As Riley fights through five short levels[...] dull, slow-paced shootouts against small collections of enemies through a range of pointless corridors[…]
Every battle feels slow and restricted[…]scarcity of action onscreen, things feel lackluster and uninspiring[…]it feels like quite an old shooter from generations past[…]
Touch controls have been forced in wherever possible[…] doesn't take player comfort into account.[…]alternative fire modes for every weapon need enemies to be individually prodded or gun bodies to be slid across, even in the middle of a fight that would require hands to be on the real controls. […] everything else feels contrived, and included at the expense of usability.
Things get worse toward the end, where it begins to look like the developers just stopped caring.[…]The last level in particular straddles the line between exasperating and tiresome, culminating in one of the most insipid and pointless boss encounters[…]Game design doesn't get more basic and uninspiring than Burning Skies.
The disappointing campaign could be forgiven if the multiplayer was any good, but once again, it feels like a lifeless shadow of its console brethren[…]fight in confined, visually unstimulating, ill designed maps, […]The online experience is laggy, with a framerate that makes everything feel like it's in slow motion, […]players were frozen in place, and there have already been problems with people getting booted out of a session.
[…] Resistance: Burning Skies feels unfinished. Severely unfinished. Don't believe the screenshots attached to this review -- this is an ugly game[…] (tellingly, this game blocks the Vita's screen capture software).
[…]environments displaying hideous artifacts along edges and corners, there's a lot missing in Burning Skies that you usually only see left out of obscure budget games. You can sprint, but after a while Riley will stop dead in his tracks. […] he will literally just stop dead in his tracks and you'll have to take your finger off the stick in order to move him again[…]
In multiplayer, there is no animation or sound effect for melee kills. If you're killed by a melee attack, you'll abruptly die in silence, and [...] When enemies die, their frozen corpses will slowly glide along the floor before suddenly and sharply disappearing. […]the whole thing feels like some sort of pre-alpha build mistakenly released as a real game.
[…] Resistance: Burning Skies is far from acceptable. It is visually atrocious, interactively vapid and incomplete to a degree that a full retail price is an insult.