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MULTI Wreckfest

Benutzer, welche sich diesen Thread anschauen:

Ich glaube, ich muß mal wieder meinen Spielerechner anschmeißen und Updates ziehen:

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http://steamcommunity.com/games/228380/announcements/detail/2559598982082537623

December Update
15. DEZEMBER - JANNESBB
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IMPORTANT!
If the game is not launching after updating and instead crashes to "FATAL DISK ERROR", please try these steps:

- First of all, please verify the integrity of the game cache to make sure the game is correctly installed. Also, please remove the user data generated by the previous game versions by navigating to [STEAM INSTALLATION FOLDER]/userdata/[USER ID]/228380/local and removing the folder labeled 'wreckfest early access'. The default Steam installation folder is 'C:\Program Files (x86)\Steam'.

- Right click Wreckfest in your Steam Library > Properties > General > Set launch options, input "-disable_mods" without quotes.

- If that doesn't help, remove c:\Program Files\Steam\userdata\[User ID]\228380\local\wreckfest early access\modlist.mods file and try again.

Dear Wreckers,

We're excited to let you know that the highly-anticipated December Update for Wreckfest is available on Steam!

This update represents a significant step towards the final release of the game, and what that means in practice is that this update contains a plenty of new as well as polished content and features in addition to a host of other improvements, the highlights being:

EIGHT NEW CARS
That's right – eight completely new cars, including our first ever front-wheel-drive cars, classic bangers, demolition derby heavy-hitters as well as something pretty unique! In addition to the new cars, many old cars have been refreshed.

PREVIEW OF THE CAREER
Two championships with many themed series – battle for championship points and earn experience, increase your rank and unlock new parts and cars! This preview is just a taste of things to come, with more varied series and challenges being introduced later on.

PERFORMANCE OPTIMIZATIONS
Better performance thanks to the new LOD (Level of Detail) models for all vehicles, optimized grass performance and collisions with dynamic objects, improved V-Sync for smoother framerate.

POLISHED TRACKS
Say goodbye to the old work-in-progress tracks.

PAINT CUSTOMIZATION
Customize your car with a variety of paints and liveries, also supported over multiplayer.

MECHANICAL DAMAGE
Engine, gearbox, suspension, brakes and wheels can get damaged in crashes, resulting in performance degradation. And yes, wheels now get torn off too!

VEHICLE TUNING
Adjust suspension stiffness, differential type, brake bias and gear ratio to suit your style or the track, even between every race – also in multiplayer lobby.

GAME MUSIC
Songs from the Audiodraft game music contest that you voted for are in!

AUDIO IMPROVEMENTS
Unique engine sounds for all cars, most completely new, as well as better situational audio, new spatial effects and improved countdown behaviour.

NEW, ENHANCED HUD AND USER INTERFACE IMPROVEMENTS
All-new, more modern HUD. New main menu and some cool neat functionality such as car icons that update automatically.

BETTER AI WITH ADJUSTABLE DIFFICULTY
Increased awareness and more variation in the driver profiles with some racing cleaner and some being more prone to making mistakes, as well as a difficulty setting that can be adjusted to your preference – try beating it on hard difficulty!

RIVALS
New work-in-progress feature: someone can become your rival by crashing into you, and you can earn bonus score by showing them who's the boss.

IMPROVED CRASHES
Crashes feel more vigorous than ever, and visual damage is improved.

ENHANCED VEHICLE PHYSICS AND CONTROLLER
Improved tire model as well as suspension physics and updated controller implementation for better handling and easier playing with a gamepad or a keyboard. Don't forget to test different assist combinations to find something you like - with no assists the game is meant to be more authentic experience especially with a steering wheel, while with full helpers you can simply pick up the pad and let it rip!

MANUAL CLUTCH
For the ultimate immersion – you asked for it, and here it is!

And those are only the highlights: the update contains plenty of other goodies, some more significant and some more minor, but we invite you to take a look yourself. These couple of last months have been hectic for us, and we hope you'll enjoy the update. There are still many little bits and pieces missing as you'll no doubt notice, but we were hell-bent on getting this update out so that you can already have a chance to check out what we've been working on and give us feedback that we can then use to fine-tune whatever you feel is wrong or off. In other words, don't forget to let us know what you think!

