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Update 14 erschienen!
Hello Miners!
This time around we’ve cooked up a fairly massive update together for you, just in time for summer vacation. And speaking of summer vacation - DRG just canceled yours! New missions and monsters await and you got a ton of milestones to meet! So get to work!

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It is your job to go in and clean up after a failed mining expedition. You will have to salvage three Mini Mules and repair a damaged drop pod to bring all the lost equipment home. Get ready for a combat heavy experience where teamwork and good preparation is key to success! Don’t be another failure!

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The Grabber is the new terror from the sky. It snatches up a random dwarf and flies away with him, before dropping him to crack like a nut on the floor below! Depending on your luck, you might end up with some bruises - or you might get dumped into a chasm! Shoot ‘em quick, that’s our suggestion...

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Deep Rock Galactic is now tracking your work performance! On the KPI screen in your cabin, you can check out detailed stats on your performance. By reaching predefined milestones, you earn perk points, which can be spent on awesome perks for your dwarves, making your day to day work a little easier.

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The Vanity System has had a complete overhaul, expanding greatly on our options. Here are some of the new features:
  • Build the beard of your dreams! Individually customize hair, eyebrows, sideburns, moustache and beard!
  • All armor has received an overhaul! More detail has been added in general, and armor now supports textures! Look at the nice tiger stripes on the Gunner’s armor!
  • The original selection of beards has been broken up into parts and added back in to support the new system.
  • A small selection of new Hats, Hair, Helmets, Beards, Moustaches, and Sideburns have been added. We are by no means done here yet, this was just what we managed to get in for this patch.

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  • During missions in the Sandblasted Corridors, you will now have a chance of encountering blinding sandstorms and forceful wind tunnels.
  • The Magma Core just got a lot hotter! Try to avoid the hot magma rock - It burns! Also, notice that explosions will expose the hot magma rock under the surface - turning the battle zone into a dangerous place for friends and foes.

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ENGINEER: PLATFORM GUN
  • Start ammo increased from 10 to 12 platforms.
  • Mag size increased from 3 to 4 platforms.
  • Extra platform upgrade added. First upgrade adds 4 to max ammo, second upgrade adds another 4, making it possible to shoot out 20 platforms when fully upgraded. Time to build some awesome bridges and staircases!
ENGINEER: SENTRY GUNS
  • Starting sentry gun max ammo increased from 400 to 425.
  • Damage per bullet has been decreased from 7 to 5.5.
  • You can now upgrade max ammo for the sentry guns. The upgrade gives +75 max ammo - making you reach a total max ammo capacity of 500.
DRILLER: HANDGUN
  • The starting clip size of the Handgun has been increased from 8 to 12 bullets.
  • Clip size upgrade has been increased from +4 bullets to +6 bullets.
BOSCO
  • Bosco now deals 8 points of damage instead of 6 per shot
  • Friendly fire factor decreased from 0.2 to 0.1. Not fun being killed by your favorite Drone after all!

