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Gran Turismo may have fixed its long-standing sound problem
http://www.eurogamer.net/articles/2...ht-have-fixed-its-long-standing-sound-problem
http://www.eurogamer.net/articles/2...ht-have-fixed-its-long-standing-sound-problem
For a long time, Gran Turismo has had a problem with sound. Namely, its cars instead of roaring and barking and popping and wheezing whined like sickly hoovers, while everything was drowned out by tyres that squealed like a boiling bag of kittens.
That was supposed to change for Gran Turismo Sport, and developer Polyphony, if you'll excuse the turn of phrase, was making all the right noises. It had hired a sound designer from Forza Motorsport's Turn 10, and it put out a blog detailing how it was going about improving its audio design. And then, at the Gran Turismo Sport launch event, the cars all had engine notes that sounded like long, limp farts. It wasn't too promising.
Gran Turismo Sport has come on a long way since then, though, its visuals polishing up nicely (especially on the PlayStation 4 Pro version that's being shown off right now at an event in London) while its audio has come a long way too. It's still a work in progress, but what's on show here is a big improvement over what's gone before in the series.
I took a GT3 BMW M6 - the same one driven by Gran Turismo creator Kazunori Yamauchi at this year's 24 Hours Nürburgring - around Brands Hatch for a short hot-lap session. At first, it was a bit disheartening - using the bumper cam, the engine note still sounded hollow and weak, even over a pair of headphones that muffled the noise of a busy event.
Switching to the cockpit cam, though, reveals a very different dynamic - there, the transmission whine is more overpowering, and unlike the digital drone of past Gran Turismo games it at last feels like you're inside a complex, noisily mechanical piece of engineering.
Switch to the chase cam and you can hear the exhaust note more clearly and hear it pop and wheeze - suggesting that Gran Turismo Sport is extremely context sensitive when it comes to representing audio. Elsewhere, a replay featuring a bevy of prototype cars displayed a diversity of engine notes, from the turbo diesel whine of an R18 to the throatier V8 of the Toyota TS030.
Yamauchi himself seemed please with the results, turning the audio up during his presentation and telling me they've made progress but there's still more work to be done. Even after however long we have to wait for Gran Turismo Sport to come out (I did ask when it'll be out - Yamauchi smiled and simply said "We're working very hard on development, and it's coming along well...") this won't be the measure of something like RaceRoom. There's not the same drama or violence there, and it's still comparatively meek. But it's a substantial improvement over what's come before.




