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MULTI Star Wars Outlaws

Benutzer, welche sich diesen Thread anschauen:

neuer Patch 1.6.0

PATCH DETAILS

  • PlayStation®5: 6.17GB (01.006.000)

  • Xbox Series X|S: 8.55GB (1.0.6.0)

  • PC (Ubisoft Connect): 10.21GB (1.0.6.0)

  • Steam: 8.5GB (1.0.6.0)

FULL PATCH NOTES:

Highlights

  • Added the ability to free fire Kay's blaster while riding the speeder

  • Added the ability to holster and swap between two handed weapons and Kay's blaster

  • Added the ability to equip new passive systems to the Trailblazer for additional gameplay effects

  • Added new space contracts for all players that include multiple challenge types

  • Fixed an issue where the Hidden Riches intel could not be completed
General Gameplay

  • Improved shooting when behind cover to prevent hitting the environment

  • Fixed an issue where certain intel quests could not be completed if intel was found before picking up the quest

  • Improved enemy AI when moving to cover/being suppressed

  • Fixed an issue where Kay could get trapped when respawning in a restricted room on Toshara

  • Improved Kay's movement animations on stairs and slopes

  • Adjusted effects of getting ionized in space

  • Fixed space NPCs going "out of bounds" when in combat

  • Miyuki Traders have been upgraded to full vendors and now sell passive system upgrades in addition to previous resource items

  • Fixed issue where the Ion upgrade of the smoke bomb was inconsistent in ionizing enemies

  • Fixed issue where melee finishers sometimes wouldn't trigger if the blaster is overheated

  • Fixed issue where configurations with improved heat capacity from upgrades and gear would risk overheating the blaster if quick switching modules when near the overheat threshold

  • Crimson Reign gear set has a reduced cooldown on Stun Shot for each enemy caught within all variants of the Smoke Bomb

  • Outlaw Belt has a reduced cooldown and increased duration of the supercooled state when swapping between Kay's blaster modules. Additional HUD feedback has been added for the duration and cooldown

  • Fixed an issue where shields would not protect Kay from direct impact explosive projectiles

  • Performance improvements during climbing

  • Improved attaching and releasing input when using the grappling hook

  • Fixed an issue where Kay would move slowly when aiming during strafing in certain areas

  • Kay no longer gains adrenaline during standing jumps on the speeder

  • Kay is now thrown off the speeder when hit by a melee attack

  • Improved cases where dropping weapons could result in clipping

  • Kay now exits scoping when staggered

  • Fixed an issue where the Glowlamp would disable when entering vents
Performance

  • Fixed an issue where the game could crash when activating FSR3 Frame Gen and Freesync Premium Pro HDR
Graphics

  • RTXDI improvements

  • Ray Reconstruction improvements
UI, HUD and Settings

  • Fixed an issue where a vendor's purchase screen was unable to be closed when the items list was empty

  • Fixed an issue where the incorrect journal entries would be highlighted when hovering over a different entry
Audio

  • Fixed an issue where crew members lines would be played at incorrect times
Cinematics

  • Improved instances where props were missing/floating in certain cinematics
Camera

  • Fixed an issue with camera jittering and clipping while on the speeder
Worlds, Fauna and Flora

  • Fixed an issue where the surrounding environment would not reflect correct time of day

  • Fixed an issue where color banding was present in the sky on Consoles
Accessibility

  • Added accessibility shortcut allowing high contrast, auto run, and menu narration to be toggled without accessing menus

  • Gadget wheel can now be set to a toggle rather than a button hold

  • HUD background transparency and colors can now be adjusted

  • High contrast UI setting now also affects headings in settings menus

  • Gameplay high contrast transparency now affects darker colors more evenly

  • Map menu narration now reads whether a location is on another planet

  • Fixed an issue where remapping breaks sabacc controls

  • Fixed an issue where high contrast mode settings menu preview did not match how the transparency slider works in the game

  • Fixed an issue where some HUD icons were hard to see when high contrast HUD was enabled

  • Fixed an issue where large HUD text would be larger than its background

  • Fixed an issue where autowalk was not available when using a controller on PC, or on consoles

  • Fixed an issue where the Trailblazer was not displayed correctly in high contrast mode when damaged

  • Auto-vault no longer triggers if the fall will kill Kay
Miscellaneous

  • Reduced instances of environmental clothes clipping

MAIN & SIDE QUESTS (beware of spoilers)

Akiva

  • The Veteran
    • Fixed an issue where the speeder was unable to be interacted with after a cutscene
Kijimi

  • Breakout
    • Fixed an issue where Kay could get stuck dismounting the speeder when exiting the factory tunnel
Other

  • Revelator
    • Fixed an issue where Kay could get stuck if walking behind the turbolift while joining Sliro's detail
    • Fixed an issue where a ladder could not be interacted with if Kay respawns
Known Issue

  • Contraband contracts
    • Picking up a contraband contract and not completing it (e.g. going to another region/space/planet or completing another activity) will cause the contract to fail. The contract can be picked up again from the vendor.
 
Ich hasse, dass beim Raumschiff L und R Stick vice versa sind.

Schlimm genug, dass man beim Schiff den Aktionsbutton nicht unabhängig von der normalen Figurbelegunf ändern kann, eine Taste ändert bei beiden... RS ist auch so praktisch.
 
Zuletzt bearbeitet:
Bugs, besonders bei Triggerpunkten oder fehlenden NPCs und Objekten häufen sich bei mir. Hilft zwar meist ein Hauptmenü und Neuladen, aber nervig.

Ich muss auch zugeben, dass ich gefühlt nur ein Dutzend Syndikataufträge gemacht habe. Hat man erstmal ausreichend Credits und volles Ansehen, ist mir der Nutzen dahin.
 
ich finds gut bisher würde mich aber nach 5-6 Stunden schon auf die mainstory vertiefen, da alles andere doch recht beliebig wirkt und das gameplay teilweise clunky ist. weder schleichen noch ballern wirkt komplett rund oder macht riesig fun, aber insgesamt dennoch ein gutes spiel.
 
Tut es in jedem Open World game. Finde aber, dass Outlaws da durchaus nette Ideen einbringt, wie die Klettereinlagen um an Upgrades zu kommen. Genau wie die Nix Schätze auch, nette Geschicklichkeitstests um an die Beute zu kommen. Und auch die Schatzsuche mit Tracker machte mir Spaß.
Finde ich nicht, das oben gabs alles schon und auch in besser. gibt Spiele da sind die nebenquests absolut top und besser als die main
wobei ich die nebenquests hier spielen würde aber die nebenaufgaben lass ich sein.

Aber ja, es ist nicht so schlecht mit Schätzen usw. Aber für mich reichts nicht mehr.
 
Mich hätten sie schon mit mehr blastern zur Auswahl catchen können. Star wars hat da so viele geile Designs und sie belassen es bei einem blaster mit verschiedenen skins.
Das haben sie ja schon mit dem blaster bei jedi survivor besser hinbekommen. Und das war eigtl ein soulslike melee combat game. Die Designs von JS sind richtig Sahne
 
Wurde zur gamescom eigentlich die Portierung für die Switch 2 gezeigt? VÖ ist bereits am 4. September und es gibt wenig Neuigkeiten. Hoffentlich versauen sie den Port nicht...
 
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