drizzt
Senior Cookie Correspondent
bin ja mal gespannt inwiefern mad max dagegen ankommt....
Gar nicht, weil Wüste...?
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bin ja mal gespannt inwiefern mad max dagegen ankommt....
Gar nicht, weil Wüste...?
Das erste Bild erinnert mich direkt an Horizon 2, da bin ich auch durch diese Schlafmohnfelder (?) gebrettert.
Und europäische Polizeiwagen! Und dieser Aston-Verschnitt! Das wird richtig gut.
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Jepp, soll Lavendel sein. Schlafmohnfelder wird man in Südfrankreich wohl kaum finden (und die wären dann auch rot)![]()
http://www.vg247.com/2015/02/02/just-cause-3-leaked-screens-pc-ps4-xbox-one/Just Cause 3 is coming to PC, PS4 and Xbox One in June this year.
http://www.gamespot.com/forums/games-discussion-1000000/just-cause-3-new-screens-and-news-31825625/
- News:
-The controll is more difficult. Now you eject in the direction of the cross hair no matter where you aimed. I don't understand that. I think it's meant the already known fact that the aim support has been increased.
-now you can 4 or 5 robe shoot to connect objects. they're not sure yet.
-two objects dont contract together automaticaly anymore. you have to press L2 (where you have thrown grenades in JC2) to trigger that. In addition you can increase the speed of contracting on that way. I think you can trigger the new jump attack. As you can see on one of the scans you can even pull up vehicles on a wall.
-now you can hack the antiair from JC2 and let them attack enemie's aircraft. (why haven't they conceived of it yet)
-the multiple rocket launcher is back.
-it seems that fragments of destroyed buildings, statues ect. cause damage to objects like vehicles.
-you unlock vehicles and weapons simply by collect them. from then on you can order them as supply drop as often as you like. The reason is that you can better prepare for attacking military bases or chose other tactics.
-now you can move on car roofs freely but you cant climp on side anymore.
-you cant destroy buildings but much more than in JC2. It's not obviously whats destoyable and whats not.
-you can tear off billboards and shoot down propaganda loud speakers, which you can already seen on old screens.
-vehicles lose much more parts. the damage model takes bug steps in the direction of battlefield. (i dont know its just releated to vehicles)
-vehicles are still a bit wooly, but its pre alpha
-weapon gameplay has much increased: satisfying hit feedpack, comprehensible hit zones, no black ammunation felling.
-the switch from paracute to wingsuit has lots of animations so it works very fluently.
-the vegetation is much closer than before and they are moving in the wind.
-rico moves livelier, more subtle, he has over 2500 animations.
-rico is still able to avoid the death by raising to the ground while dashing from the sky. its purpose.
-it seems that there are still very much collectables.
-they put a lot of work in NPC behavior: Its not like GTA5 but its more detailed. There are people questioned in front of the police station, farmers till theire fields, in emancipaded areas people behave more happiely, at checkpoints rebells skirmish with the military like in Far Cry 4
-there is a night-and-day-circle
-there are challenges for every weapon and vehicle connected with an upgrade-system. there are challences for every aspect in the game: car circuit, wingsuit race against the clock, do as much destruction as possible in a certain time. You can get 1 to 5 skillpoints you can cash in a aim function for weapons, stronger armor for vehicles or additionally health. there are online highscore lists.
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