Sisaya
Nerdina
Es gibt neues aus dem Divinity Universum mit Divinity: Original Sin
Wie in Beyond Divinity wird man wieder zwei Charaktere spielen und das auch kooperativ über Multiplayer.
Die Kämpfe werden rundenbasiert sein. Richtig rundenbasierend, keine schlechte Zwitterlösung mit Pausenfunktion.
Webseite: http://www.divinityoriginalsin.com/
RPGamer: http://www.rpgamer.com/news/Q2-2012/052912c.html
[vid]http://www.youtube.com/watch?feature=player_embedded&v=_oOQNJ6g8A4[/vid]
PC Games: http://www.pcgames.de/Divinity-Original-Sin-PC-244409/News/Divinity-Original-Sin-Vorschau-886794/2/
Sven Vincke (der Chef)
Wie in Beyond Divinity wird man wieder zwei Charaktere spielen und das auch kooperativ über Multiplayer.
Die Kämpfe werden rundenbasiert sein. Richtig rundenbasierend, keine schlechte Zwitterlösung mit Pausenfunktion.
Webseite: http://www.divinityoriginalsin.com/
RPGamer: http://www.rpgamer.com/news/Q2-2012/052912c.html
[vid]http://www.youtube.com/watch?feature=player_embedded&v=_oOQNJ6g8A4[/vid]
PC Games: http://www.pcgames.de/Divinity-Original-Sin-PC-244409/News/Divinity-Original-Sin-Vorschau-886794/2/
Sven Vincke (der Chef)
Blog: http://www.lar.net/Active-pause was considered for some time (and we actually started out like this), but in my heart I really wanted to make one of those games that has epic tactical battles, where you really have to think how you’re going to defeat the enemy. And because I’m occasionally very impulsive, one morning I stormed into the office and told the team that we were going to ditch all the hack & slash stuff and go for turn-based. I was ready to go all despot on them should I encounter any resistance, but to my surprise, they were actually quite supportive of that idea. Then I discovered they were a little bit too supportive, because before I knew it I had an ultra-hardcore system on my plate. Eventually we settled on something that I think is quite accessible, but still offers plenty of opportunity for tactical depth.
Zuletzt bearbeitet von einem Moderator:


