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360/PS3 ULTRA Street Fighter IV - 2014

Benutzer, welche sich diesen Thread anschauen:

• Focus Attacks are faster, you have to be more aware of them now or you'll eat a combo.

• It seems like Super moves across the board do more damage.

• Sagat has 1,000 health now, down from 1,100.

• Zangief has 1,100 health, which is down from 1,200. Hit box on the Lariat got moved up a bit so it's easier to duck under.

• Ken's Hard Dragon Punch has more invincibility.

• Abel's new Ultra is really good. It's a dashing grab which has one hit of Super Armor. You can also charge his Ultra up by holding the buttons, which keeps him in place for a moment.

• Juri can store multiple fireballs using each of her kick buttons and it may be possible to have multiple projectiles on the screen at one time.

• Cammy's Spiral Arrow (Cannon Drill) seems more like it was in Super Street Fighter 2 HD Remix. Not exactly as good, but safer on block.

• Gouken's Ultra 2 (Denjin Hadouken) when fully charged is still blockable, but it does 500 stun damage if blocked or if it connects.

• Sakura can combo into her Ultra 2 without using any meter.

• Dee Jay's Machine Gun Punch is a charge move now and you no longer have to mash punches after the fact. People say he's a better version of Guile.

• T. Hawk's Condor Spire seems to be a really good tool for getting inside. Hawk Dive doesn't travel as far forward, so it doesn't seem as useful as before.

• Cody's Zonk Knuckle has different versions depending on the button you hold. Takes about 4 seconds to charge it up. Cody can Focus Attack Dash Cancel off of almost every move he has.
http://www.eventhubs.com/news/2010/mar/10/wakeup-shoryuken-tells-more-ssf4-details/
 
ShackNews: Did Capcom and the developers pay attention to character tier-lists when developing Super Street Fighter 4?

Seth Killian: They are very aware of those lists. Let me just say, for anyone that doesn't know this, the people at Capcom QA are killer. People are like, "Capcom QA didn't even know about this." Capcom QA knows about almost everything. Not absolutely everything because a million great players playing together will discover things that QA didn't know about. But the QA guys are no joke.

This guy Raoh, who is a Street Fighter III: 3rd Strike player, made a name for himself on the competitive circuit and did very well in Japan. He did very well in EVO here in America. He used to work at Capcom QA and wasn't even in the top 20 players on the QA team.

The QA guys don't enter tournaments so that's why they don't have reputations on the street, but they are unbelievably good at the game. If there was a tournament of all of Capcom QA against players around the world - I don't know how many top players would survive to the finals against the QA guys. It would be a bloodbath.


These guys are extremely good. They are very smart, strong players. So we know Sagat is stronger than a lot of the other characters. There's always going to be winners and losers in any balance chart. Nobody likes to hear that, but that's part of what makes Street Fighter interesting.

Difference in character strength is part of the nature of a SF game. It's something we don't try to avoid. Ultimately, in the current ranking charts, there are a few mismatches, but for the most part I think you'd be hard-pressed to find any other competitive fighting game with a closer balance across all the characters.

Klingt krass. Würde ich aber zu gern mal sehen. :skep:
 
Ist nicht direkt SSFIV, aber Daigo hat jetzt eine Seite aufgemacht, wo er eine Auswahl an diversen coolen SF-Matches (und anderer BEUs) gepostet hat:

Daigo's Seite

*edit*

Okay, er hat die wohl schon vor 2 Jahren aufgemacht. :ugly:
 
Yohinori Ono, der Produzent von Super Street Fighter 4(PS3, Xbox 360) bei Capcom, würde als Nächstes gerne ein neues Darkstalkers-Prügelspiel machen.

Wenn er die Erlaubnis und die Ressourcen von Capcom bekommen würde, dann würde er sich darüber sehr freuen. Das Spiel würde wahrscheinlich den visuellen Stil von Street Fighter IVeinfangen, aber aufgrund der Deformationen und übertriebenen Animationen der Charaktere eine eigene Darkstalkers-Engine benötigen.

wäre der hammer!!! ...ich hatte damals Darkstalkers auf Saturn!! :rock:
 
was ich mir auch wünschn würde , neben nen neuen darkstalkers ...nen geiles 2D samurai shodown die beidn games inner art wie blazblue und sf4 und ich werde nimma sterbn vor freude
 
Abgefilmtes Intro von SSF4 auf der GDC

[vid]http://www.youtube.com/watch?v=7tPpOu8NCHk[/vid]

Ein paar Gameplayvids

[vid]http://www.youtube.com/watch?v=oKlJlJdjhT8[/vid]

[vid]http://www.youtube.com/watch?v=cp4hfuiBHAI[/vid]

[vid]http://www.youtube.com/watch?v=IT8CvCnu3Qw[/vid]

[vid]http://www.youtube.com/watch?v=a5Uq_mYt6OY[/vid]
 
Was macht denn Makoto in der 2. Runde im letzten Kampf für ne Aktion? Sieht aus, als ob sie gleichzeitig Super und Ultra einsetzt und die Super-Leiste durch ne Zeitleiste ersetzt wird, innerhalb der sie anscheinend ordentlich austeilen kann...
Kann das jeder Char oder ist das nur ihr Ultra?
 
Makoto kombiniert ihren Super mit den Ultra. Wenn sie ihren Super Move einsetzt kriegt sie einen Timer von ca. 12 Sekunden. In der Zeit sind ihre Angriffe stärker.
 
Ich hab nämlich noch kein SF für die 360 aber langsam schon Bock drauf... Daher überleg ich, welches ich holen sollte (sofern ich mir eins kauf)
 
ChriZ schrieb:
Ich hab nämlich noch kein SF für die 360 aber langsam schon Bock drauf... Daher überleg ich, welches ich holen sollte (sofern ich mir eins kauf)

Lad dir solange SF2THDR runter. Kostet nicht viel und hilft über die ersten ISCHBRAUCHEINSF!!!11elf-Anfälle hinweg.
 
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