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https://www.resetera.com/threads/go...ebruary-cover-story.14290/page-4#post-2843493-more strategy to combat rather than just hack and slash.
-kratos has a skill set to upgrade but upgrading his son skill set will kinda make him more powerful and you can play around with different options depending on your play style. It can be as complicated as you want it to but also cater to the older pick up and play
-cagey about bunch of different weapons. May be surprises but the primary focus weapons would be axe and shield.
-depending on success of game, future games could go into Egyptian and Mayan mythologies.
https://www.resetera.com/threads/god-of-war-game-informer-new-details.14349/#post-2847213Combat:
-Combat is based on prioritizing enemies, it's not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.
-Not sure if this was known, but there's no jump button
-Shield is used to parry and as well in melee combat
-Arteus (Kratos' Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button.
-While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air
Traversal:
-No more jumping or swimming
-Kratos and Arteus use boats to traverse the environment when appropriate
Upgrade System:
-Skills, armor, weapons can all be upgraded
-Uses some type of crafting system that the developers are being tight lipped about
-Can craft different types of armor
-Skill upgrades and crafting of armor applies to Arteus as well
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack
Weapons:
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show.
Miscellaneous:
-They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists.
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
Ok, das wird die einen verärgern und die anderen freuen.Ausführlichere Zusammenfassung:
https://www.resetera.com/threads/god-of-war-game-informer-new-details.14349/#post-2847213
Sieht ganz nach dem ersten GoW aus welches ich wirklich spielen werde.
Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
Some stuff from the interview:
- The E3 2016 demo sequence is present in the game, but different
- 25-30% of the game involves using the boat (not sure if this was serious tho)
- you do actually use the axe to chop a tree in the game (lol)
- Atreus gets stronger and helps you out more throughout the game
- there is a map in the game
- no combo counter
- Cory has played the game from start to finish ''many, many times''
- game has ''a lot'' of puzzles and side quests (though the team dont call them that)
- the game will come out: ''when its done''
the game will come out: ''when its done''
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenl
Ausführlichere Zusammenfassung:
https://www.resetera.com/threads/god-of-war-game-informer-new-details.14349/#post-2847213


Santa Monica scheint ja wirklich sehr an der Reihe zu hängen, wenn sie nicht von sich aus ein neues Franchise starten, sondern unbedingt God of War für diese Neuausrichtung heranziehen wollten. Das unterscheidet sie dann doch noch von Naughty Dog, die ja immer wiedermal mit einem komplett neuen Szenario um die Ecke gekommen sind (Crash, Jak&Daxter, Uncharted, The Last of Us). Birgt natürlich auch die Gefahr, dass man da die Akzeptanz der alten Fangemeinde verliert.
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