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Das letzte Update habe ich nun mal auf meinem HTPC mit einem Intel 2,4 Ghz, 12 GB Ram und einer GTX 970 unter Win10 angetestet und auch dort läuft es flüssig in 1920x1080 - allerdings sollte man die Partikel auf "Niedrig" stellen, sonst sieht man auf den unbefestigten Strecken oder Passagen nur noch Staub.

In der Karriere fängt man nun mit dem kleinsten Wagen an und darf sich die Ligen hochkämpfen.
Schwierigkeitsgrad der Gegner, Getriebeart und Fahrhilfen lassen sich anpassen, sowie auch das Setup des Autos.
Das allerdings nur in vier Bereichen in jeweils drei Stufen, PSX Rennspiele lassen grüßen. ;)

Die Rennen sind anscheinend immer 6 Runden lang und während des Rennens kann man Erfahrungspunkte durch rammen oder auffahren bekommen, welche wiederum bessere Autoteile freischalten.
Außerdem gibt es in den Rennen nun eine Art Erzfeind, den man rammen kann, um zusätzliche Erfahrungspunkte zu bekommen.
Je nach Plazierung gibt es verschieden hohe Erfahrungspunkte und Preisgelder, von denen man sich neue und bessere Autos kaufen kann.

Was mich so ein bißchen stört ist, daß nach den Rennen die Autos nun immer automatisch und kostenlos repariert sind.
 
Im neuen Januar Update (weil im Februar erschienen) gibt es wieder neue Autos, Teile, eine Strecke und eine verbesserte Karriere:

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http://store.steampowered.com/news/externalpost/steam_community_announcements/2363696743803455784

January Update

897354f11e3db717101a010e1ad6a25b33156b73.jpg


Howdy Wreckers,

It's been a month or so after our previous, hard-hitting update was unleashed, and in case your battle wagon has been parked around the shed for a while, get ready to slip on your racing boots, prime the carb and jump behind the wheel once again! The latest update is here, unfurling over us like the exhilarating smell of petrol and exhaust fumes on that fateful summer day at a track, and it's time for the masters of breakneck demolition racing to get back on track to spread terror and chaos.

We're all business so let's cut the verbal dilly-dally and check out the highlights of the update:

EXPANDED CAREER
Three completely new championships with more series, more races and more crashes! That, and a host of important usability enhancements based on the feedback we've received, such as the ability to see the series restrictions, expanded vehicle classification, improved scoring and more. Scoring, unlocks and experience accumulation are still being worked on, so any feedback you care to share with us in regards to these elements would be super.

FOUR NEW CARS
This time nomen est omen for real since we're pleased to introduce you true tools of destruction: Bulldog, Hotshot, Speedemon and Warwagon. This newest set has something for everyone – a heavy-hitting demolition derby inspired American station wagon, another American with classic sleek lines straight from the 60s, a more exotic 80s sports car, and finally, a bad-to-the-bone Scandinavian folk-racing style 60s rod. Check them all out!

MORE CUSTOMIZATION PARTS
Every car now has a number of Front Bumper, Rear Bumper, Window Bar, Side Protector and Roll Cage customization parts that you can use to deck out your ride in a proper demolition racing style, and not only that: customization parts now have a weight and protection properties, so for an instance, a heavy demolition derby style front bumper will make the car withstand more damage to the business end but also make it slower due to the added weight. Rock!

NEW ENGINE UPGRADES
This too is something that we've gotten a plenty of requests for: all cars now also have a number of class-based engine upgrades that can be used to increase or decrease the class of the vehicle, so from now there's nothing stopping you from taking that awesome Class C front-wheel-drive Firefly to Class A events! (Don't forget to put on some serious metal as well, though, otherwise you won't last long.)

NEW ROUTES AND IMPROVED TRACK ART
Tarmac 3 now has a reverse layout, and both Sandpit 1 and Tarmac 3 have new shorter routes complete with reverse layouts. In addition to that we've added a new wicked suicide racing style Speedway 2 route with tight loops at both ends and a high-speed oval section that's going to guarantee spectacular head-on crashes! We've also replaced many of the old legacy assets around the tracks with shiny new ones (yes, including that pesky fire truck), yielding a welcomed visual improvement.

