Foren Aktuelles Erstellen Mitglieder Anmelden

PS4/PC Uncharted 4: A Thief's End

Benutzer, welche sich diesen Thread anschauen:

Erkläre mir mal bitte wie du Uncharted 4 bereits Anfang Februar 2016 durchspielen konntest. Würde mich brennend interessieren. :D

hr55ef3432.gif
 
Game Informer April Cover: Uncharted: The Lost Legacy
2017-04-cover-spread-800h.jpg


For nearly a decade now, we’ve experienced high stakes, adrenaline-fueled adventures from Nathan Drake’s perspective. With his story wrapped up, Naughty Dog is focusing on a fresh thief in a new standalone expansion out this year: Uncharted: The Lost Legacy. Stepping out of the shadows and into her own adventure is fan-favorite Chloe Frazer. The Lost Legacy delves into Chloe’s backstory and heritage, sending her to the mountains of India, all in the name of the highly valuable Tusk of Ganesh. The treasure could give her the fame and recognition she’s been seeking.

However, Chloe can’t do it alone. She must make an unlikely alliance with Nadine Ross, the Drake brothers’ adversary from Uncharted 4. Chloe and Nadine are both independent self-preservationists, making their coalition challenging. Can the two put their differences aside long enough to come out on top? Together they scale statues, visit temples, drive through gunfire, and get up close and personal with a dangerous villain also after their mark.
http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer
 
Doch, durchaus, gab da überraschend oft mal hier, mal da, irgendwas am Rand zu entdecken an Encountern und kleinen Kram. War da selbst überrascht, grade für ein Spiel, dass so gut ein konzentriertes Erlebnis erschafft, dass man immer mal vom Wegesrand etwas abweichen kann...
 
Ich habe mir Mal die Quelle durchgelesen und verstehe jetzt was die damit meinen. Mehr Sammelkram und optionale Dialoge (als würde in UC zu wenig gelabert). Ich habe das eher wie Nebenaufgaben bestanden.
 
...größter Level der Uncharted Reihe, kein Weg vorgegeben... Hmmm...
Ok, Naughty Dog übt wohl für den nächsten Titel, der dann Open World ist :heul:
 
Wird jetzt alles nur noch OW? Finde ich nicht gut diese Entwicklung.

Nennt sich auch die Ubisoft Seuche. :nein:

Leider seit Jahren eine erfolgreiche Formel bei allen Spielereihen und ihren drölf Nachfolgern. Es nervt, und wenn es nicht bald besser wird, beendet es für mich mein einstiges Lieblings Hobby. Wenn jetzt auch noch Uncharted bzw. Naughty Dog zu Open World übergehen, und was zu befürchten ist, Santa Monica ebenso, habe ich die Schnauze voll. :kaffee:
 
Ich finde ja dass sie Chloe vom Gesicht her etwas verändert haben. Elena haben sie jedenfalls sehr viel genauer übernommen und dann dementsprechend technisch verfeinert.
 
Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.

im ps blog gabs auch wieder einen größeren artikel
http://blog.us.playstation.com/2017/03/20/first-look-at-uncharted-the-lost-legacy/

Setting & timeline
First, the setting. In moving the action to the southern tip of India, The Lost Legacy injects a fresh surge of color and personality — closer to the pulpier feel of the original Uncharted, in some ways. “Beautiful, big landscapes to traverse and explore, that sense of a surprise around every corner,” Creative Director Shaun Escayg told me. “We wanted to bring more of that back.”

The Lost Legacy is a new story set six to 12 months after the events of Uncharted 4. The action kicks off with a search for a priceless relic — the Tusk of Ganesh — and a decidedly unlikely pairing.

Story background
Why revisit Chloe? For Naughty Dog, it was an easy decision. She’s an interesting character with a darker moral compass compared to Drake. Writer Josh Scherr remarks: “They’re both treasure hunters. Drake has a bit of a hero complex, but Chloe looks out for number one, first and foremost.” It’s Chloe who initiates the hunt for the Tusk.

Nadine reenters the picture for different reasons, partially born out of the consequences of her actions in Uncharted 4. With Shoreline crumbling, she’s out of work and desperate.

Level design
Starting with the level design. In one pivotal section of the game, the team wants to provide a more expansive environment that gives players more ways to explore at their own pace — “the biggest [area] ever for an Uncharted game,” Margenau mentioned.

While developing Uncharted 4, Naughty Dog had hoped to go even bigger on certain huge locations such as Madagascar, Art Director Tate Mosesian explained to me. But some concessions had to be made in the interests of maintaining the game’s development schedule. Not so with The Lost Legacy, where the game will benefit from an updated production process that can see up to five teams working on one location at a time.

Stealth
There is some new combat gear to master, too. A silenced pistol (The first lethal stealth weapon in Uncharted history!) will add new tactical wrinkles to The Lost Legacy’s stealth play and expand your combat options.

There also seems to be an increased range of options available for combat encounters. “There are entire combat setups that you can skip, go around, or approach from any direction,” Margenau explained. “It’s got a bigger, more organic feel, with more player choice and more stealth options.”
 
Zurück
Oben