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360 Halo Reach: Multiplayer

Benutzer, welche sich diesen Thread anschauen:

Deine Mudda muss trainieren.
Machs wie ich gestern und trainiere obwohl du eigentlich gar nicht spielst.
Da auf diese Aussage sicher Fragen aufkommen...frag drizzt. :ugly:
 
Ne ich war anscheinend Online und hab FIFA Karriere gespielt, als ich eigentlich geschlafen hab. :ugly:

Das schräge war, dass die Xbox nicht mal am Netz, also kanns ja nicht mal sein, dass ich die Xbox versehentlich über den Controller eingeschaltet habe.
 
October Playlist Updates: Part Deux


Playlists

New Playlist: Team Snipers

New Playlist: Living Dead


Rumble Pit

Lineup rebalanced to offer more kill, less frill.
Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
Removed “Classic” gametypes

Team Slayer

Removed all Snipers gametypes

Team SWAT

Added SWAT Magnums gametype

Team Objective

Removed 1 Flag Classic
Removed Headhunter Pro
Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
Multiflag Classic
1 Flag CTF
1 Flag Pro
1 Bomb Assault
Removed Oddball and Hot Potato from Boardwalk

Multi Team

Removed SWAT
Removed Classic gametypes
Removed The Cage
Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3

Big Team Battle

Removed Multiflag from Boneyard and Spire

Invasion

This playlist now offers 3 voting options

Firefight

Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
Removed Friendly Fire :huldig:
Score Attack
Removed Crash Site
Added Mythic Score Attack
You can no longer pickup other weapons in Sniper Attack

Maps

Zealot/Arena Zealot
Arena Zealot is now used for all Slayer gametypes
Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
Asylum
Softkill zones added to the tops of the Sniper buildings
Boneyard
Modified respawn zones for Slayer gametypes
Hemorrhage
Modified respawn zones for both bases
Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes

CTF

All CTF gametypes should now have a player respawn of 10 seconds
All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
Flag At Home To Score disabled for all non-Classic CTF gametypes
Modified Flag Return and Flag Reset times:
1 Flag on Small maps use 10 second return and 30 second reset
All other CTF gametypes use 30 second return and 45 second reset

Assault

Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

Im ganzen doch ein ziemlich nettes Playlist Update, aber wirds auch irgendwann mal Firefight Versus als Playlist geben?
 
drizzt schrieb:
Asylum
Softkill zones added to the tops of the Sniper buildings

Was sind Softkill Zones?



Und keine neuen Forgeworld Maps?

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.

cliffhanger.jpg

Cliffhanger​

[vid]http://www.youtube.com/watch?v=czi_Yp-myzY&feature=player_embedded[/vid]
 
Die zwei neuen Maps sehen aber irgendwie sehr langweilig aus, da gibs 100te die Asthetischer und Gameplay technisch besser daher kommen...

Bungie sollte lieber via DLC die Forgepalette erweitern (beispiel: Covanat Objekte) das Forerunner grau in grau wirkt auf dauer massiv eintönig. =/
 
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