NEW AND IMPROVED EFFECTS
We've enhanced old effects and added a number of completely new ones related to mechanical damage, and for example driving without a wheel will now cause sparks to fly off from the hub. There are also a bunch of brand new audio effects to add to immersion.

REALISTIC DAMAGE SETTING
There's now a setting in the custom race event options to choose between Normal and Realistic Damage, Normal being the same as in the previous build while Realistic offers more visceral gameplay with intensified visual damage and increased mechanical damage gameplay effects.

EXPANDED TUNING
The tuning feature has been expanded based on your feedback, and instead of just three, most parts now have five setups to choose from, allowing for more in-depth tuning of your ride for specific tracks.

As you can see, this update again introduces quite a few new features with some of them still being heavily worked on, the new realistic damage setting being the most obvious one. Even so, we thought it would be great to get feedback on them already so please give them a try and share us your thoughts.

That's it for the main stuff – in addition, this update contains a number of other improvements and bug fixes, like for example it's no longer possible to pick up more speed by wall riding. We also isolated at least one case which caused server instability and addressed that, but we'll of course keep on monitoring the situation. In case you're interested in tidbits the full changelog can be found on our blog HERE[www.wreckfestgame.com]

Thanks for your continuous support and feedback to make Wreckfest even better. Keep wrecking!

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Nun habe ich gestern und heute das neue Update mal ausgiebigiger angetestet:

Die Karriere ist nun wirklich umfangreich und um die abzuschließen wird man viel Zeit investieren müssen.
Was mir bei den Veranstaltungen nicht ganz so gefällt ist, daß nach den Rennen das Auto einfach wieder komplett neu ist.
Da wäre es doch interessanter, daß man wie in den meisten Rallyspielen nur eine begrenzte Zeit hat um die Schäden auszubessern.

Was mir auch nicht so gefällt ist, daß man nach jedem Rennen einfach das Auto wechseln kann, was für die jeweilige Veranstaltung zugelassen ist.

Also mit einem Auto antreten und versuchen das Auto bis zum Schluß am Laufen zu halten, fände ich besser.

Die neuen Teile sind anscheinend nur für die Stabilität des Autos gut und da müßt ihr abwägen:
Ein leichtes und schnelles Auto, stabil wie ein Pappkarton, oder ein lahmer Panzer mit null Siegchancen außer bei Zerstörungsorgien?

Leider kommt man in der Karriere nicht so schnell zurück in die Garage, was halt ziemlich umständlich ist, da wäre eine Abkürzung im Veranstaltungsmenü angebracht.

Ein kaputter Kühler wirkt sich auf Dauer auf den Motor aus, die Stoßdämpfer können kaputtgehen, man kann Bremsflüssigkeit verlieren, was sich natürlich auf die Bremswirkung auswirkt, da hat sich also auch ein bißchen getan.

Für das Abschließen von Rennen und Veranstaltungen gibt es weiterhin Geld, Tuningteile und Autos und für gutes Rammen etc, gibt es halt Erfahrungspunkte, was sich beim Levelaufstieg auch wieder mit Belohnungen bezahlt macht.

Was mir noch ein bißchen fehlt sind vielleicht noch unterschiedliche Reifen und auch mal so Matsch ala Sega Rally Revo.

Da das Spiel noch nicht fertig ist und es am PC offiziell Mods unterstützt, mache ich mir da noch keine Gedanken und die angesprochenen Punkte sind auch nicht sooo sonderlich spielspaßdämpfend.
Ehrlich gesagt ist es über die Zeit immer besser geworden und vielleicht ist es Weihnachten 2020 schon fertig. ;)
 
