Foren Aktuelles Erstellen Mitglieder Anmelden

MULTI Divinity: Original Sin II

Benutzer, welche sich diesen Thread anschauen:

MiXeR

Anführer der Glücksbärchis
Moderator
Erscheinungsdatum
14. September 2017
Divinity: Original Sin II

Entwickler: Larian Studios
System:
PC, Konsolen
Release: tba (Kickstarter ab dem 28. August)

divinityoriginalsin2_mhuo6.jpg


Italienisches Leak:
Larian Studios annuncia Divinity: Original Sin II
http://multiplayer.it/notizie/15469...tudios-annuncia-divinity-original-sin-ii.html
NeoGAF Thread:
http://www.neogaf.com/forum/showthread.php?t=1094841
 
Wer das Spiel bei Kickstarter unterstützt hat kann ab sofort spielen.

Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.

Early Access kommt Morgen
 
Let there be voice!

Welcome to Kickstarter Update #42!

Okay, so remember an age ago when we said we couldn’t do voiceovers for Divinity: Original Sin 2? Well, we changed our mind! We changed our mind and we aren’t sorry! Muahaha!

Well.

Sort of.

About halfway through production, we realized just how big this game was getting. We thought there would be no way, either time or budget-wise, to voice it all. So we started small, hoping to improve the soundscape by voicing some one-liners and voice barks. But it just didn’t feel right. We wanted to hear our beloved characters talk. Really talk. So we crunched some numbers, poured some coffee and decided:

Oh heck, why not. Let's fully voice Divinity: Original Sin 2!


Here’s Swen hanging out in the sound dungeon for the full scoop.

https://www.youtube.com/watch?v=DWCpzzG8dtE

Listen Up!

With over a thousand NPCs and a million words to deal with a full voiceover for DOS2 was no easy task! It involved 4 studios working non-stop butt we were up for the challenge. (Fun fact: This challenge involved spending a lot of tender evenings getting our repeat-frequency juuust right. Whenever an NPC is spamming one line too often, they were said to be ‘cheese vendoring’.)

Anybody who's played a Divinity game before knows how important Music to us and we are really proud of what Bobby and his team achieved. Our composer Bobby has been hard at work recording an orchestral musical score in Budapest, Hungary and the results are fantastic. He also had the orchestra record one of Kirill's most memorable pieces, the "Power of Innocence".
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1971818
 
Zurück
Oben