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PC Zero Killed

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superschaf

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Entwickler: Ignibit
Genre: Multiplayer, Action
Release: 6. Oktober 2018 (Early Access)
Plattformen: Vive, Rift, PSVR
Homepage: http://playzerokilled.com/
Steam: https://store.steampowered.com/app/645930/Zero_Killed/
Inhalt: Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi. All put into VR with unrestricted movement and an advanced collision system for full immersion.

CHECK WHAT'S IN THE GOODIE BAG
  • 4 Vs. 4 Multiplayer Gameplay.
  • 10 completely different characters to choose from, all with unique gadgets, equipment, perks, and personalities.
  • 4 game modes:
    – Data Steal
    – Domination
    – Hunt
    – Tournament
  • 3 Unique Locations
    – Nuclear
    – Suburbs
    – Sewers
  • Traverse the world without teleporting including sprinting, climbing a ladder or sliding down a rope. Our motion sickness free technology will allow you to fully immerse yourself in the game world, without the risk of your enemy teleporting out of nowhere and attacking you from behind.
  • Loads of equipment and gadgets that can be used to gain an advantage over the opposing team. Grenades, mines, sonar, explosives, hand cameras, and more!
  • Real life interactions with the environment and objects. The enemy throws a grenade your way? Throw it back! Your team mate under heavy fire and out of ammo?
    Toss him your spare magazine. Do all you'd normally do on a regular battlefield.
  • Realistic weapons behavior, including recoil, damage model, and obstacle penetration. All weapons are enhanced with easy to use in VR holographic and laser sights.
  • Destructible environment. Doors blocking your way or your enemy using a wooden cover to hide? Smash them, blow them up, or crash through them. And don't forget to duck, cover, and keep moving to avoid getting hit. Just like you would in real life!
  • Tagging system – crucial to victory on the battlefield. Remember that knowing your enemy's position gives you a big advantage and greatly increases your chance of victory.

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We are proud to announce that Zero Killed will be launching September 26th 2018 and that the closed beta will be starting on September 17th, 2018.

If you haven't already, sign up for a chance to enter the closed beta at http://playzerokilled.com/beta

https://steamcommunity.com/games/645930/announcements/detail/2675590778913385014
 
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After much work, sweat and tears, we can finally let everyone play.

Thanks to the feedback from the community we've pushed some major updates.
The main thing we've added are dedicated servers, which are the reason that we had to delay the release (again) by a couple of days, but which also have enabled us to release simultaneously on the Oculus Store and Steam, which will bring a bigger playerbase to the game.
 
puhh und der drölftausendste vr multiplayer shooter mit typischen maps und modi. ey ihr entwickler da draussen, kleine info: was verdammt noch mal fehlt sind single player kampange shooter in vr die was taugen und nicht einfache wave shooter sind. meine fresse, wer will den den kram kaufen und warum? da gibts schon onward, pavlov und co.

echt ätzend, genau wie dieser mech shooter vox machinea, sieht klasse aus aber wieder nur mp auf maps. ist mir klar das ne story und bischen ki scheinbar die meisten entwickler ihre fähigkeiten übersteigen aber das nervt tierisch das sie alle nur gefühlt dasselbe machen.
 
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