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ENEMIES
  • Praetorians now spit acid!
  • Praetorian difficulty rating increased. It is now more deadly, so you will encounter fewer of them.
  • Fixed Deeptora Swarms not attacking players.
  • Added armor and weak spots to Infector. Also increased base HP, aim for the weak spots for a quick kill.
  • Fixed swarmer tunnel debris in Radioactive.
  • Blood splatter when enemies hit you.
  • Added Jump attack to the Glyphid Swarmers.
  • Tweaked end wave pressure.
  • Reduced the alert distance of Glyphid Grunts and Praetorians. Players have to be closer before they attack.
  • Added new Glyphid sounds and tweaks.
  • Swarmer Tunnels debris material fixed
  • Salt Caves tunnel crystal madness fixed.
  • Exploders get a speed boost when near another Exploder exploding.
  • Fixed Glyphid Spawner weak points.
  • Increase AI avoidance for Exploders.
  • Fixed Cave Leech grabbing already paralyzed the target.
  • Align Glyphid Spitters towards the target when stationary.
  • Mactera spawn no longer shoots through walls and require line of sight before shooting at a player
  • Mactera spawn are now able to shoot when the host isn't looking at them
BIOMES
  • Red Sugar leaves chunks on the ground if you mine it while at full health.
  • Radioactive materials and colour tweaks.
  • Tweaks on post process effects.
  • Steam Geysers in Fungus Bogs can now spawn at more interesting angles. Have Fun!
  • Made the Glowtree illuminate a much larger area. The more Bulbs you shoot the brighter it gets
  • Fungus Bogs wall material tweak.
  • Lush wall material tweaks, Nitra tweaks, Gold tweaks.
  • Slightly randomize animation speed of animated foliage so they are not all in same phase of animation.
  • Added exploding plants to Fungus bog and Dense Biozone (as colour variant).
  • New passive creature: Silicate Harvester added to Dense Biozone and Radioactive regions. You can ride it!
CAVE GENERATION AND MISSIONS
  • New cave shapes. More variations for the level generation.
  • More randomization for the existing cave shapes.
  • Unique cave structure for the Salvage Operations.
  • Cave complexity is now more accurate, making sure that the difference between simple and complicated caves is more apparent.
  • High Complexity missions are now locked to player rank (2 for medium and 3 for high complexity).
  • Hazard level: Tourist has been removed for now. Very few players were playing this mode, and it felt a bit broken how you were earning zero gold or XP.
WEAPONS AND TOOLS
  • Added laser pointer warning to radioactive crystals.
  • Added Gatling Gun gunsling animation.
  • Fixed laser pointer distance bug.
  • Holding time to equip laser pointer with controller is shorter.
  • Sentry gun fix - It would sometimes shoot things that were not enemies.
  • Bullet casings for Gatling gun and assault rifle have been reactivated.
HUD
  • Teammates icons always visible displaying current health, special states (like being grabbed by a cave leech), and shouts.
  • Laser pointer pings when it hovers over a resource.
  • When laser pointer equipped, hold FIRE to place a personal waypoint.
  • New crosshairs for most weapons.
  • Hit indicators removed in their previous form. Now some parts of the crosshair will turn red to confirm that an enemy has been hit. Red arrows appear on the health bar when the shot hit a weak spot.
MISC.
  • Update Chinese translation.
  • Turkish added to supported languages.
  • Fixed trading buy/sell+crash exploit.
  • Fix Bosco related crash.
  • Tweaked 'Player Down' HUD & team icons.
  • Mission Control now announces gravity recalibration.
  • The hosting player now jumps the same height as clients (was lower before).

https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1667902646981383680
 
Update 15 erschienen!
Hello Miners!
Before we head out for a couple of weeks of sorely needed summer vacation, we have cooked up a lovely little mutation to the game for you all!

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MUTATOR SYSTEM
----------------------------

From now on, all missions have a chance to appear with Mutators attached to them. They come in two variants: Warnings and Anomalies. Anomalies are neutral or even positive, while Warnings will severely increase the danger you’ll face. Missions with Warnings on them also add a substantial Hazard Bonus to the final score. Look on the mission map for the new Warning and Anomaly icons!

The following Warnings and Anomalies are already implemented, and we expect to add lots more in future patches.

WARNINGS:
  • EXPLODER INFESTATION: Whatever mutation affects the Glyphid Exploders, this is likely one of the epicenters! Hordes of ‘roided-up, rabid Glyphid Exploders will do their best to turn you into a fine red mist.
  • SHIELD DISRUPTION: The cave is heavily electrostatically charged. And wouldn’t you know it, it makes your shield generators short out. So...no shields!
  • MACTERA PLAGUE: Macteras of all kinds have completely taken over this cave! Flying horror descends from the sky! You could say it’s going to be... Macterrible!
  • CAVE LEECH CLUSTERS: If you have a phobia of Cave Leeches, this cave will either cure you or confirm your worst fears...
ANOMALIES:
  • GOLD RUSH: This cave has extraordinarily rich deposits of gold; huge veins of it just waiting for the sweet caress of your pickaxe!
  • MINERAL MANIA: Crafting Minerals galore! It is the reason to go to Hoxxes after all.
  • TRIPLE XP: 10 credits says you can’t guess what it does...
  • LOW GRAVITY: Jump vast chasms! Scale nearly vertical walls! Just keep in mind... fall damage is still a thing, so don’t get TOO cocky...
  • CRITICAL WEAKNESS: Multikill! Aim for the weak spots for severely increased damage!
  • GOLDEN BUGS: Each kill earns gold for the team!

