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PC Squad 44 (Post Scriptum)

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Erscheinungsdatum
9. August 2018
Post Scriptum _ The Bloody Seventh - Reveal Trailer 2016 (BQ).jpg

Entwickler: Periscope Games
Publisher: Offworld Industries
System: PC
Release: Frühling 2018
Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battle, difficult learning curve and an intense need for cohesion, communication and teamwork. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland.

‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the Lower Rhine.

In a 50 vs. 50 multiplayer setting, players will be given the option to fight with the British Airborne Division and its Polish brigade, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.
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So Release steht vor der Tür.

Gibt’s hier nen paar Freizeit-Soldaten die Interesse an dem Titel haben? :) Hätte neben meiner Stammgruppe auch Bock auf ein KT-Trüppchen.
 
Offene Beta gestartet!*

*offen für Vorbesteller


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We would like to announce that the Open Beta is now available to play of Post Scriptum! Those who Pre-Order will get instant access and will be able to play 24/7 until our release on August 9th, 2018.

To celebrate we'd like to release a teaser trailer for you to enjoy!

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https://steamcommunity.com/games/736220/announcements/detail/1689297920456761073
 
Ich schiele auch schon seit längerer Zeit mit großem Interesse auf den Titel. Können diejenigen, die ihn schon gespielt haben, mal bitte berichten, wie es um die Spielerzahl und Performance steht?
 
Jetzt erhältlich!
Today we would like to release Post Scriptum to the world. But you must know that this is not the end, only the beginning. We are actively working on new content to release, such as our biggest map, Arnhem, the US Airborne Faction, new game modes and constant improvements to gameplay and optimization. As of today you will be able to review Post Scriptum on Steam and we expect you to be honest! We could not have arrived to where we are today without the amazing support from you, our community. This release is only the first step and we are eager to keep advancing Post Scriptum to be better.

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https://steamcommunity.com/games/736220/announcements/detail/1724202719226377702
 
Hab an die 60 Stunden in der Beta verbracht und schnupper gerade in die Vollversion.

Gibt jetzt Test Server mit Shooting Range und ne neue Map mit einem Schloss.
 
Gibt es eigentlich ähnlich wie z.B. bei Red Orchestra 2 auch einen Bot-Modus? Und wie sieht es performancemäßig aus? Ich habe in einigen Forenbeiträgen gelesen, dass es trotz starker Hardware nicht besonders rund laufen soll. Das hält mich aktuell von der Kaufentscheidung noch ab ...
 
Spiel ist nur für den Multiplayer mit echten Mitspielern ausgelegt, alleine schon wegen der Kommunikation.

Performen tut das Spiel eher schlecht als recht, ist aber durchaus spielbar. Ich verzeihe den kleinen Entwicklerteam das aber, da man merkt das trotzdem ne Menge Herzblut drin steckt. Wird zukünftig bestimmt noch fleißig optimiert.
 
Armoured Modus erschienen!
Hello everyone,

Last month we updated Post Scriptum with another massive update adding our newest map Veghel, 2 new vehicles, even more layers to existing maps, bayonets and a lot more.

Today, we are thrilled to announce that we are releasing another free update to Post Scriptum!!
ARMOURED game mode is now available to all Post Scriptum owners.

https://steamcommunity.com/games/736220/announcements/detail/1821048502405563594



Neue Tutorials für Post Scriptum:

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‘Best’ is the most recent map release in our Bloody Seventh chapter. This narrow level features a hilly terrain and intense close quarter urban battles, offering a different challenge to the teams taking to the field.

Be it in on top of a hill or at the bottom of a muddy ditch, the enemy is always closer than you think.

- 2km x 0.8km
- Influenced by the real locations of ‘Operation Market Garden’
- Map designed for smaller teams/server seeding.
 
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Let’s dive in today’s massive update and we have a lot to cover! This is one of the biggest updates we have ever made.

