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Selbst Creed-Fans werden das nicht brauchen. Wer will denn bitte solche Mammutsammelaufgaben ein zweites Mal zocken, wenn in 1-12 Monaten der (vermutlich sogar bessere) Nachfolger erscheint? Und Neulinge mit so vielen Icons zu bombardieren verstößt gegen die Menschenrechte. Ne, ey, das braucht echt kein Schwein.
Gewagte These!
"The thing we're working on is sort of a small-scale open-world game," he explained, just days after a job opening at Irrational called for someone with open-world experience. "And the reason ours is an open world game is because if you want to give the player the agency to drive the experience, that really fights against the linear nature of the games we made before like BioShock and BioShock Infinite. What it really means though is, 'How do you make your content so it feels like the quality of the content you've made in games before but reacts to the players' agency and then allows the player to do something in one playthrough and something very different in another playthrough?'"
http://www.gamespot.com/articles/bioshock-creators-next-game-features-a-small-scale/1100-6433214/"The AAA, single-player narrative game is starting to disappear," Levine said. "Kind of games like BioShock. There's fewer of them being made. The real reason is they're very expensive to make and I think gamers are saying pretty loud and clear that if they're going to spend $40, $50, $60, they want an experience that lasts more than 10-12 hours. That's a lot to ask somebody to spend."
Source Offers Insight Into Potential Sega PC Releases
A source has told TSSZ how extensive that lineup could now be. The source believes PC releases will be a key component of Sega’s business strategy in 2016, with many of Sega’s library titles being considered for rollout beginning this year. That includes “heavily” considering bringing the Yakuza franchise to PC, in order, beginning with Yakuza 0.

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