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MULTI No Man's Sky

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Aus dem o.g. Playstation.Blog Artikel:

[...] “With NPCs in No Man’s Sky, you actually have to learn their language; they speak to you in their native tongue. The more you travel around the universe, the more you learn their language, and the more you can communicate with them.” [...]

[...] Conversely, just as it would in real life, blundering into conversations without knowing the language can have negative consequences. Saying the wrong thing in a dialogue tree will likely result in your standing decreasing, or in the trader ripping you off, or in you losing a useful item simply out of confusion. Worse still, it might even end up in your new-found acquaintance attacking you. [...]

[...] “The nice thing about it is that the NPCs are divided up into different races. So one race is perhaps more focused on exploration and science, and knowing that helps you decide how to best interact with them,” says Sean. [...]

[...] “If you’re playing the game for exploration’s sake, you might want to focus on that race. But if you’re playing the game and all you want to do is kill things, there are more military-based races, so you might want to try and become friends with them.” [...]

[...] “Having said that, being No Man’s Sky, there is a procedural element to your interactions. The AI you talk to will know the name of the planet you’re on and will reference it. They’ll reference wanting certain things based on the environment they’re in. They’ll know if it’s cold, or hot, or whatever. You’ll see a reasonable amount of variety — it’s not just pre-baked dialogue.” [...]

[...]No Man’s Sky is not expecting you to learn complex grammar, syntax, verb forms, pronunciation, and so forth. To take a simplistic view of it, the languages are more like codes to decipher — generally speaking, you’re simply replacing a word for a word. [...]
 
Aus dem o.g. Playstation.Blog Artikel:

[...] “With NPCs in No Man’s Sky, you actually have to learn their language; they speak to you in their native tongue. The more you travel around the universe, the more you learn their language, and the more you can communicate with them.” [...]

[...] Conversely, just as it would in real life, blundering into conversations without knowing the language can have negative consequences. Saying the wrong thing in a dialogue tree will likely result in your standing decreasing, or in the trader ripping you off, or in you losing a useful item simply out of confusion. Worse still, it might even end up in your new-found acquaintance attacking you. [...]

[...] “The nice thing about it is that the NPCs are divided up into different races. So one race is perhaps more focused on exploration and science, and knowing that helps you decide how to best interact with them,” says Sean. [...]

[...] “If you’re playing the game for exploration’s sake, you might want to focus on that race. But if you’re playing the game and all you want to do is kill things, there are more military-based races, so you might want to try and become friends with them.” [...]

[...] “Having said that, being No Man’s Sky, there is a procedural element to your interactions. The AI you talk to will know the name of the planet you’re on and will reference it. They’ll reference wanting certain things based on the environment they’re in. They’ll know if it’s cold, or hot, or whatever. You’ll see a reasonable amount of variety — it’s not just pre-baked dialogue.” [...]

[...]No Man’s Sky is not expecting you to learn complex grammar, syntax, verb forms, pronunciation, and so forth. To take a simplistic view of it, the languages are more like codes to decipher — generally speaking, you’re simply replacing a word for a word. [...]

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