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MULTI Star Wars: Battlefront II

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Die gibts doch auch seit Jahren für Fifa :?
und was willst du uns damit sagen? :?

dieser FUT Modus ist für mich genau so pay2win. Mich wundert es selbst, dass es da so wenig Gegenwehr gibt. Im Gegenteil, die Leute kaufen wie blöde. Wär mal interessant, warum das so ist. Soll ja Leute geben, die kaufen sich ne PS4/XBox und zocken dann das ganze Jahr nur FIFA drauf. Statt andere vollpreiswürdige Games zu kaufen, gibt's dann halt jedes Jahr das Softwareupdate zum Vollpreis und die Kohle wird in FUT rausgeballert. Ich persönlich kanns nicht verstehn. Wird nur noch getoppt von denen, die sich Videos angucken, wie andere ihre Kartenpacks kaufen und aufmachen. Und EA verdient damit nen Arsch voll Kohle. Da muss man sich nicht wundern, dass sie das auch in anderen Games probieren.

Anscheinend ist die Zielgruppe von Star Wars Battlefront aber ein klein wenig anders, als die von FIFA. Oder wird jetzt erst laut, weil es keinen alternativen Online-Modus gibt, bei dem du keine Kartensets brauchst.
 
Was ich mich bei den ganzen FUT käufe frage. Wenn die jetzt in fifa 18 da wie irre geld reinballern..wäre das doch spätestens für fifa 19 totaler scheiss ..weil du davon dann auch nichts mehr hast !?
 
Forbes - 5/10
There is no joy in the failure of Star Wars Battlefront 2. It is a game that manages to excise both the fun and the drama from the original game for something that feels like far more but far less. It is larger but less grand, more detailed but more opaque, deeper on one level but far more ponderous on another. It is successful neither as a Battlefield-style online shooter nor as an approachable arcade experience. That your time with this game is defined by a byzantine and oppressive progression system does not help, nor does the ever-present specter of microtransactions sure to return soon. But this would not be a successful game even if these problems were solved. Star Wars Battlefront 2 is the prequel trilogy: overwrought and complicated, with none of the heart that drew us here in the first place.


VG247 - even removed from loot box controversy, Battlefront 2 is a mediocre game
Once you’re done with the five-hour campaign, the horrid state of the multiplayer will take centre stage. After a while, DICE’s attention to detail and stunning graphics will grow old, and you’ll be left doubting every encounter, every death. DICE’s biggest crime with Star Wars: Battlefront 2 isn’t that it added microtransactions, it’s that it forgot to make a game worth playing in the process.


Rock, Paper, Shotgun - No Score
For those first few hours, Battlefront 2 struck me with gorgeous moment after gorgeous moment that's made me reevaluate what's possible with 2017's technology. It's a shame that the fighting frequently gets bogged down by chokepoints, and any long-term appeal is undermined by a progression system that can't shake the pay to win shadow which continues to loom over the game.


Weitere Reviews:

NZGamer - 7.5/10

IBTimes UK - 7/10
Playstation Universe - 7/10
Critical Hit - 6.5/10
GameZone - 6/10
Forbes - 5/10
Daily Dot - 5/10
The Game Fanatics - 5/10

VG247 - Mediocre

Rock, Paper, Shotgun - No Score


Nochmals zwei Punkte runter bei Opencritic:

Opencritic: 67%
Metacritic: 69%
 
Disney flexes its muscle over Star Wars and Marvel
[...]Just a few weeks later, a much bigger firm, Electronic Arts, also got a taste of Disney's willingness to exercise its power; the controversy over pay-to-win loot box mechanics in Star Wars Battlefront 2 took an abrupt turn when pressure from Disney forced EA to remove premium currency from the game before its launch, pending a re-engineering of the game's monetisation systems.
[...]The company's financial projections for Star Wars Battlefront 2 were based on the assumption of a premium currency and loot box system that worked in a certain way and attracted a certain amount of revenue. It set its development budget based on those projections, spent money on marketing based on those projections; Disney has now unceremoniously dumped those projections in the bin.
[...]Without seeing the company's internal figures it's hard to say, but it's not beyond the realms of possibility that, given high enough costs for licensing, development and marketing, this change could even leave EA struggling to stay in the black on what should have been one of its most profitable titles of the quarter.
[...]It [Disney] will sacrifice profit for long-term health, and a developer or publisher, with no financial interest in that long-term health, may be hung out to dry as decisions made in service of profitability are reversed.
http://www.gamesindustry.biz/articles/2017-11-24-disney-flexes-its-muscle
 
LOL I just had to boot my game to confirm. This is legit.

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:lol:
 
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