TERRAIN SCANNER - NOW IN 3D!
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The ol’ flat Terrain Scanner has had an overhaul! The camera is now fully rotatable and zoomable, and you’ll have a much easier time finding where you need to go. Terrain Scanner has been mapped to both [TAB] and [M] by default. Go try it out!

VANITY UPDATES
--------------------------
DYE YOUR HAIR OR DIE DYEING!

For Update 14, we experimented briefly with locking hair colors to classes, to make them stand out more. It turns out the players didn’t enjoy that too much... in fact, we practically feared being strung up like elves! Rejoice, however! Custom hair colors are back, and are even a bit more advanced now!

MORE HEADWEAR ADDED
A couple of new hairdos have been added (The Franklin and The Gamekeeper), as well as a bunch of much-requested variations to some of the hats and helmets!

TAKE YOUR DWARF FOR A SPIN!
Ever wondered what your dwarf looks like from behind? Well, you can now rotate your dwarf in all the relevant menus!

BOSCO UPDATES
--------------------------
AN EVEN BETTER BOSCO

Bosco has had a brain upgrade and should now be much better at doing what he’s told and dishing out damage. He is so good that we had to tweak down his damage from 8 to 6 per bullet. His burst fire has also been adjusted to be a bit slower.

RETURN OF THE DRONE
When starting a multiplayer game solo, Bosco joins you until another player joins. If that player drops out again, Bosco will reappear!

SERVER IMPROVEMENTS
--------------------------------------
EASY FRIEND INVITE

Invite your friends directly into your game! And you don’t even have to have set up a mission yet!

JOIN FRIENDS UNINVITED
You can always join your friend’s game - unless they already have a full team that is!

SEE FULL SERVERS
The Server List didn’t show full servers before - it does now!

MISC.
---------
REGENERATING HEALTH

Health will regenerate to a specific minimum after taking massive damage. No more running around with 1 hit point!

MINIGUN UPDATE
The Minigun has had a massive overhaul, with a snazzy new model, improved animations, and new particles. After firing the Minigun, the accuracy is reduced at a slower rate.

LOOK WHO’S TALKING NOW
An icon is shown next to a player’s icon when using voice chat.

HUD IT LIKE YOU WANT
Some aspects of the HUD can now be hidden through the Options. For now, Enemy Health Bars, the Compass, your depth, Player Name, Class, and Class Icon.

SALVAGE OPERATION TWEAKS
  • Uplink and Fuels Cells have gotten new models and animations.
  • Escape Pod powering up time reduced from 120 seconds to 90 seconds.
PERKS, BUFFS, AND NERFS
  • Increased the sprint speed bonus of the Weekend Athlete perk.
  • Rank 3 Field Medic Perk will send nearby Glyphids fleeing when you finish reviving a teammate.
  • Rank 5 Resupplier Perk will auto-reload all your weapons when you resupply.
  • Fixed grammar and typos on several Perks and Milestones.
  • Red Sugar Rocks: Max rank will give you a 20% speed boost for ten secs.

https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1700555018182968579
 
Roadmap für 2018 vorgestellt!
Rejoice, miners! We hereby present the Roadmap, outlining our plans for what the next handful of Updates will focus on over the next half year or so. It's the furthest we have ever looked into the future - as we start getting closer to an actual release, we feel it's about time that we start planning further ahead than the usual 4-5 weeks we've been doing so far. You, we, and the game, deserve better than that.
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https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1707314854877092386
 
Update 16 erschienen!
Hello miners! We’re back in the saddle after some lovely summer vacation and have cranked out a new patch for you. In response to all the hot weather we’ve been having, we figured the obvious thing to do was add an ice biome. Right?

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https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1707314854876796687
 
Update 17 erschienen!
It’s time to raise the “bar” again … welcome to Oktoberfest in space! Besides celebrating the opening of the Abyss Bar, we have a bunch of cool new features for you to explore and enjoy! Happy Mining everyone!
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https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1714072792738143974
 
Update 18 erschienen!
Time to put on your brand new armor sets, drink beers with buffs and take on new exciting assignments. Oktoberfest is over and we have been busy packing a big bag of cool features for you. Enjoy!
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Update 18 Features:

- NEW ASSIGNMENT SYSTEM
- RETIREMENT
- MISSION UPDATES
- BEER BUFFS
- NEW MODEL FOR ASSAULT RIFLE
- NEW ARMORS
- DIFFICULTY TWEAK
- FIXES AND IMPROVEMENTS

https://steamcommunity.com/gid/103582791456663451/announcements/detail/1702815694874940475