March update:
CONTENT
  • Added two new spanking rides, MudDigger and Rocket.
  • Added a number of new banger racing and demolition derby inspired paint jobs (more coming).
CAREER
  • Reworked championships 1–2 to offer more variety and reduce grinding.
  • Added support for challenge events (for now, only one is available for playing in the first championship but more will be added).
  • Added reward pool functionality to ensure player always received parts that are a) suitable for a vehicle they own and b) not already owned c) appropriate for the current series.
  • It’s now possible to view the bonus objectives in the pause menu, and making progress towards the target or completing it results in an on-screen notification.
  • In multi-heat events, the player start position is now randomized to the second (latter) half of the grid.
  • In multi-heat events, the start order in the Semi-Final and Final is now based on the finishing position of the qualifying heats.
  • Round placement history is now viewable in the series standings view.
  • Finishing position is now correctly taken into an account in the career rewards calculation.
  • Player final standing is now correct in the series completion screen.
  • Added support for reward-only vehicles that cannot be purchased from the car dealer.
  • Added AI players using cars upgraded to the next class, for example Class C > Class B.
ART
  • Added more dynamic objects to a number of tracks (Tarmac 1, Tarmac 2, Tarmac 3, Mixed 3, Mixed 7, Sandpit 1, Sandpit 2, Sandpit 3, Gravel 1, Mixed 1, Mixed 2, Mixed 4, Mixed 5).
  • Added ramps and dynamic objects to Speedway 2 Demolition Arena to make the gameplay more interesting, confined the arena to the middle area.
  • Fixed a number of minor and major bugs and glitches on many tracks (including proxy objects, clipping objects, terrain tears, missing collisions, etc.)
  • Improved environment art and added more dynamic objects to Speedway 2.
  • Improved environment art, added new assets and dynamic objects to Tarmac 3.
  • Tarmac 2, added new background buildings and replaced old proxy objects.
  • Big Stadium, fixed multiplayer car change location + general improvements.
  • Added damage model for the dynamic barrel prop.
  • Overhauled Garage, Market, Assembly, Customization, Tune and Paint views.
  • Overhauled Career Series Selection and Next Race screens.
  • Overhauled Custom Event views.
DESIGN/PHYSICS
  • Visual damage is now more dynamic and gives a better impression of sheet metal being deformed.
  • Collisions between light and heavy vehicles are now better balanced, with light vehicles not appearing as feather-weight in collisions.
  • Decreased the sector protection effect of the visual customization parts and/or increased the weight of selected parts.
  • Removed the effect of vehicle body panels absorbing damage, so all damage goes directly to the chassis health.
  • Tweaked gameplay damage for Normal and Realistic Damage to match the visual damage more closely.
  • Dynamic objects now have slightly more mass to them.
  • In Custom Race, the player start position is now randomized to the second (latter) half of the grid.
  • In Garage, body style and size vehicle properties have been replaced with a single type property.
  • Novice AI is now more challenging with less obvious rubberbanding, and the jump between the Amateur and Expert difficulty is not as significant as previously.
  • AI players now exhibit a reduced tendency to avoid the player car.
  • Added a placeholder Credits item to the Main Menu Misc section.
TECHNICAL
  • MP: Added support for Normal/Realistic Damage in multiplayer, available in the lobby and the server settings.
  • MP: Fixed two separate instances of a server crash related to situations in which the player leaves the server.
  • MP: Player stats overlay is now disabled while spectating.
  • Adding heavy customization parts no longer results in the vehicle acceleration stat being reduced to 0.0.
  • Improved AI throttle and brake use after severe engine/brake damage when damage is set to Realistic, so that AI no longer gets stalled.
  • In a Custom Event, AI now correctly uses lawnmowers when the lawnmower AI Set is selected.
  • Increased the amount of mesh particles (the shrapnel-y bits and pieces) emitted in collisions.
  • Mesh particles now use custom vehicle color, matching the car color they're emitted from.
  • Engine block no longer gets unrealistically deformed with visual damage.
  • Added leaderboards for the few tracks that were previously missing them.
  • Integrated backtrace.io for automatic crash reporting.
AUDIO
  • Added in-game spectator audio, crowd cheering etc.
  • Updated Tristar engine audio with a new one.
  • Tire wobble effect audio now plays only when there is visible tire wobbling.
  • Fixed a number of minor audio issues.
NOTED FOR CONTENT CREATORS
  • Wwise was updated to version 2017.2.1 build 6524.
 
http://store.steampowered.com/news/?appids=228380


March Update 3

Wreckfest (March 2018) - jannesBB
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Howdy Wreckers,

We hope everyone is doing great this fine evening! Even if your evening happens to be all doom and gloom, fret not – it's just about to take a turn for better because we're happy to let you know that the latest update for Wreckfest is now out!

