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Kotaku's Jason Schreier bestätigt, dass ein neues Bioshock in der Arbeit ist
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War eben schon episch erregt, bis mir einfiel dass Ken Levine ja gar nicht mehr bei denen ist...
Moment, eben nochmal kurz nachgeguckt. Sein neues Studio Ghost Story Games gehört doch noch zu denen oder?
ja, laut homepage sind sie unter take 2 bzw. die tochtergesellschaft 2k games. vielleicht deswegen auch "top secret".![]()
One of the flagships of the French video game industry will soon take their first steps on the stock market. Parisian studio DONTNOD, responsible for the worldwide success Life is Strange (3 million sales), recorded Tuesday evening to the AMF ("Autorité des Marchés Financiers", French Authority of Financial Markets) the legal documents for their future introduction on Euronext Growth, the European stock exchange market for small and medium companies. This is the first step before the introduction on the stock markets.
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DONTNOD have 165 employees and work with world's leading publishers, such as the Japanese Capcom (Remember Me, 2013), Square Enix (Life is Strange, 2015 and the sequel in development), Bandai Namco (a future game still to be revealed this year), or the French Focus Home Interactive (Vampyr, scheduled for June of this year). A fourth game, still secret, is currently in development. DONTNOD also announce being in discussion with a leading industry publisher to launch the production of two other titles.
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If, traditionally, the publisher takes care of all development costs and remunerates the studio with a part of the profits, DONTNOD wish to do more co-productions. "By financing a small part of the development ourselves, we take a financial risk, but this allows us to generate larger royalties if the game is successful" said Oskar Guilbert, president of the studio. The game Vampyr is built on this economic model. But if DONTNOD aim to launch co-productions of greater magnitude, they need cash. Hence the desire to enter the stock market. "We are not abandoning the classic model of fully funding games by a publisher," says Oskar Guilbert. "We want to achieve a smart balance between the two models."
The idea of going into the stock market has been in the heads of the leaders for several years. "But the company had to first reach a certain maturity," continues the president. In 2017, the studio generated a turnover of 9.7 million euros, up 33%, for an operating profit of 2.4 million euros. Their net profit is 2.1 million euros. "It has been a lot of work to get there," says Oskar Guilbert, whose company was placed in juridicial reorganization in 2014 after the commercial failure of their first blockbuster, Remember Me (20 million euros of budget). Since then, the studio has refocused on smaller projects, with a focus on storytelling and rich stories. "We want to maintain this quality of production and continue on this path," says its president.
Sega’s Yakuza Studio is currently at work on Shin Yakuza, but there is more going on among the creators of Kazuma Kiryu according to Sega Sammy CEO Haruki Satomi, as he mentioned during an interview on the Japanese magazine Weekly Famitsu.
Satomi-san was talking about how he wants to challenge new IPs on all platforms (IE: arcade, mobile, consoles and so forth). After mentioning new IPs for the arcade and mobile markets, he teased that in regards to home consoles, a new title by the Yakuza Studio is already in development.
He did not provide further details, but he mentioned that the fans can look forward to it.
Following the unfortunate closure of Driveclub and Motorstorm developer Evolution Studios, some of its veterans, led by Driveclub Audio Director Alan McDermott, created a new team named Wushu Studios in Liverpool, UK. Almost nothing has been shared so far about their first game currently in development, besides the fact that it’s a sci-fi title.
Today, we finally learn more. DualShockers sat down with McDermott himself, who is now Wushu’s Studio Head, and he provided a few more pieces for the puzzle.
He mentioned that we can “look forward to a primarily single-player, narrative-driven experience”. On top of that, we also hear that the studio is setting a high bar for production values, both in graphics and audio, which isn’t too surprising given the team’s heritage.
The game is currently being developed in Unreal Engine 4. For the moment no platforms have been confirmed as the studio is still in talks with publishers. That being said, they have extensive experience in developing across all major platforms.
While the good folks at Wushu are still working on the “what, when and how’s” of the reveal, for now, the plan is to finally show something more “a little later this year.”
- The most Interesting part is that they confirmed that they will release two major titles this Fiscal year ( From March 2018 to March 2019 )

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