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Oder halt einfach über die One...
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ja, das ist ja eh klar...aber du kennst sicherlich das gif wo man den Übergang von Filmscene zur Spielscene sieht... das kann ich mir bei nem stream nur schwer vorstellen + die ganzen OfflineConsolen. Ich bleib dabei - die Serie ist auf der Disk mit drauf.Oder halt einfach über die One...
@dynosys
Der Vergleich ist alles Andere als dämlich und Du brauchst Dich nicht angegriffen fühlen; zumal ich mein Statement nicht explizit an Dich, sondern an Alle Nörgler gerichtet habe.
Es ist doch Alles gut und bedarf keiner Diskussion oder sogar Anfeindung. Ich habe nur - so wie Du auch - meine Meinung kund getan.
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Nope, vor zwei Jahren schon:Dann ist komisch das die Leute sich erst seit der E3 aufregen. Meine erst da wurde das erste mal so eine Sequenz im Spiel gezeigt. Davor sah zumindest ich sowas nicht. Bei Halo wurd doch auch damals (gleiches Event?) ne Serie angekündigt. Aber in Halo 5 haste sowas dann nicht wie bei QB. Daher war es für mich bei der E3 neu.
Und wie gesagt, hätten sie es gerne wie bei Alan Wake machen können, da fehlt einem auch nix vom Plot wenn man sich die Webserie nicht gibt.
http://www.neogaf.com/forum/showpost.php?p=182686919&postcount=84Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impressio. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it's nowhere near as easy to kill them.
The players Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Dont worry.
Also, some people have commented how there is so much going on during action, all the VXF and such...of course that's not the entire game. There is a lot of just exploring, talking to NPC's and being immersed in the world...rest assured, we got a great balance of action, adventure and time breaking down craziness.
In the latest issue of Game Informer, we travel to Espoo, Finland and get the full scoop on Quantum Break’s lengthy development process. We break down exactly how the game and its show will work together to tell a larger narrative. The Quantum Break show will feature four episodes, but players’ actions during the game will change events in the show leading to wildly different events in each episode. Remedy also put a controller in our hands, so we have the world’s first hands-on impressions with the game. Quantum Break releases on Xbox One on April 5, but you can learn about how Remedy hopes to revolutionize video game storytelling by reading the issue later today.
In addition to our 12-page look at Quantum Break, we have a 10-page feature detailing the making of Bethesda’s sure-fire hit Fallout 4. The team at Frictional Games also shares their thoughts with us about the horror genre and their experience developing Soma, and composer Austin Wintory talks to us about his work on soundtracks for games like Journey and Assassin’s Creed Syndicate. Meanwhile, our annual Holiday Buying Guide is sure to give you some great gift ideas for your holiday shopping.
The rest of our December issue is packed with more great gaming coverage. In addition to previews on games like Battleborn, Just Cause 3, and Deus Ex: Mankind Divided, we also have our first look at Far Cry: Primal. You can also check out the issue for reviews on games like Halo 5: Guardians, Assassin’s Creed Syndicate, and Guitar Hero Live.
Read more at http://gematsu.com/2015/11/quantum-break-game-informer-december-cover#ABLHqm7IUWqiSX6I.99
http://www.gamezone.com/news/new-quantum-break-details-emerge-courtesy-of-game-informer-3427326One of the bigger tie-ins to the game was supposed to be a TV show, in the same vein of Defiance. The show and game would work off of each other. However, that idea was scaled back and Remedy made that change that the game and TV show would in fact be a single product, and that all that content would come together on a single disc. This way, the game would have players alternating between playing for a few hours, and then stopping to watch a roughly 20 minute episode. Furthermore, player's choices in the game would then reflect in the TV show.
These big choices are refered to as Junction Moments, and players will see these right before each episode. While the game contains only four live episodes, the team filmed enough alternate scenes to the episode then plays out depending on player choice. While the story of the game is fixed with a single ending, the last episode is said to have over 40 variations.
Jack, the protagonist of the game that's played by Shawn Ashmore, has a lot of time manipulating abilities that he's still getting used to. He can perfrom a "Time Stop bubble that creates a localized sphere of frozen time. A Time Shield power creates a protective circle around Jack that slows and deflects bullets. Time Rush lets Jack run up to enemies and perform a devastating melee attack in the blink of an eye." And lastly, "Time Dodge functions like a quick dash, allowing Jack to quickly move out of a hot zone." These powers can be upgraded using chronon sources that can be found throughout the game.
Mikael Karusinen, Quantum Break's director stated
"One of our key goals with this game was making sure it wasn't a normal cover shooter - that players weren't just hiding behind crates shooting at stuff and throwing spells. We didn't want the game to become that. We wanted the player to feel empowered by these abilities. We try to describe what's happening with some pseudoscience, btu at the end of the day, it's all for the purpose of having the best possible gameplay."
As far as the enemies in the game go, they can also manipulate time, but nowhere near as efficiently as Jack. In this way, Jack is much more capable in battle than previous Remedy characters like Max Payne and Alan Wake.
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