Fergusson said that making the sequel is about not only progressing the series gameplay conceits, but also maintaining the Gears of War flavor, so players don't become too distanced from the property.
"You actually have to betray them enough to give them something new and surprising but not so much that they disconnect, and I think that is a big thing that we have to focus on," he said. "It's how we can innovate and bring something new to the franchise while at the same time really proving that we understand Gears - that this is the franchise that you know and love.
"So I've already given multiple speeches to the team like 'here are the core tenets of Gears, here are the things that won't be changing, and here are opportunities for us to innovate that we think we can knock out of the park.'"