Kommt für die PS5 oder wie? Hätte was von Demonstration wenn da dann 10000 Zombies auf einen zulaufen in Echtzeit.![]()
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Kommt für die PS5 oder wie? Hätte was von Demonstration wenn da dann 10000 Zombies auf einen zulaufen in Echtzeit.![]()


Does the world really need another zombie game? That’s one of the many questions we had before heading to Sony Bend Studio’s offices in Oregon to check out Days Gone. After spending a couple of days playing the game and gaining a deeper understanding of what the studio is trying to accomplish, we came back with an enthusiastic yes. You face a massive undead threat, but they’re just part of the dangerous open-world ecology. Virtually everything in this dark vision of the Pacific Northwest wants to separate you from your life. Fortunately, you have the tools you need to survive – including your fully upgradable motorcycle.
In the June issue of Game Informer, we packed 14 pages with exclusive details and developer insight from that trip, including an extensive look at how Sony Bend is working to breathe life not only into the zombie apocalypse, but open-world games in general.
Sony has shown off Days Gone at E3 over the past couple of years, but we didn’t fully appreciate what Sony Bend is doing until after we played it ourselves. We learned more about the game’s biker protagonist, Deacon St. John, and his broken world – and experienced some of the brutal lengths he’s willing to go in order to keep his friends safe. We also have a better understanding of how exploration, story, and action interlock to tell what could be one of the genre’s most consistent narrative experiences.
fand bisher das material (gerade zur letzten e3) ziemlich ansprechend, aber der coverage trailer hat so paar dinge, die mir nicht gefallen. angefangen bei den schadenszahlen und dem kompletten hud (welches man aber sicherlich wie bei horizon und god of war bearbeiten kann) bis hin zum ghosting bei 0:35, welches mich leider an quantum break erinnert. hoffe das liegt am alpha material.
When Sony announced Days Gone at their E3 2016 press conference, some people quickly wrote it off as just another open-world zombie game. With our new cover story on the game, we'll be diving deep into the game's features and showing off why you might want to give it a second look. While visiting Sony Bend, we sat down with Days Gone's creative director John Garvin to talk about how the team hopes to win over skeptics and show them that the PlayStation 4 exclusive is an intriguing new experience for players.
Watch the interview with Garvin below to see new gameplay and learn what the game offers.
- Been in development for five years
- First idea after making Uncharted Golden Abyss
- More than 100 developers, team size has doubled since 2016
- Picks up several years after a pandemic has ravaged the US.
- People infected by virus are simply called "infected" by NERO(National Response Organization)
- NERO operated 12 checkpoints for quarantining and processing people, but now abandoned
- Deacon has a mercenary friend named Boozer
- Plot is about surviving, not finding a cure
- Stealing Boozer's stuff will make him upset, which will effect your relationship
- Five encampments in the world which Deacon goes between, has to forge relationships
- Have to clear out locations to unlock fast travel
- Weapons look worn down because of the rain
- Larger towns to explore
- Weapons lockers and safehouses which refill ammo
- Deacon can scout camps with binoculars
- Deacon is the enforcer of a biker club called the Mongrels
- Bike is completely upgradeable with cosmetic upgrades such as paint jobs. Can increase fuel efficiency and durability, swap out tires based on weather
- Can ambush camps
- Shotguns, sniper rifles, molotov cocktails, pistols, LMGs, grenades, napalm
- Freaker-ear bounties, hunting animals, camps to clear
- Flashback missions where you learn about Deacon's past with Sarah
- Ambush camps are bad, encampments are good
- Ambush camps will attack you roadside(marauders)
- Freakers are drawn to dark places such as tunnels and will make nests
- Only way to clear freaker nests is via molotovs, gas cans, oil drums
- Deacon has "survival vision" which highlights items of interest, can be upgraded to highlight enemies
- Deacons stamina, health, time slowdown are upgradable
- Radio towers that you can climb
- No fetch quests or time trials, everything has context
- Hordes are scattered throughout the world.
- 300 zombie hoard is a "baby hoard" , E3 2016 demo had 500
- Hordes need to eat, sleep, and drink. Travel in groups. NERO mass grave was where they were in demo
- Have to clear out locations to unlock fast travel
- Deacon can scout camps with binoculars
- Freaker-ear bounties, hunting animals, camps to clear
- Deacon has "survival vision" which highlights items of interest, can be upgraded to highlight enemies
- Radio towers that you can climb
- No fetch quests or time trials, everything has context
Das Zombie-Setting finde ich dafür allerdings hervorragend geeignet.
für mich ist das setting eh bis jetzt der größte pluspunkt des spiels.
pazifischer nordwesten in verbindung mit dem fokus auf motorräder ist genau nach meinem geschmack.
auch wenn sie bei letztem noch etwas an der physik schrauben müssen.
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Reading about Days Gone in the new Game Informer issue. There's apparently choices you can make throughout the story. Player endings can be different. A small example is leaving your incapacitated friend in a safehouse & choosing to leave his shotgun w/ him or take it with you.
There are 5 "encampments" throughout the open world, each with different ideologies and ways of surviving. You also have access to a mechanic who can upgrade your motorcycle.
The world is described as extremely dangerous at all times. During their play time, a single swipe from one of the 'freakers' took a quarter of the player's health.
Your motorcycle can run out of gas, a component you have to constantly be aware of and scavenge for. Sounds like trouble if you're in the middle of a horde or something.
https://twitter.com/shinobi602Heh, this sounds pretty neat: Player was in an abandoned medical facility for supplies, found a generator and managed to get it working. Though he failed to scout his surroundings and realize they're attached to loudspeakers that also turned on, attracting dozens of freakers.
Video im Link:With our new cover story on Days Gone, we hope we answered a lot of your burning questions about Sony Bend's upcoming open-world game. Just in case though, while visiting the studio Game Informer's Jeff Cork sat down with Days Gone's creative director John Garvin and volleyed as many questions as we could think of about the game his way. If you're curious about the game's story, gameplay, or jokes about "freakers", then this video is for you.
https://www.resetera.com/threads/157-rapid-fire-questions-about-days-gone.41435/#post-7727225-Game comes out early 2019.
-Photomode confirmed
-You can keep playing the game after you finish
-Golden Path story mode takes 30 hours
-Bike customization includes, paintjobs, speed upgrades, muffler upgrades and other stuff
-Alot of collectibles and loot
-Composer is Nathan Whitehead who did the music for The Purge
-The currency in the game is camp credits.
-Massive metropolitan areas in the game.
-You build up encampments in the game.
-Their are dogs in the game
-Enemies can hear you coming on the bike
-The game is broken up into chapters.
-The Ravager which is the bear is a regular enemy
-You get points for doing stunts in the game.
-Touchpad support for the menus
-The game has fast travel
-No different seasons but different weather patterns

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