So there’s an album of songs that are arranged in a more obvious, linear fashion. It’s about 45 or 50 minutes long. It hopefully works as a listening experience regardless of whether you have even heard of No Man’s Sky or not. Then there’s another album of more soundscape-like material. This isn’t quite like how the music will appear in the game, it’s more of a representation of how we envisaged what the soundscapes might be like, before we actually started working with Paul Weir, the audio director, to feed elements into the game. And then finally there’s the game, where the music is always happening ‘live’ and reacting to the gameplay. This music is built from the same ingredients as both the records, but probably won’t ever sound exactly like it.