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also bei dem namen hinter dem titel bin ich eigentlich sofort von einem triple-a titel ausgegangen. alles andere wäre ja auch irgendwie verschenktes potenzial.
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also da hätte ich evtl auch bock drauf, aber nur wenn die kt pisser am start sind....alleine ist mir das zu nervig vor allem mit teamspielern die einfach nur wild durch die arena rennenHab einfach nur bock drauf, genauso wie aufs Rare Piraten Spiel.

Wie krieg ich das denn jetzt auf die One? Per Onedrive geht, aber da kann man keine Wallpaper einstellen?![]()

Aus einem längeren Interview mit Venturebeat: http://venturebeat.com/2015/06/18/i...ory-of-surprise-microsoft-exclusive-recore/2/Inafune: If go way back in time to year one, and look forward all the way to now, initially I started out with a team of about five people. By the time I left Capcom we were talking about teams of 100 people. I can say with confidence that I’m willing to take on any challenge, whether it’s a small, tight-knit, indie team to something like this. ReCore is not an indie-style game. I need every partner’s help. I need every staffer at Armature. This can’t be done, we cannot carry out our vision, without investing all those resources and all that budget.
For example, I’m a big fan of Monster Hunter. There’s a little bit of Monster Hunter in there somewhere. Or Pokémon, or Animal Crossing, or Zelda, or Metroid.

In a nutshell, Joule, the main character as far as she is concerned and as far as she knows she is the last human survivor in this world. And at the same time she is greeted by this dog robot companion named Mack. There are a lot of mysteries in the story that we can't talk about in detail right now that exploration, survival are things and then also her trying to figure out what happened and how is this world going to continue on. Where is humanity? Is it going to continue beyond me? Those are things that hopefully throughout the progression of the game she will be able to uncover and discover as she goes along.
Obviously, the cores are the theme of the game. All of the mechanics, story, settings all revolve around this technology. This game has its own fictional grounding. This isn't a magic-based game. It's a technology-based game with robotic lifeforms.
It's not a linear game, but the idea is that the world of ReCore is very large. Not to say it's necessarily an open world structure, but one of the main thrusts of the game is that the world changes over time. So you see a large sandstorm roll in in the video, that's something we're doing in the game. Your landscape is set in one way and at certain points in the game, whether it's randomly or part of the story, the [environment] will change, uncovering certain areas and covering up other areas.
Joule finds this cave in the video. The idea is that it's unlocking all these other things that are hidden under the sand from an exploration standpoint. That's one of the main loops in our game. We're really trying to utilize our game world as a shifting, unstable landscape that players can look forward to exploring and at any time could get shifted underneath them. It's a lot about that two-layer exploration down on the surface and below the surface.
[...] it's an action adventure third person game. Combat is very fast-paced. There's a lot of exploration. So in those things there are already tiers of... that we just can't share right now. But we hope to share very soon.
Klingt genau nach einer neuen AAA-IP, nach der ich immer schreie.![]()
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