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MULTI Project G.G. (Platinum Games)

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Entwickler: Platinum Games (Bayonetta, Nier: Automata, Vanquish etc.)
Publisher: Platinum Games
System: PC & Konsolen
Release: TBA
In der neuen Famitsu Ausgabe kündigt Platinum Games ihre neue IP an, die in kompletter Eigenregie veröffentlicht wird. Hideki Kamiya leitet das ganze und es soll der Abschluss seiner Hero-Trilogie (Viewtiful Joe & Wonderful 101) sein.

- First game Platinum owns the IP of 100% and are self-publishing.
- Game challenges and is completely different than anything they've made before, they want to exceed and betray expectations
- Says "Viewtiful Joe is a transformative hero like Kamen Rider", "Wonderful 101 is a hero squadron", "GG is a huge hero."
- Launching on all existing platforms, if they can.
- Goal is to have 100 people working on it, 15 people actively working on it now but team is expanding.
- Tencent offered to publish and fund this game, but refused because they want full control and ownership of this particular game.
- Say the last two games of the Platinum 4 are new games and not ports, the fourth and last one is a huge secret that is something "very interesting".

https://www.dualshockers.com/platinumgames-announces-project-g-g-hideki-kamiya/
Just as teased last week, PlatinumGames via this week’s Famitsu magazine announced a brand new project titled Project G.G. Directed by Hideki Kamiya, Project G.G. is supposed to be the final part of the Hero Trilogy, which started with Viewtiful Joe and continued with The Wonderful 101. All of this information was revealed via the usual magazine leaks, as weekly Famitsu magazine will only be available in a few hours.

The announcement of Project G.G. is linked to an interview with Hideki Kamiya and Atsushi Inaba included in Famitsu. Hideki Kamiya is the director of Project G.G. and it’s the first self-published new IP by PlatinumGames. If you’re a fan of Tokusatsu, he explained in the interview how Viewtiful Joe is basically Kamen Rider, The Wonderful 101 was Super Sentai, and now Project G.G. features a giant hero like Ultraman.

Atsushi Inaba said Project G.G.‘s game genre is similar to “something action something”, and you can guess and fill what the two words will be. Overall, the game will not solely focus on the action genre. Hideki Kamiya also mentioned Project G.G. will betray the fans’ expectations in a good way and is a challenge to do something PlatinumGames never did yet. The duo also mentioned they wish to release Project G.G. on all platforms.

The duo also revealed Project G.G. is in a very early stage of development, and they will fully set up the game’s development team after finishing the planning phase. Around 15 people are currently working on Project G.G., and PlatinumGames will open soon a new studio based in Tokyo to recruit and increase the team to around 100 developers. They also wish to release Project G.G. on all existing platforms.

In the interview, Atsushi Inaba also mentioned companies other than Tencent approached PlatinumGames for various deals. However, unlike the capital investment from Tencent, all these propositions would have affected their independence, so they ended up declining these deals. This might be referring to how Microsoft is rumored to have tried to acquire PlatinumGames.

Lastly, Inaba teased PlatinumGames still has one more announcement to make as part of the 4 announcements they teased some days ago. For now, we have The Wonderful 101: Remastered, Project G.G., and the new studio in Tokyo. There’s one more thing left. Inaba said in the interview it’s “something interesting “for PlatinumGames”, and to look forward to it.

As usual, if time permits and if any additional details on Project G.G. are included in the full interview, we’ll tell you in a few hours when Weekly Famitsu magazine releases digitally. PlatinumGames should officially announce Project G.G. themselves at that time too, and we should get a logo then.
 
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Hello, everyone. Platinum Games chief game designer Hideki Kamiya here.

It’s my honor today, at long last, to announce an all-new, all-original project from Platinum Games. In the fourteen years since we founded this company, we’ve worked towards the dream of making and releasing a game based on a Platinum intellectual property. Now, we’re finally stepping up to that starting line.

What makes this new title different from what we’ve done before? Let me explain a bit, because I’m sure you’ll agree that this is a giant step for Platinum Games!

We’ve made a wide variety of games throughout our history, sometimes based on existing properties, like NieR: Automata; sometimes wholly original stories, like Bayonetta and Astral Chain. Our work has found a core of passionate fans who trust us to deliver high-quality action games.

But Platinum Games has thus far only been a developer. That means we make the games, and that’s it. All of our titles up until now have been made under contracts, with cooperation and funding from the publishers who distribute them.

Of course, everyone at Platinum and I are extremely grateful for the relationship that we’ve made with all of you through the games we’ve made so far. But ultimately, all of those games belong to publishers. Any and all decisions about how those games are promoted, how their content is used, and so on, are entirely up to the publisher.

As a creator, it’s hard not to think of my games as my children. After all, it takes a lot of hard work to raise them up, and a lot of love, too. However, once they’re done, any choices about them are entirely out of my hands. So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it.

Which brings us to Project G.G. (that’s just a working title, by the way). Project G.G. is different. Unlike any of the games we’ve made so far, it’s going to be a 100 percent Platinum Games title. For everything from its setting and characters, to its game design and story, to how it’s promoted—Platinum Games is in full control.

Of course, that has its downsides, too. We’ll be taking on new risks that we’ve never had to assume before as a contracted developer. Having full control over the Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G. the best game it can be.

Like I said before, with Project G.G., we’re stepping up to a starting line. The finish line is still a long way away. But I know I’m looking forward to running the race! I hope you’ll cheer us on.

And if you’d like to join us at Platinum as we start out on this new endeavor, I sincerely hope you’ll take a look at our jobs page and see if there’s a position that’s right for you.

On behalf of the Project G.G. team and all of PlatinumGames, thank you for your support!

Project G.G. Director Hideki Kamiya
 
Platinum arbeitet an einer neuen und eigenen Engine
https://four.platinumgames.com/03-TOKYO/
Bigger, more expressive, more creative – the new PlatinumGames engine

Our Research and Development Group finds the technical solutions we need to create thrilling next-generation action games. Now, they’re hard at work on the PlatinumEngine* a new in-house engine to drive all of our creations. Below, our engine developers talk about their process, and how their approach differs from most in-house engine development.

*Please note that “PlatinumEngine” is still only a working n
 

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