This time we have quite a lot of nice surprises in store for you. First of all, there's the new weather system! Thanks to it, not only each track now has Sunrise, Noon, Afternoon and Sunset weathers but also that they are unique to each track – in other words, a sunset at, say, Mixed 5 will look different to a sunset at Speedway 2. The weathers are still being tweaked but we feel like they already yield a very welcome variation to our environments.

Secondly, and this is something that many have been looking forward, some of the cars now have more customization parts with more coming soon! These mostly include hoods, grilles, spoilers, fender flares and similar parts that you can use to make your car unique. Other than that, we have some new demolition derby and banger racing inspired paintjobs for the cars, and the AI controlled cars now know to dress appropriately for the occasion, meaning that in for example a demolition derby they will use the derby paintjob. Oh, and textured rims are also finally in.

Moving over to the gameplay side of things, as you know we've been tweaking the gameplay damage in the last couple of updates. The response so far has been a mixed bag, with some of you enjoying the thrill of wrecking other cars and possibly getting wrecked yourself, while many have voiced a concern that the relatively high punishment from light nudges ("love taps", as the community affectionately calls them) takes away the fun especially in multiplayer environment. So, in a bid to preserve what was good in the new damage system we went in and did some tweaking: now minor scuffing no longer causes any gameplay damage (the body panels will still visually get damaged, though) while major hits still cause significant one-time damage. Inconsistent damage was also a major frustration to many (the damage received from visually similar looking crashes was all over the place) so we rewrote parts of the damage tracker to make it robust.

Additionally, this update contains a healthy dose of other improvements like Realistic Damage in Career, new Post-Race, Loading and Server Browser screens, improved lawnmower gameplay, more spectacular crashes, custom Demolition Derby and Banger Racing AI Sets and of course a host of bug fixes to a number of minor and major issues. You can read all about those below while the update is downloading, but once it's done, launch the game and take a look at yourself!

Enjoy the update, and don't forget to let us know your thoughts about it!

CONTENT
  • New weather system with environment specific weathers and expanded variation: unique Sunrise, Noon, Afternoon and Sunset TODs for each event.
  • Increased skybox quality.
  • Added a set of new visual customization parts like spoilers, hoods, grilles and fenders for a number of cars.
  • Added textured wheel upgrades for all cars.
  • Added new banger/derby style liveries for both player and AI controlled cars.
  • Added Demolition Derby and Banger Racing AI Sets for Custom Events.
  • Fixed RoadSlayer missing audio in cockpit, bumper and hood cameras.
  • Fixed Rocket AI car assembly so that it now appears correctly in events.
  • Roadcutter window bar upgrades are now named correctly.
  • Killerbee roll cages are now named correctly.
  • Improved environment art and fixed bugs on various tracks.
GAMEPLAY
  • AI cars now automatically use a matching banger/derby or racing style livery in appropriate game modes and career events.
  • AI cars now slide around somewhat more.
  • AI cars are now more aggressive towards each other and the player (work-in-progress).
  • Derby AI now favors the center more to prevent them from packing to the sides.
  • Tweaked collision matrix lightly to make crashes feel more rewarding.
  • Demolition Derby events now yield more credits as a reward.
  • In Last Man Standing, the contact timer is now 30 seconds (shown when 15 seconds left) to prevent sandbagging.
  • Improved lawnmower physics to improve the gameplay.
  • Ragdoll is now ejected correctly when crashing to the static environment hard enough.
  • It's now easier to roll over an opponent by hitting the AI piloted lawnmower to the side.
  • Wrecking an AI lawnmower and ejecting the pilot now works as designed when hitting the AI with higher momentum.
  • Takedowns now register correctly even if the victim hits a static object right after being wrecked, or in the case of lawnmowers, the ground.
  • Improved damage tracker for more consistent gameplay damage and prevent from being penalized from the same hit many times depending on the duration of the collision; in practice this means that for example being pushed sideways by other cars no longer results in massive damage and death. With Normal Damage, minor scuffing no longer causes any gameplay damage (the body panels will still visually get light damage though), while major hits cause significant one-time damage with hitter receiving less damage (but still some); with Realistic Damage, both visual and gameplay damage is increased, mechanical damage kicks in earlier and hitter has no artificial advantage whatsoever (note that hitter will still have a natural advantage in case of a higher mass and speed).
  • Tweaked front-wheel-drive cars to be less overpowering, now more or less match the lap times of RWD cars with similar performance points.
CAREER
  • The career starting car is now Rocket.
  • Embarking on a new series while another one is in progress (not completed) now resets the progress of the in-progress series instead of marking it as completed.
  • Rival challenge is now kept active through the whole event instead of ending with the first successful bump.
  • Realistic Damage is now available in the career in the new Options tab in the Next Race screen, yielding an experience bonus.
  • Rammer RS can now be only obtained as a reward from the career event "Ramming it Down".
  • In multi-heat demolition derby events, player is now disqualified properly according to the series rules.
USER INTERFACE
  • Implemented new Post-Race, Loading and Server Browser screens.
  • Quitting an event now takes the player to the results screen so that replay is available even when quitting.
  • In Settings/Advanced menu, Sensitivity and Speed Sensitivity help texts are no longer reversed.
TECHNICAL
  • MP: Fixed a fatal crash related to the effect system.
  • In Custom Event, AI Set now gets correctly reset after clearing user data.
  • A prospective fix for the car getting rocketed to sky after crossing the finish line.
  • A prospective fix for the car glitching when changing parts or adjusting tuning setup.
  • Various other bug fixes.
LOCALIZATION
  • Updated new and changed strings.
KNOWN ISSUES
  • New weather system is not yet supported by the career.
NOTES FOR CONTENT CREATORS
  • The weather system now uses an event specific weather list configured in the event's evse bag data file so you have can different weathers available for each event.
  • Any custom content modifying gameplay damage is thrown out of whack due to the new damage tracker.
 
