Auf der E3 2018 eher trivial angedeutet, bekommt Microsoft's Xbox Game Streaming heute ein Gesicht:
unter dem Titel Project xCloud wird im nächsten Jahr ein erster Betatest in ausgewählten Regionen online gehen und soll ein einwandfreies Spielerlebnis auf unterschiedlichstem Gerät, vom Smartphone über das Tablet bis hin zur nächsten Xbox (?), bieten.
Dabei greift MS auf seine hauseigenen Azure Datacenter zurück, welche jedoch gezielt um "Xbox Hardware" erweitert wurden.
Gespielt wird entweder per angeschlossenem Xbox One Controller oder dem, sich noch in der Prototyp-Phase befindenden, Touch Overlay für Touchscreens.
Project xCloud: Gaming with you at the center
https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-gaming-with-you-at-the-center/
The future of gaming is a world where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing. Our vision for the evolution of gaming is similar to music and movies — entertainment should be available on demand and accessible from any screen. Today, I’m excited to share with you one of our key projects that will take us on an accelerated journey to that future world: Project xCloud.
We are testing Project xCloud today. The test runs on devices (mobile phones, tablets) paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers. We are developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller.
Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network.