Originally Posted by IGN
After pressing Rohde about which project – if any – was cancelled, and where that leaves Sony Santa Monica’s current slate of unannounced games, he said that “We’re not talking specifically about what projects were going. What I will say is what I said earlier. It’s that, sometimes, a project needs a reboot. So that’s what we’re doing overall with the titles we’re working on there, and the studio itself. And I believe it’s a very good thing for the health of that studio.”
Originally Posted by IGN
Rohde later noted that “There’s not a single business on the planet where every single project that is started is a success. And that’s just what happened here. So sometimes, high profile projects or studios need a reboot, and that’s what’s happening here. Santa Monica will always be a hugely important part of our global family of studios. It’s still a huge studio that’s right up there around 200 people, even after the recent layoffs.”
Originally Posted by IGN
Rohde confirmed that big, retail-style triple-A games will still be emerging from Sony Santa Monica in the future in addition to their rather prolific external development and second party incubation programs. “I have no problem saying that there is a huge internal development team,” Rohde said. “So, of course, that’s something Santa Monica will always be working on… There will always be an XDEV element, and there will always be an internal development element at Santa Monica.”