The Wii's Raison D'Etre
It's no secret that this console has turned out to be a bit of a disappointment for many Nintendo fans, even despite its catalogue of superb first-party titles – not because of the console itself, necessarily, but because so few developers have taken the time to really understand it and get creative and confident with its motion control. Even now, only Nintendo has ever really done it right.
But Skyward Sword fits the Wii remote like Super Mario 64 fitted the three-pronged Nintendo 64 controller: it's made for it, from the ground up. After a few hours with it, you realise that this is the game that you've always wished someone would make for this console, one that's so casually inventive with the MotionPlus controls that it quickly comes to feel completely natural. It's a far cry from Twilight Princess' uncomfortably shoehorned waggling.
Tell me that swordfighting wasn't one of the first things that you imagined when you first saw the Wii and what it could do. Skyward Sword does it perfectly. You can slice precisely, point threateningly and swing wildly with this sword, and it feels like it's really in your hand. It's no exaggeration to say that Skyward Sword has one of the best combat systems in modern gaming – and once again, unlike so many motion control games, it really requires skill.
Motion control adds a new twist to every single well-worn Zelda weapon. Discovering how is a joyous experience that I won't spoil for you.