superschaf
Moderator
We are happy to announce the release of a major update, 0.8.0.1208, for the closed beta version of multiplayer online FPS Escape from Tarkov. This game update introduces the new Interchange map, modern and somewhat atypical compared to the rest of Tarkov locations so far. The Interchange, besides obvious highways, features a huge shopping mall with shops and restaurants. The new location provides conditions for honing new confined space combat tactics. It should be noted that for some time after the update there will not be any AI adversaries on the location, they will be added in the following patches. Also, traditionally, along with a new location, we have introduced a new trader - Ragman, who sells everything related to garments and equipment.
We also would like to announce that the current update applied new, experimental methods for optimizing the handling of game physics on client and server, as well as new means to reduce network latency. In addition, specifically for the new Interchange map, new object rendering optimization technology was applied. Over the course of the upcoming testing, these methods will be applied to other locations as well, resulting in an additional performance gain. We admit that in the process of testing the new game update, you may experience various problems associated with new methods of optimization and new game features. All the emerging problems will be processed through the system of bug reports and promptly fixed. Moreover, the launcher was updated as well, along with numerous other fixes and changes. The new EFT update has also introduced a basic training that is going to help new players to understand and master the basic mechanics of the game faster and better.
"As promised, we are gradually and continuously introducing new features and realistic mechanics," said Nikita Buyanov, the head of Battlestate Games. "So, after this update, players will have to spend more time on loading and unloading of the magazines, check the number of cartridges in the magazine and chamber. Note that different magazines affect the loading/unloading rate differently, and there is now a new specialized character skill - Mag Drills."
Other additions to the game content include new weapons, among them, the Springfield Armory M1A, Remington 870, AAR, APB and new models of AK including 100-series as well as numerous items for weapon modification. Overall, more than 60 new gear and equipment items were added to the game, including bags and vests, body armors and helmets, weapon modifications, ammunition and medicine cases, hats, glasses, and balaclavas. A detailed list of the new equipment was previously posted on our official website of the game and in the social network communities. You can find the patch notes below!
Finally, the update has been combined with the long-anticipated profile reset (wipe).
The following updates, among other improvements and changes, are going to further improve the project performance, network quality, bug fixes, and add new game combat mechanics. Soon, Escape from Tarkov is scheduled to feature the advanced armor system, flea market, Hideout and other features that were mentioned in the plans for 2018. Development and testing of the future innovations are already underway. Also, the test results of this update will have a crucial influence on deciding the Open Beta launch date. We are sure you are excited for all this as much as we are.
Patch Notes
Please, take into consideration that this update is a part of the Closed Beta testing. Some of the introduced innovations can potentially lead to previously unknown issues or bugs. Please be sure to report all discovered issues through the launcher built-in bug report system. This will help fix them promptly.
This update comes with a profile reset/wipe. All bonus gears can be obtained again from your profile.
Added:
Time-consuming loading/unloading of ammo
- Basic tutorial
- Loading and unloading ammo rounds now require time
- Now, the character doesn’t initially know the number of cartridges in the magazine. Check the magazine to see the ammo remaining. Check precision depends on the Mag Drills skill. A full description of the expected behavior can be found here
Checking mags, hidden precise number of cartridges in the magazine
- Loading/unloading of ammo into the magazine does not happen instantly. The time required to load/unload one cartridge may vary depending on the magazine and the level of the new skill, Mag drills.
- Time is spent on loading and unloading ammo in the raid only, in the menu the procedures stay the same as before.
- Loading and unloading can only be done with inventory open. If you close it or switch tabs, loading or unloading is interrupted. The cartridges that were already loaded into the mag, stay in it (and vice versa in case of unloading).
- Only one magazine can be loaded or unloaded simultaneously.
- The Info window displays the loading/unloading and mag check speed bonus if it is not 0.
- If you’ve started loading an empty mag, or unloading a full one, the precise number of rounds is displayed.
Checking the chamber
- By default, it is unknown how many cartridges are in the mag, if it is not examined (hereinafter referred to as "Unknown/Checked"). Mag counter displays an unknown number of cartridges. For example: (?/30)
- Check accuracy is determined by new "Mag Drills" skill.
- The magazine can be checked either by animation - Alt+T or through the interface by Right-clicking and selecting Check magazine.
- If you checked the number on the 0 skill level, then it returns "~empty" - "<1/2" - "~1/2" - ">1/2" - "~full". As skill level 1 an approximate number will be shown. On level 2 - the precise amount of ammo will be provided.
- Full and empty mags are considered to be checked.
- All the magazines you take into the raid are checked automatically.
- Loading/unloading a checked mag doesn’t change the state, it remains checked.
- After firing, the number of cartridges in the magazine become unknown.
- Ammo check precision now depends on the Mag Drills skill, not on Weapon Mastering.
- Outside of the raid, the number of cartridges is always displayed precisely.
- If you have dropped a checked mag and picked it back up, it remains checked. If someone picked it up and dropped it again, it becomes unknown to you.
- The chamber also requires checking. Bnly by animation using the key binding Shift + T.
- If you load the cartridge into an unknown chamber, it automatically becomes checked.
- If the shot was fired from a checked mag (first shot), the chamber remains checked. Otherwise, it becomes unknown as well.
New location:
- New skill Mag Drills
- Speeds up ammo loading
- Speeds up ammo unloading
- Speeds up magazine checks in inventory
- Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.
- Black version of the Ops-Core Fast helmet
- Visor toggle mechanics with all audio and visual effects and protection
- A new type of reward for quests completion - unlocking items for purchase
- A new type of trade barter - for dog tags.
