corner, and we wanted to provide a look at all the new features! In this version, available soon in 2020, we’ll be introducing support for a unified constrained particle simulation framework.
Ich weiss nicht was was ist und was ich jetzt besser finden sollte, ich denke ich kann auf die Technik verzichten. Das denk ich bei jedem Video sogar welches solche Vergleiche hat, ich erkenn einen Unterschied aber weder finde ich das eine noch das andere hübscher oder passender oder realistischer.
Alex Battaglia and John Linneman join forces to discuss their personal selections for the best gaming visuals of 2019, spanning both the console and PC spaces. Whether you're looking for the best graphics or simply some phenomenal gameplay experiences, all of these titles are strongly recommended!
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