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Der Lancia
Vier Rennwagen, nicht schlecht.
Der McLaren ist schon sehr cool und der Maserati klingt vom Sound auch hammer. Leider fehlen wieder Autos von BMW, Audi, Mercedes.

November Content Update
CARS
· Fixed an issue where pop-up headlights on equipped cars would inadvertently engage automatically in Forzavista. In addition, fixed an issue where headlights pins in Forzavista would not function correctly for cars with pop-up headlights.
· Fixed an issue where electric cars did not burn battery with Fuel/Tire Wear Difficulty set to “simulation”
· Various fixes and improvements on a number of cars in the game
TRACKS
· LIME ROCK – Fixed an issue where cars entering the pits at high speeds would not have damage fixed during the pit stop
· NÜRBURGRING – Fixed an issue where cars could leave the environment after colliding with a barrier on the first turn of the Nürburgring + GP ribbon
AUDIO
· Corrected/updated engine audio on a number of cars in the game
· We’ve made some changes in the various available audio mix presets in the game. For example, the “Headphones” setting has been adjusted to make the player’s car more audible in the mix. This mix will work with all playback devices and is recommended for those who prefer to have their car audio more prevalent in the mix.
MULTIPLAYER
· Server enhancements to improve matchmaking performance. These enhancements should result in improved multiplayer connections, especially for the small population of Forza 6 players who were previously having trouble connecting to multiplayer in the game.
· We’ve made a change to address an issue where players could hold a multiplayer lobby open for an indefinite amount of time by not finishing a race. As a result of this change, players can no longer sit idle in League races and accrue points. In addition, players who are inactive for a certain period of time in a race will be removed.
· Fixed an issue where lobby hosts in an Xbox Live party would inadvertently stop waiting for players in his/her party after matching into a public lobby game, backing out, and then making a private multiplayer game
· Fixed an issue where MP lobbies with roll-off delay were preventing the rear view mirror from appearing for players
MODS
· Non-performance enhancing Mods will not set dirty lap times
· Using a Mod that forces sim damage on in a race will now result in Drivatar cars also taking sim damage
· Crew Chief Mods can no longer be sold
LIVERY/TUNING
· Fixed an issue where players could unlock and share locked liveries by altering the livery in ForzaVista and then entering the Test Drive section of the game
· Fixed an issue where tunes were inadvertently prevented from being shared due to language filter bug
MISCELLANEOUS
· Fixed an issue in replays, where telemetry for Drivatar cars was showing “stock,” even if the car was upgraded
· Fixed an issue where Drivatars would be duplicated in a multiplayer lobby
Aber genau wie bei Halo 5 ist auch hier erstaunlich wenig los.
Was meinst du, woran es liegt? Mich hat's in der Friendlist gewundert. Da sind es auch "nur" die üblichen Verdächtigen, die ich Abends bei Forza sehe.
Allerdings machen doch beim Zeitfahren noch viele mit, oder? Ist vielleicht einfach alles nur zeitlich versetzt.
Gibt's vom McLaren eigentlich auch schon Liveries mit dem "Marlboro"-Schriftzug?
Im KT ist tote Hose, aber nicht im Forzalife.
Es finden nahzu täglich Cups statt.
Nicht also immer von KT auf die Halbwertszeit eines Spiels schließen.
Ich zocke Forza immernoch gerne, aber Destiny will auch bedient werden![]()
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