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It’s easily the best-looking game of the current generation, even more so than Uncharted 4, with the best foliage and facial animation we’ve ever seen. Playing on a PS4 Pro there’s been only a few brief seconds of slowdown, with performance otherwise exceptionally good for such a complex game.
https://metro.co.uk/2020/06/01/last-us-part-2-hands-preview-love-hate-seattle-12787736/The visuals in The Last Of Us Part 2 are so good you’d at first think it puts a dampener on the PlayStation 5, but if the new console is going to be able to create visuals even more impressive than this – and the Unreal Engine 5 demo already suggests it can – then that’s actually very exciting.
https://www.godisageek.com/2020/06/the-last-of-us-part-ii-gameplay-combat-hands-on-preview/It’s helped in large part because the sound design is out of this world. The accompanying music is sensational, and if this brief section is anything to go by it’s possible Gustavo Santaolalla has bettered his work from the first game. But the audio design is beefy and hard. The thump of bat on bone is enough to make you wince, and the sound of gunfire pierces the desolation of the old world. Just from this small snippet of game, the audio is tantalising, offering glimpses of what might be coming.
https://www.trustedreviews.com/reviews/the-last-of-us-2From this chapter alone, The Last of Us 2 is an accomplished sequel in every regard. It feels marvellous to play, and doubles down on the thematic elements that helped the original shine. Ellie is a stunning, nuanced lead who exhibits far more emotional depth than her black and white tale of revenge would have you believe.
https://www.gamespot.com/articles/the-last-of-us-part-2-preview-shockingly-ruthless/1100-6477918/I really enjoy how fluid, weighty, and well-animated the combat is in The Last of Us Part II. At the risk of sounding like a psychopath, the presentation gives every action an "oomph" so satisfying I can't bear to leave an enemy standing as a missed opportunity in the same way I can't leave a stone unturned during exploration.
https://www.pushsquare.com/news/202...irefights_are_fraught_uncomfortable_fantasticThe violence, at this kind of fidelity, will make you feel uncomfortable – but that’s all according to Naughty Dog’s plan. While we can’t elaborate further, this is a game about hatred and vengeance; it’s about obsession and how the cycle of violence destroys everything it touches. If you want to know more, you’re going to have to wait for our full review on 12th June. Until then, we’ll leave you with our overall impressions on this short sequence we’re allowed to preview: chef’s kiss.
https://www.theverge.com/21274923/t...essibility-features-naughty-dog-interview-ps4There are around 60 different accessibility options in the game’s menu, covering things like controls, visual aids, audio clues, navigation and traversal, and combat. Some are fairly standard features, like being able to make the UI larger or tweak the subtitles for color blind users. Other elements are much more involved. There’s a text-to-speech option that reads out everything in the game, from menus to the notes Ellie picks up on her journey, and audio cues to indicate when there are items nearby or a ledge you can climb up. A new high-contrast mode changes the visuals entirely for low-vision players, rendering the world a light grey, and turning allies blue and enemies red. (This was inspired by the unlockable “thief vision” filter in Uncharted 4.) You can even use the Dual Shock controller’s touchpad to zoom in and get a closer look at the world.

Some of the basics are easily covered - essentially remaining unchanged from prior trailers and indeed Uncharted 4 before it. Rendering resolution on PlayStation 4 Pro is still 1440p, backed up by the firm's clean temporal anti-aliasing solution. Performance is solid at 30fps, with few deviations, and actually improved overall compared to Uncharted 4's showing on PlayStation 4 Pro. In terms of image quality and frame-rate, we don't anticipate many complaints.
Right now, there's little more in terms of gameplay and technological specifics we can share, but this idea of The Last of Us Part 2 taking on the same role as its predecessor at this point in the current console generation is intriguing. Once again, we have a Naughty Dog epic releasing five months before a likely next-gen launch - and again, when looking at the quality of this title, it's no exaggeration to describe this as the state of the art for the current generation, and perhaps a fitting farewell to PlayStation 4, just as its predecessor was a glorious 'sunset moment' for the PS3.
https://www.eurogamer.net/articles/digitalfoundry-2020-the-last-of-us-part-2-first-impressionsThe first episode of The Last of Us was a stunning game that arrived in the twilight months of the PlayStation 3's life cycle - and at this point, there's little doubt that the sequel will deliver the same kind of experience for PlayStation 4 and PS4 Pro.
Ja, da freu ich mich schon fast das meine alte letztes Jahr kaputt ging und ich mir die neue kaufen musste. Habe es direkt bei RDR2 gemerkt, vorher nen richtiger Föhn, nacher mit der Neuen fast lautlosGott sei dank habe ich die dritte Revision![]()

Walking Simulator confirmed.
Ne ist verschoben auf den 19.6Bleibt der Release noch auf dem 16ten? Die PS5-Verschiebung liegt es ja nahe.

Die Ankündigung wurde verschoben, nicht die PS5. Aber ja, das Spiel wird verschoben...Bleibt der Release noch auf dem 16ten? Die PS5-Verschiebung liegt es ja nahe.
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