For Project CARS 3 that final layer now behaves differently. Rather than acting as an enormous heat sink, the “bulk” layer now has a fixed condition — which is always optimal. That means that in PC3 tires won’t wear down, and with neither tire wear nor fuel consumption, the game has no need for pit stops.
Nick Pope, the principal vehicle handling designer, explains that this is a conscious decision to make PC3 more about actual driving and less about engineering tactics
“By removing tyre wear and fuel usage, we could in turn remove pitstops, which resulted in much closer and more consistent racing. Thus, the whole process of getting to the part that matters most — the actual racing and driving of these amazing cars and their upgrades — became a far easier and more streamlined affair.
“All these game design decisions have had great results in terms of the racing — with the tires at their optimal range all the time and fuel at optimal load, there is no break in the action to stop for more fuel or new rubber. It’s pure racing action, and it’s just made Project CARS 3 into a much better racing-driver experience.”