Roadmap Update:
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Update 19 erschienen!
We got a fat, new update coming your way - this time with a massive upgrade to your armory, improvements to the upgrade system and an overhaul of the retirement system! Read all about it below! Lock n’ Load!
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Update 19 Features:

- 8 New Weapons
- New Weapons Mods System
- Repricing of Vanity and Weapon Mods
- Promotion (FKA Retirement)
- Gunner: Shield Generator
- Keyboard and Mouse enabled on Xbox
- Egghunt Tweak
- Beer Buffs
- Terrain Scanner Alignment
- Special Waves
- Enemy Tweaks
- Fixes and Improvements
 
Zuletzt bearbeitet:
Update 20 erschienen!
X-MAS has come to Hoxxes and we are bringing you a gift just in time for the Holidays! Furthermore, we’re happy to announce that it’s not a soft one! Actually, it’s loaded with HARD mods for Bosco, a Medibay, Revamped Weapon Models and a gazillion other cool features!
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UPDATE 20 FEATURES:

- BOSCO MODS
- MEDIBAY 1.0
- REVAMPED WEAPON MODELS
- X-MAS IN SPACE
- MINERAL TRADE TERMINAL ASSIGNMENT
- SAVEGAME RESTORE OPTION
- WEAPON BALANCING: "WARTHOG" AUTO 210
- WEAPON BALANCING: CRSPR FLAMETHROWER
- OTHER WEAPON FIXES
- FIXES AND IMPROVEMENTS

https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/2797196840760254427

Roadmap Update:
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Update 21 erschienen!
With this update, we are introducing more insane challenges - a new LETHAL difficulty level for you to master, multiple new enemies, Mastery and Skins for weapons, and a gazillion other fixes and improvements.
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New Enemies? Check!
Hazard 5 Unlocked? Check!
Total Difficulty Revamp? Check!
Weapon Skins? Check!
New Gear Mods? Check!

Roadmap Update:
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THERE’S SOMETHING... NEW... IN THE DARK

With Update 23: Horrors of Hoxxes, we chose to focus on one of the most often requested improvements for the game (ourselves included): More aliens! Well, more aliens you shall have - alongside a ton of other stuff, we’ve got a bunch of new Hoxxes natives for you to pump full of lead, as well as some much-needed facelifts for some of our old friends.
 
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This is it! On the 13th of May, two weeks from now, we can all celebrate the launch of 1.0 of Deep Rock Galactic!

Before we head into the details on ALL the things that are happening today, the next two weeks and on launch (and beyond), we first need to thank all of you for supporting us. Some of you have been with us from the very beginning of Closed Alpha back in late 2016. Some of you have joined in since Early Access Launch in February 2018. And some of you just recently joined the ranks. But all of you should be proud of what we have accomplished together in the true dwarven spirit of a co-op first game. Deep Rock Galactic is today owned by more than 1 MILLION players and daily played by more than thirty thousand people. This keeps blowing our minds so much that we hardly have any cells left to think with!

So, from the bottom of our hearts: THANK YOU!

https://store.steampowered.com/newshub/app/548430/view/2202767255607297239



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We have for a long time felt that we lacked a good video to showcase the game to new players and simply tell what it is all about. And who better to do that than Mission Control himself?
 
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It’s fantastic to finally be welcoming you all to Deep Rock Galactic 1.0!

This marks the end of more than two years of Early Access development and It has been an amazing journey! We could not have asked for a better community to have along for the ride. And, if you are a new player, rest assured that hard work in the mines awaits you, alongside high adventure, big guns, fancy beards, alien monsters ... and of course - all your fellow dwarven miners!
 
Ich hab das letztens bei den Beans gesehen uns sah recht lustig aus. Zockt das wer? Hätte Bock das mal zu testen. Ist das jetzt ganz normal auf der One zu kaufen oder wie sieht das aus?
 
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It’s finally time for our first major post-launch Update - completely free for all who owns the game! The main dish is two brand-new mission types: Escort Duty and On-site Refining. Both mission types focus on heavy duty mining equipment that needs tender loving care and protection from a team of hard working dwarves! The side dish includes a ton of new cosmetics, further weapon balancing, a much-needed overhaul of the Assignment Board, and many other things. Bon appetit!
 
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