- A new type of tactical vest, with armor plates
- Antialiasing options (2x, 4x) in graphics settings. Attention! Recommended only for high-performance PC rigs.
- Mechanic trader quests
- New trader, Ragman
Equipment:
- Interchange
Bags:
- Ski hat with eye slits
- Cold Fear Infrared Balaklava
- Ghost Balaklava
- UX PRO Hat
- Fleece tactical hat
- Cowboy hat
- RayBench Hipster Reserve Glasses
- Dundukk Sport sunglasses
- Round glasses
- Police cap
- EMERCOM Cap
- BEAR Cap
- USEC Cap
- Shemagh
- Sordin MSA Supreme PRO-X/L Active headphones
Tactical Vests:
- Tactical shoulder bag 3x2
- VKBO army duffel bag 4x2
- SSO Attack 2 Raid Backpack 5x7
Body armor:
- ANA Tactical M2 Armor plated vest
- Wartech Chest Rig MK3 TV-104 Tactical chest rig
Helmets:
- BNTI Gzhel-K Body Armor
- MF-UNTAR Body Armor
Weapon modifications:
- ZSH-1-2M helmet in plain and black cover
- Armored visor for ZSH-1-2M helmet
- Altyn helmet
- Armored visor for Altyn helmet
- SSSh-94 SPHERA-S helmet
- Tarkov UN Force helmet
- 6B47 Helmet in a camouflage cover
Cases:
- M1A Socom 16 Mount
- Nightforce 34mm Mount for installation of sights with Multimount
- Nightforce ATACR 7-35x56 Scope
- Nightforce 34mm Mount for sights installation
- B-3 twin mount
- Rotor 43 5.56x45 Muzzle brake
- Rotor 43 .366TKM Muzzle brake
- Rotor 43 7.62x39 Muzzle brake
- Rotor 43 9x19 Muzzle brake
- Fab Defense GL Shock Stock
- Spike tactical dynacomp 7.62x39 AK Muzzle brake
- Strike industries TRAX 2 Foregrip
- Strike industries Bride Rail
- Strike industries keymod 6 inch Rail
- Strike industries keymod 4 inch Rail
- Strike industries TRAX 1 Foregrip
- Glock 9x19 Moto Cut Slide
- B&T rail for MP5
- XRSU47SU Tactical Foregrip for AKS-74U
- Aluminum foregrip for MP5 (TL-99)
- 10-round PMAG GEN M3 10 5.56x45 NATO STANAG magazine
- 30-round PMAG GEN M3 30 5.56x45 NATO STANAG magazine
- 30-round Pmag 30 AK74 GEN M3 5.45x39 magazine for AK and compatibles
- 30-round SR3M.130 9x39 magazine for SR3M
- 10-shell SAI-02 12x76 magazine for SOK-12 and compatibles
Weapons:
- Ammo case
- Medicine case
AI Improvements:
- Springfield Armory M1A 7.62x51
- Remington 870
- APS
- APB
- AKS-74N
- AKMSN
- AK-74M
- AK 100 Series
Optimizations:
- Fixed bug when bots were trying to attack the player who exited location
Fixed:
- Optimization of Shoreline location
- Client and server optimizations for handling physics
- Reduced network latency
Changes:
- The bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina
- Bug with getting damage when falling on a destroyed legs
- Various fixes to the current skills
- Generated set of scav exits at Factory that was always closed/required a key. Now there is at least one exit that doesn’t require a key.
- Correct display of the current armor state over the network
- Twisted hands of killed characters
- Various bugs related to sound audibility over great distances
- The lower left corner of the weapon icon now shows its caliber
- If you examine an item at trader or on the body, the equivalent item in the inventory will now get known automatically
- Examining now goes in parallel on client and server (formerly required a response from the server)
- The bug that locked weapon interaction after moving the cartridge from the chamber to the mag
- The bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
- Kill List works offline now
- Armor customization window now displays the resulting armor characteristics according to the installed armor mods.
Known issues:
- All mod slots in Weapons inspector are now displayed on one screen without scrolling
- Additional exceptions to the installation of mods on weapons and equipment
- Rebalance of trader unlock conditions
- Ammo rebalance (specifications, prices, levels of loyalty)
- Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
- Adjusted chances of items’ spawn on locations
- Partially redesigned rewards for quests
- Removed skill rollback
- Added missing numeric values to weapons characteristics
- Improved rendering of weapons in modification mode
- Bitcoins can now be stored in money cases
- The flashlight light ray (cookie) was replaced with a more convenient one
- Fixed PMCs spawn points at Factory
- Changed first Skier quest “Supplier”
- The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
- Helmet damage mechanics - modular hit zones (including face area)
- Redesigned the sounds of movement on thin metal
- Basic recoil increased by 20%
- Different sound settings for active headphones (item)
- Interface adjustments to improve the readability of texts
- A chance to get a fracture when hit increased 10%
- A chance to get fractured after fall increased 20%
- Aimpunch is strongly reduced
- Mods now have various micro-icons
- Global time rate increased to x7 compared to real-time
- Available traders’ window redesign
- If the magazine of a pump-action shotgun is not examined, it can’t be reloaded
- Firing rate is dependent on FPS, this issue will be rectified soon, in one of the next upcoming patches
- If there is no space in the backpack and you unwrap the ammo pack, it will lead to the blocking of inventory
- Visual bugs of the new location caused by new optimization system will be getting fixed over extensive live testing
- Game physics was redesigned, hence possible related bugs (obstructed movement in tight passages, other movement bugs)
- "Back" button in the settings can block the interface, to correct this problem it is necessary go to settings, change the language to any other and click "Save".
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