https://steamcommunity.com/games/228380/announcements/detail/2517951549944703592

April Update – Let's Hear Your Opinion!
20. April - JannesBB
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Howdy wreckers,

The latest update for Wreckfest is now out, containing new content and a number of improvements. This one is more or less a maintenance update while we continue to work on major additions scheduled to be released at a later date, but nevertheless it contains some new cool content such as the short route variant for Tarmac 1 (yes, finally!) and more customization parts for cars as well as important usability and gameplay improvements. The technically-inclined among you can find the full changelist below but please take a look at the game yourself and enjoy!

In other news – and this is very important – we're launching a new survey to gauge feedback before locking down everything for the final release of the game. These past years we've been working with you to shape the game into what it is now, and seeing as the game is nearing completion we want to use this opportunity to let us hear what you think of the game, how you play it and whether there's anything we can do to make it the absolutely best possible banger racing and demolition derby experience to date. To do that, it's crucial that we get YOUR feedback, so if you have five minutes to spare please do click on the shiny new main menu button to take you to the survey site and let us hear what you think of the game!

CONTENT
  • AI now uses El Matador in Class B too.
  • Added more customization parts for KillerBee, Tristar, Rammer, Gremlin.
  • Added a new paintjob for the lawnmower, improved paintjobs for El Matador and Roadcutter.
  • Added reverse routes for Mixed 5 Outer Loop and Mixed 5 Inner Loop.
  • Added a short route for Tarmac 1, both forward and reverse layouts.
  • Added and adjusted the start/finish lines for a number of tracks.
  • Improved environment art on a number of tracks.
  • Improved static cubemap locations on a number of tracks.
  • Balanced texture luminance ranges on a number of assets.
TECHNICAL
  • Fixed a particle system related crash.
  • Implemented shaded particles (particles are now darker when in the shade).
  • Implemented free camera smoothing.
  • Added sharpening and vignette post-processing effects.
  • In Dirt Speedway Figure 8 (possibly affecting other tracks as well), a wrong way indicator is no longer incorrectly displayed right after start.
  • In Custom Event and MP, the game now tries to pick a unique paint job for the AI player if available.
  • Grid start points are now created dynamically (work-in-progress, minor glitches possible especially in MP).
  • MP: It's now possible to disallow the use of special vehicles (lawnmower) on a server.
GAMEPLAY
  • Folk racing style start is now used on a number of tracks that support it (i.e. they have a dedicated start area).
  • Improved lawnmower handling and gameplay.
  • Adjusted reverse gear ratios so that they match between different vehicles.
  • Contact timer is no longer used in deathmatch.
  • Improved AI aggression: AI now employs increased situational awareness to decide when to ram another car. On Novice AI Difficulty, the AI more aggressive
  • towards each other and less towards the player, while on Expert AI Difficulty the AI is more aggressive towards the player and less against other AI players.
  • In demolition derby, the AI is now less inclined to use reverse whenever the front of the car is damaged.
  • In demolition derby, if only one or two AI players are left they no longer only circle around the player like idiots.
  • AI now takes the loop in Crash Canyon only in one direction to prevent the traffic from piling up.
