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Steht doch weiter oben, dass der geplant ist. Haben es nur organisatorisch nicht mehr zum Release gepackt.
Edit: Der Beitrag ist sogar von dir.![]()
http://www.neogaf.com/forum/showthread.php?p=193032092#post193032092FYI The Witness is really hard - you will be frustrated, lost, think something is too obtuse, etc. And then that might happen 4-5 times in a row. It's tough enough to bash your head against a puzzle for a long time and not solve it. But even harder is not knowing what you're even trying to do. And then it can sometimes feel like that for 4-5 puzzles you come across in a row. This can be that kind of game.
It's a big, pretty island. Wander somewhere else. Get up and get something to drink. Turn the game off and go outside. Just don't consult a guide.
http://www.neogaf.com/forum/showthread.php?p=192968921#post192968921There's something massive about The Witness that won't reveal itself to most players until many many hours in, fyi. To say anything more is a spoiler.
This is a special game, and I strongly encourage everyone to truly let puzzles sit with them, rather than resorting to a walkthrough or wiki. I think most gamers (including me!) are willing to give a tricky puzzle an honest shot, but then if they're stumped, on to an IGN wiki or GameFAQS they go.
Please do not do that, with The Witness. It's an open world game - go mess with another part of the island. Come back after you've slept on it or a few days later. To do anything else is to deprive yourself of something really special. Just this once, really try to let the puzzles and let the game soak in and sit with you.
Think about it like this - you only get to play The Witness for the first time once. If you give in and look up puzzle solutions, you'll enjoy the game. It's very pretty, you'll feel smart at parts, etc. But if you resist doing that, and truly solve everything youself, you'll enjoy it on an entirely different level.
To put it another way - the puzzles are the game. Looking up solutions is akin to letting someone else beat a tough shooter level for you, or giving in to the kiddie star after failing a tough Mario stage enough times.
...and plus every time you look at a walkthrough you run the risk of having The Thing spoiled for you, which you do not want.
Geht mir auch so. Ich finde auch den Umfang zumindest auf'm Papier einfach zu krass. Da werd ich ja nie fertig.Gut, dann passe ich. Zu schwere Puzzlespiele sägen an meiner Geduld und machen mir in Folge keinen Spaß.
Bin nicht der Typ, der Ewigkeiten über ein Problem brüten will beim Zocken.
Die werd ich lesen, aber ich werd wohl doch nicht warten können... wo kriegt man denn grad PSN-Guthaben günstig?![]()
Besser als ständig 10/10 bei jedem Furzspiel von den großen Outlets.Die deutschen Magazine wieder, mit ihren bespackten, immer gleichen 85%...![]()
Big, beautiful and rewarding, Jon Blow's enigmatic puzzle epic is virtuoso game design - and only a fraction too clever for its own good.
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