-Add: New map "Grave"
-Add: Main menu overhaul
-Add: Tutorial and wiki added to main menu
-Add: Local play enabled for the training range
-Add: Loading screen for each map and game mode
-Add: Weapons can now be rested on nearby surfaces
-Add: Tactical HUD now replaces the compass key
-Add: Tank sights can now be ranged (same keybinds as weapon ranging)
-Add: Air friction to tank shells (drop)
-Add: Shells now lose penetration factor over distance based on real life data
-Add: New shell types APC and APCBC
-Add: Kill volume under all maps
-Add: New canteen animation for US
-Add: Arnhem range updated minimap
-Add: 9 new layers of Veghel AAS
-Add: 3 new layers of Veghel Offensive

-Gameplay: Weapons have more sway if not rested (even more when low on stamina)
-Gameplay: All regroup call values are now doubled
-Gameplay: Artillery damage radius is increased by 35%
-Gameplay: HE splash damage is increased on all shells except 20mm HE
-Gameplay: Radius to disable a regroup call is now 33% smaller
-Gameplay: More spawn points on flag to avoid spawnkills
-Gameplay: Squad leaders can only access SMG's if 2 or more players are in the section
-Gameplay: Pistol rounds deal 15% more damage to soldiers
-Gameplay: AP and AT mines are now grouped in multiple mines
-Gameplay: Mines are consistent for all factions. 2 AT and 3 AP per player
-Gameplay: Rebalancing Best bridge area
-Gameplay: Strafing run impacts are more effective against flesh targets

-Fix: Best bridge collision blocking wreck destruction
-Fix: Doorwerth S10 cap zone size
-Fix: Leaning not working in some capture area
-Fix: Missing reload sound on Stuart hull MG
-Fix: Disable engine toggle for ATG's
-Fix: Flak 38 using wrong tracers
-Fix: Parachute animation stuck when killed while dropping
-Fix: All commanders can now use the radio without getting out of the vehicle
-Fix: Emplacement can be rebuilt after partial destruction

-Sounds: Dynamic reverb system added to interior spaces
-Sounds: M1 Garand tweak
-Sounds: Grenade close sound update
-Sounds: Panther Engine tweak
-Sounds: Cromwell new engine
-Sounds: Music now plays over loading screen
-Sounds: Various volume and balance tweaks to all areas

-FX: New bullet impact on grass, dirt and mud (small and medium calibers)

-Optimisation: Vehicle wreck lod values
-Optimisation: Building lod values (heavy change)
-Optimisation: Shockwave FX tweak
-Optimisation: Drawing distance for foliage tweaked on all maps

-Community: Adding IceKK's TAA antialiasing tweak as default
-Community: All shovels now have the same construction speed
-Community: Supply crates can be destroyed by explosive damage
-Community: Allow placement of deployables near FOBs when over free limit using nearby CT
-Community: Adding collision to logistic truck cargo so people can't hide under them
-Community: Allow regroup call radios to be used as functional radio (Commanders can now use them for support call-ins)
-Community: Reduce ability to build bunkers where it should not be possible
-Community: Correct sight on Jagdpanzer IV and Stug III

https://steamcommunity.com/games/736220/announcements/detail/1630779027910823108
 
Post Scriptum jetzt mit Verstümmelungen!
During our last "Tea Time with the devs" livestream we announced and showcased that dismemberment was coming to Post Scriptum.

After countless hours of mass murdering, chopping off limbs and exploding teammates with grenades and other various explosive ordnance, we have reached the point where we are very happy with the state of the new system.
We hope you will enjoy playing it as much as we did making it!
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Our animators have been working hard on chapter 2 and 3 but fear not, the Bloody Seventh has not been forgotten!

Here are some revamped animations for you guys to enjoy this patch!
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Changelog:

-Add: Gore and dismemberment
-Add: New animations on multiple weapons and characters
-Add: Grave S02 (Offensive)
-Add: New first person mesh for British and German factions
-Gameplay: Artillery radius decreased by 10%
-Gameplay: Artillery takes 5 minutes to reload on short salva instead of 2 minutes
-Gameplay: All soldiers are now carrying one syringe of morphine that cannot be reload unless you die
-Fix: Scope placement on Sherman tank -Sounds: Headshot audio cue
-Optimisation: Heavy optimisation on skeletal meshes -Optimisation: LOD values tweaked on soldiers and vehicles
-Community: Browning MG default zeroing at 100 yards with sight flipped down
-Community: Lee Enfield peep hole radius increased
-Community: US AB medics are now equipped with M1 Garand. Logi medic with M1 Carbine

https://steamcommunity.com/games/736220/announcements/detail/2709396928714901655
 
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Greetings everyone!

Six months ago, we started the process of updating Post Scriptum to Unreal Engine 4.21 from the current 4.16 version. This update brings a lot of noticeable improvements to both the client and the server.

Features:
New Visuals & Improved Performance
Gameplay Changes
Improved Tank / Vehicle Handling
New Sounds
New & Improved Animations
New Gamemode
Arnheim Range Revamp
More
 
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