  • Automatic reversing camera is now enabled by default in derby game modes.
  • In HUD, reset prompt is now displayed automatically when driving into a wrong direction or out of track.
  • In race game modes, reset is now only allowed when vehicle speed is 10 km/h or less to discourage exploiting.
  • In Grass Arena, hay bales no longer appear weightless when hit.
CAREER
  • Adjusted a number of career series, especially in championships 3–5.
  • The post-race rewards screen is now only shown if the player actually receives a reward, instead of every time.
  • The post-race experience screen is no longer displayed if the player abandons the event.
  • Weather no longer changes every time when restarting the event.
  • A series is now considered (and marked) completed only if player receives points from it.
  • Championship progress bar now only goes up until the unlock points for the new championship have been reached.
  • In vehicle selection, ineligible vehicles are now grayed out so it's easier to pick out an eligible vehicle.
  • Vehicle stats (and therefore eligibility in a series) are now updated correctly after upgrading the vehicle.
  • Relevant bonus targets (like spin, crash out, wreck a number of cars) now accumulate during multi-heat events.
USER INTERFACE
  • MP: In server browser it's now shown whether the server is configured for normal or realistic damage.
  • MP: In server browser, the list of servers is now only displayed after the data files have been verified.
  • MP: In lobby, the maximum number of players is now displayed correctly.
  • Added descriptions for all performance upgrades.
  • Implemented a new pre-race screen.
  • Implemented a new championship selection screen.
  • A number of user-interface fixes and improvements.
AUDIO
  • Added new engine audio for the lawnmower.
  • Added new engine audio for Gremlin.
  • Improved Speedeamon audio.
  • Contact audio no longer keeps repeating when the vehicle is resting on its top or side.
KNOWN ISSUES
  • MP, while in lobby cars may occasionally appear falling under the scene when the track changes.
  • MP,while in lobby spectating is glitched (no cars visible) if the race is not in progress.
  • MP, after returning to the lobby the car may appear to be in flames if it was wrecked in the event before.
Thanks for all your support and have a great weekend (playing Wreckfest, we hope)!
 
Vollversion erscheint am 14. Juni für PC! 20. November für Konsolen!
Lights are green – Wreckfest leaves Early Access after only 1611 days!

Get ready to race and to smash your opponents! Wreckfest, from renowned developer and racing game expert Bugbear Entertainment has entered the final lap and is closing in on the finishing line. On June 14th 2018, Wreckfest launches on PC and on November 20th, Wreckfest will be released on PlayStation®4 and Xbox One.

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With the release, players can expect a set of brand new features. The challenge mode with all new unusal vehicles – like a crop harvester – guarantees crazy races, you’ve never seen before. Also players can now customize their cars with quirky items. Why would anyone have a car without a shark fin?

https://steamcommunity.com/games/228380/announcements/detail/1661145982832402390
 
Also auf dem PC sehe ich da keinen Grund, das nicht zu kaufen, das läuft sogar mit Triplescreen rund, macht Laune und lief schon vor zwei Jahren ohne Probleme. (Y)
Und dank Mods hat man da bestimmt jahrelang Spaß dran.

Aber die erwähnten Mähdrescher zum Release gab es auch noch nicht in der Early Access Version.
 
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