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MULTI PUBG: Battlegrounds

Benutzer, welche sich diesen Thread anschauen:

Ich spiele es momentan auch täglich. Das wirklich geile an dem Spiel ist, das sich praktisch keine Runde gleich spielt! Und dann dieser Nervenkitzel ob ich meine Deckung verlassen soll oder doch noch lieber ein wenig abwarte?! Sehr geiles Game! Nur leider habe ich nachwievor keine Buddy's für ein Squad! :traurig:
Du/Ihr darfst/dürft mich gerne adden, xboxlivename: Waldschrat
Habe meistens ein bis zwei Kumpels mit dabei, einfach mal anschreiben wenn man on the line ist.
 
Training Mode angekündigt!

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The PUBG Training Mode lets 5-20 players explore a brand new 2x2 km map and practice all aspects of PUBG, from driving the game’s various vehicles around the island’s race tracks, to practicing parachute landings on scattered targets, to mastering the perfect peek shot. There are even areas to practice vaulting, close-quarters combat, and of course, sweet vehicle jumps.

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There’s a lot to talk about in this new area, and we’ll go into more detail as we get closer to launching it, but here’s a quick list of some of the things we’re currently working on.

Incremental range targets:
  • 800m Range
  • 400m Range
  • Special 1k Range target
Free targets:
  • Standing targets
  • Moving targets (left, right)
  • Targets inside a building (stationary / moving)
Parachute practice area
Throwables range
Melee range
Parkour area
CQC Course
Indoor CQC Range
Vehicle tracks:
  • Long track
  • Racing track
  • Off road
  • Sweet Stunt Ramps
Open water for vehicles:
  • Sweet Water Ramps
Tables of Equipment:
  • Melee weapons
  • Guns
  • Attachments
  • Gear
  • Ammo
  • Throwables

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As always, your feedback is invaluable to us and we’re looking forward to hearing that feedback once we get the first iteration of the Training Mode into your hands next month. In the meantime, let us know your thoughts on the plan so far!

https://steamcommunity.com/games/578080/announcements/detail/1689300456334304697
 
PC Update #20 erschienen!

Neue Waffe, neues Fahrzeug auf Sanhok, FIX PUBG Verbesserungen und mehr!

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New Weapon: Beryl M762
  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

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New Sanhok-Exclusive Vehicle: Scooter
  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

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Gameplay
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

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UI/UX
  • Added a key guide to the loading screen tips
  • Targeted objects are now more easily distinguishable by the highlighted outline
  • When a player is not in a group, the default team mode is set to Squad mode in the lobby
    • After playing any other modes, the setting will be saved to the latest one.
  • Improved the design of the map markers
    • This is thanks to feedback that some players were confusing the previous marker design with the player icon

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Anti-cheat & Reporting
  • Added a report feedback system so players can receive an update when their reports have resulted in action.
    • It will show the report description, player’s name and report status.
  • Added the ability to report teammates in the team management window
  • Added 2 new report options to the report window

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Custom Match
  • Players will now be able to access custom match settings, even if they are not the owner of the session
  • Added two more custom game presets
    • War mode
      • Bomb kit (Dodgebomb): a game mode which only uses throwables
      • VSS kit: a game mode which only uses the VSS
  • Decreased the minimum required players for starting a custom match from 10 to 8

Bug Fixes
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue in replays where a character appears to be unarmed even though the character is armed
  • Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay
  • Fixed the issue where the bolt-action animation doesn't always occur during replays
  • Fixed the issue where certain sounds were not playing during replays
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where when crouching was set as "hold" and the hotkey was used multiple times in quick succession, the action would act as if set to the "toggle" setting
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

https://steamcommunity.com/games/578080/announcements/detail/1689300456283664262
 
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PUBG Xbox 1.0 Patch Notes
The day we’ve all been looking forward to has finally arrived. PUBG on Xbox is officially graduating to 1.0!

The official PUBG 1.0 launch brings more quality of life and optimization improvements, in addition to tons of new content for everyone to enjoy. Our third map-Sanhok, achievements, Event Pass, and much more are being implemented to the game as you wait for live servers to come back up.

https://forums.playbattlegrounds.com/topic/288756-xbox-10-release-patch-notes/



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PUBG 1.0 Update for Xbox One arrives on September 4. We're celebrating this launch by exploring the Hot Drop spots of Sanhok. Learn all about the Caves in this episode.
 
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Wenn ihr euch den Event Pass holen wollt dann kauft nicht den Event Pass einzeln sondern holt euch das PUBG Starter Pack!

Event Pass -> 9,99€
Starter Pack -> 9,99€

https://www.microsoft.com/de-de/p/pubg-starter-pack/c1r8ls5kn1jf

Im Starter Pack sind 1600 G-Coins und das Aviator Skin Set. Den Event Pass kann man für 1000 G-Coins im Store kaufen, dann habt ihr noch 600 G-Coins übrig und das Skin Set.


Den Inhalt vom Event Pass kann man hier sehen: https://forums.playbattlegrounds.com/topic/288758-xbox-10-walkthrough-event-pass-product-bundles/
 
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